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wrylachlan
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I just had a thought which I think would easily add a ton of military strategy for very little code.
Give a flanking bonus if you attack the same tile in the same turn from two different directions.
Have the bonus increase with the amount of flanking ie.
First Attack from South second from SE 5% bonus
S then E 10%
S then NE 15%
S then N 20%
I can't imagine this would be difficult to code. Every time an attack takes place the tile stores the location of where it was attacked from, the next time it is attacked it checks if it was from the same place and then assigns the bonus accordingly.
What do y'all think? Too complicated?
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wrylachlan
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quote: Originally posted by dunk999
Far too easy since civ is a turn-based game. A real-time game could have flanking bonuses since you would have to set up the manuever with the enemy in motion.
Also, zone of control would definately have to be put back just like Civ I and II, where units cannot move past enemy units in the field.
Dunk no like. Bad medicine. |
IT would only be "too easy" if your enemy moved all his units as single stacks. But knowing that the bonus exists, the enemy would move in groups of stacks, each stack "Getting the other's back".
Though on second thought I would make the bonus only for attacks at 90 degrees or greater from the original attack, that way you wouldn't have wierd stuff where in two stack vs. two stack squares it would be advantageous to attack diagonally across instead of the one right in front of you.
Also, the exact percentages could be figured out in playtesting, so don't get hung up on the 20% bonus. I was just pulling that out of my butt.
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wrylachlan
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quote: Originally posted by Swissy
This a a strategic game, the scale of the game does not merit a tactical bonus. On a strategic level you win by combination of superior numbers and better weapons. |
I disagree. There is already a system that leads to very specific tactitical battles: the land type defensive bonus. This causes you to think about where you want to attack, which is essentially a tactical decision. Artillery have bombard, so you try to bombard the enemy before attacking with ground troops, this is a tactical decision.
Now you may think that a flanking bonus is TOO TACTICAL, but to say that the game is set up so superior numbers and better weapons alone control the outcome of combat is just false.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by UberKruX
there should be an "attacking terrain" advantage, IMHO, especially if artillery are involved. artillety firing OFF a mountain should do better than those firing UP one. |
hi ,
, only for a cannon or so , ...
example ; a piece of artillery can fire both up- and down hill , for at least 50 years , without having any special needs , and when in the right hands it can fire lets say it's shell's with-in a 10 meter square , ....when the range is less then 15 kilometer's , ...
have a nice day
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Hohenzollern
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Canada
Oct 2001 time: 00:20
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The man has a point, tactics should play a large role in this game if the military aspects are to awarded any sort of historical merit.
History has SHOWN, that tactics plays a part that can lead decisively an outcome of the battle or war, for that matter. Take the Dutch Revolt for example. Little tiny Netherlands beat out the Spanish, because their smaller, more efficient army, relying on tactical strikes and defensive postures were able to inflict defeats on the vastly financed and vastly larger Habsburg Army.
Flanking would be awesome, but here's my 2 cents on it :
CTP had a good thing going with that Flanking business, and since PTW says they'll implement stacked combat, flanking and other combat specialties should be awarded to units, like Marines being known for their amphibious ability. Units like Cavalry, or Armor, should have their unit catagorized as a 'Flanker', like in CTP. So any units in the battle give a flanking bonus unless the opposing enemy ALSO has flankers, then its decided on tech of unit and position in the unit (Are they on the sides?)
This is just my thoughts on all this.
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