Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > AI built settler in 4 turns from beggining
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
bball768 is offline bball768
Settler

Jun 2002
time: 05:20
  Old Post 14-06-2002 02:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AI built settler in 4 turns from beggining Suffering from ads?

On deity ai built settle in 4 turns by 3800B.C. How ddoes it do this this fast it's not possible!!!!!

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:20
  Old Post 14-06-2002 02:54 Visit Pythagoras's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: AI built settler in 4 turns from beggining Lose 30 kilos (of popups)

quote:
Originally posted by bball768
On deity ai built settle in 4 turns by 3800B.C. How ddoes it do this this fast it's not possible!!!!!


My understanding is that the AI cheats insanely on deity. For an equal game, play regent.

Blitzer is offline Blitzer
Chieftain
Vancouver
Jan 2002
time: 21:20
  Old Post 14-06-2002 02:56
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

The AI starts with extra units (settlers) on deity.

MiloMilo is offline MiloMilo
Warlord

Mar 2002
time: 00:20
  Old Post 14-06-2002 03:02
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

On deity the ai starts out with numerous extra settlers, numerous extra military units, and can build things much faster than you to boot.

It's not a cheat, it's a handicap that you voluntarily take by deciding to play on deity.

bball768 is offline bball768
Settler

Jun 2002
time: 05:20
  Old Post 14-06-2002 03:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

ok is the speed about the smame on regent as on deity?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 14-06-2002 03:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

No. On Deity the AI requires fewer shields than normal to build any given item. The AI also requires less food to fill the food box to increase population, I believe.

At Chieften this is reversed, the AI needs more shields to build and more food to grow than normal.

It's either Regent or Monarch where there are no penalties or bonuses.

Txurce is offline Txurce
Prince
Santa Monica CA USA
Mar 1999
time: 05:20
  Old Post 14-06-2002 05:17
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Regent level has no handicaps.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0284 seconds (84.54% PHP - 15.46% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net