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Bjorn
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Stockholm
Jun 2002 time: 06:20
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I wonder if someone has an answer to this:
When I set a town to build infrastructure it is supposed to add to the PW, but I get nothing. Furthermore, about 10% of the PW per turn which I should get is lost!
Have I missed something?
On top of that CtP2 does seem a little unstable. I have to save after every turn. The game "hangs" after about five turns of play, and I have to reboot. Frustrating!
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Bjorn
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Stockholm
Jun 2002 time: 06:20
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No I'm using just the standard version, and of course with the latest patch installed.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:20
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quote: Originally posted by Bjorn
First, thank you all for trying to help
No, reinstalling didn't improve anything. The game is now behaving worse. The game crashed more and more often until I had to reboot 2 or 3 times every turn.
By that time I had about 70 cities (too many?). Then I removed almost all saved files, I had over 100, and that helped a lot. Now it took a couple of turns again
before the game crashed. The "crashes" are different too: sometimes the game exits to windows (=ME), sometimes I get the blue screen, and other times I have
to press the reset button. Maybe It has something to do with the graphics card which is a Geforce 2 or the processor, a 1.1 Ghz AMD.
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That sound like a memory problem, how big is your RAM and your free hard drive space?
The numbers of cities shouldn't be the problem (if you have enough memory) you should only make shure that all your cities are happy.
quote: Originally posted by Bjorn
A new strange behaviour is now occuring: when a unit pillage, the game exits to windows!! |
That is a know bug, I guess the tile improvement in question is owned by noone. That leads me to another question which mod do you use. The problem is addressed in MedPack2, in Cradle and of course in GoodMod and there is also a fix for Apolyton Pack available.
If you don't use any mods you can copy the following code into the script.slc in you ..\ctp2_data\default\gamedata\ folder:
code:
HandleEvent(CutImprovements)'MG_PillageImprovement
' pre {
if (CellOwner(location[0])==-1) {
return STOP;
}
}
Actual not a fix but a sollution. It will prevent everyone from pillaging neutral tile improvements. You can open the script.slc with any text editor of your choice I would insert the code at the end of the file.
-Martin
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