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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Your a taskmaster we won't grow?
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IRON_BRIGADE is offline IRON_BRIGADE
Chieftain

Jun 2002
time: 05:20
  Old Post 14-06-2002 21:08
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#1 Report this post to a moderator
Your a taskmaster we won't grow? Increase Your PM Length

OK I need to float another question.

what do I need to do to get my cities to grow once they have ceased growing.

i.e. The city is perfectly healthy, happy people and anaquaduct in place or river. but yet several cities just stop growing at 5 and 6 or 7
seconed question is apperantly I pop-rushed a city so bad that it has been in disorder for hundreds of years at a 1 and that one pop is pissed at my (opression I have bore down) even though I am in a new govt.! if that one pop won't work the tile how can it grow. I have garrisoned a unit or 2 their since the begining.

Does the position of the city have an affect, this one particular city is in a flood plain on a river with several bonus food tiles adjacent.?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:20
  Old Post 14-06-2002 21:18 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Suffering from ads?

Unhappy people do work, resister's dont. Unless the city is in disorder, everyone except resisters and specialists works.

Well, those cities may just not have the food for more growth. If you count 2 food to support each citizen, then if you got a size 7 city working tiles providing 14 food, it won't grow anymore. Build rails, irrigate, move worked tiles.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 14-06-2002 21:48
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Re: Your a taskmaster we won't grow? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by IRON_BRIGADE
I have garrisoned a unit or 2 their since the begining.
(...)
Does the position of the city have an affect, this one particular city is in a flood plain on a river with several bonus food tiles adjacent.?


Garrisoned units only produce happyness in despotism (2 per city), monarchy (3) or communism (4). So if you have a republic or democracy, that won't increase happyness.
Try to get luxury resources and build market places or other improvements that help happyness instead. Or increase the entertainment slider in your domestic advisor screen (if you have enough money).

If the city is built on a flood plain or is surrounded by flood plains (or jungle) citizens might die from disease, but you should get a small pop-up when that happens.

For the rest, Solver's answers already apply.

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