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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:12
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I'm not sure if this has already been discussed but I've just done some testing on a new food storage improvement, and couldn't get it to change the growth rates, I decided to test the granary and even that doesn't seem to work.
Also are the granaries planned effect of halfing the amount of food needed to grow realistic??? Surely all they do is reduce the amount of food waste. There are two ways of implementing this:
1) Increasing the amount of food generated to represent the food no longer wasted.
2) I think it could be done with Slic automatically reducing the food of each city.
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Dani
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Munich, Germany
Feb 2000 time: 05:12
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Hi!
Do you make suggestions for ctp2?
Or are you reporting problems? I am a bit confused by your question. Perhaps you must make sure to build the cities where there is food, near to the ocean or on grassland. I try to build the cities where I have both production and food. Mountains and near Ocean is very good. You can increase the production with mines, mills, factories, etc. It is better to have small, highly productive cities than big ones.
Greetings from Dani
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:12
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Apologies for the confusion. I was making two points in one post.
Firstly that I don't think Granaries are working.
My second point was a way for modifiers to fix it. (I suppose that could be considered a suggestion for CTP2 as well)
Hope that clarifies my post
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Dida
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I don't think the Cranary is doing
anything.
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Dani
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Munich, Germany
Feb 2000 time: 05:12
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Hi!
Another question: How can I give them enough food, when I tried everything: Hypotronic farms and so on and the city remains at -1 in the city screen?
Dani
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:12
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Thanks for clearing that up guys.
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wheathin
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I know I tried to add extra granaries at one point - never worked.
Another solution: make your granaries appear later in the game, and lower the starting food-per-citizen requirement. What's the point of the granary if everybody builds them first? In effect, you give every city a "free" granary, and then add another one later, say in the modern era with a "Green Revolution" idea?
And, you can always just add more food. Make your over-crowding improvements also add more food (like Aqueduct); that way, they don't seem so useless after you get the Sensorium. Thus, Hospital adds 25% food, AquaFilter adds 25% food, etc... This will provide for faster growth (but also higher final population).
Wheathin
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:12
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Thanks for that idea
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