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star mouse
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of the Barbarians
Aug 2001 time: 16:20
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I think the Barbarians in Civ3 are too weak, even on Raging on Monarch level. Encampments spawn single units, and occasionally spawn "huge uprisings" with about 20-25 units. Barbarians also cannot destroy or capture a city. There's a limited choice of barbarian units (two land and one sea) which also weakens them.
Here's how I would improve barbarians to make them more dangerous (yes, I am a Barbarian-loving masochist):
* In addition to single units and huge uprisings, Encampments should also spawn small bands of barbarians with about 5-10 units. These would be spawned if a new encampment is left alone for about 20-30 turns, and then about every 20-30 turns after that. Higher levels of barb activity causes these bands to be larger and spawned more frequently.
* There should be additional Barbarian land and sea units. I think it will work well if there's a foot unit (Warrior), advanced foot unit (Swordsman or Archer), mounted unit (Horseman) and advanced mounted unit (Knight). You won't see barb Knights until very late, but the others may appear fairly early.
For sea units, the basic Barbarian sea unit is the Galley. There would also be an advanced sea unit (Privateer) that would be spawned in oceans where the Fog of War conceals them, and if most land squares are out of the Fog of War. Then we can have good numbers of actual Barbarian pirates in the game during the era of sail!
* When barbarians invade a city, they should be able to destroy it. A good way to do this would be for size-1 cities without improvements to be razed, and a Barbarian encampment placed on that square. A city would not be razed until all improvements have been destroyed, its treasury looted once and its population killed down to 1 point. Encampments that were city sites would spawn more barbarians at two or three times the rate of a normal encampment.
I would love to see this in the expansion - what do you think?
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wrylachlan
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The simplest way to get around the "There's no fog of war in the late game so no barbarians" problem would be to allow them to spawn in any square that is at least... 2 or 3 tiles from a city, so they don't just spring up on your doorstep, but they don't need fog of war to spawn.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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quote: Originally posted by Jaybe
For something you can do NOW, go to the Editor, Difficulty Levels tab. At the difficulty(ies) you play, lower the "Attack bonus Against Barbarians" to 0%.
Now you will at least give the Barbs a fair fight, even if they still only have one defense. |
You can also change the basic unit (default is warrior), advanced unit (default is horseman), and naval unit (galley by default) in the editor.
I plan on doing so to give barbarians their own specific units. The Huskarl to replace the warrior, and the Tarkan to replace the Horseman. Give them either increased attack or increased mobility, and that, coupled with the barbarian attack bonus set to 0% should make them into something much deadlier than the mere nuisance they present at the moment.
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Amadan
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quote: Originally posted by star mouse
* There should be additional Barbarian land and sea units. I think it will work well if there's a foot unit (Warrior), advanced foot unit (Swordsman or Archer), mounted unit (Horseman) and advanced mounted unit (Knight). You won't see barb Knights until very late, but the others may appear fairly early.
For sea units, the basic Barbarian sea unit is the Galley. There would also be an advanced sea unit (Privateer) that would be spawned in oceans where the Fog of War conceals them, and if most land squares are out of the Fog of War. Then we can have good numbers of actual Barbarian pirates in the game during the era of sail!
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Great idea! Barbarians are way too weak.
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MiloMilo
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I like the idea of privateers spawning from the fog of war in the ocean. But they can't carry units. Maybe even chances of privateers or galleons carrying 4 longbowmen. This can start when the first civ discovers Navigation. This would present a small but real threat into the early industrial age.
Then maybe when the first civ discovers replaceable parts, to represent the newly easy access to firearms, they will start dropping off riflemen instead of longbowmen.
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