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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > Discussion on gold/science/terrain
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LogiK is offline LogiK
Settler
UK
Jul 1999
time: 05:12
Post  Old Post 16-03-2000 23:20
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Discussion on gold/science/terrain Got spare money?

I play with the Medieval Mod and thanks to the invaluable work of WesW, Celestial Dawn (and many others) I find the computer actually beating me (not that I'm complaining .
I am always WAY behind in science and was wondering if you guys start your cities with max food then, when size 2, max prod? I usually do this as max prod usually brings in moderate gold for much needed science. When I get to size 4 I usually manually assign all subsequent workers to 'food' squares such as grasslands or swamps.
Never use science impovements since reading CD's spreadsheet on them verus gold improvements.
What are your opinions on early growth, use of terrain, scientists and early improvements. Basically anything to do with getting decent growth and science. =o)
All replies much appreciated
Cheers
LogiK

pchang65
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Post  Old Post 18-03-2000 10:27
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At the beginning, I max production to get a warrior out. Then, I try to balance maximizing food with maximizing gold. You are so far behind that gold for science is very important.

ghen is offline ghen
King
Currently leaving Horizons.
Aug 1999
time: 00:12
Post  Old Post 18-03-2000 18:27
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Got spare money?

I go city by city, the ones near mountains get production, the ones near the ocean get food. etc. usually my first and second cities are on a jungle/forest river so they get to make wonders. If there's a choice, always plant your city on a forest or jungle, its free production. Science for me usually waits until spies. I start out as a slaver, then move to clerics and keep the slavers on defense, then abolitionists, then spies
[This message has been edited by ghen (edited March 18, 2000).]

pchang65
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Inflate your Upload Space

Ghen: You can't have slaves/slavers and abolitionists. What are you saying?

Tilemacho is offline Tilemacho
Prince
Heraklion, Crete , Greece
Nov 1999
time: 05:12
Post  Old Post 22-03-2000 18:55 Visit Tilemacho's homepage!
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Support Apolyton, buy Civilization III: Complete

LogiK: in CD's mod you need to build science buildings if you want more science...
What I am doing is: if I have a city near ocean I max food to make it big and build science buildings to get much science. if I have a city near mountain first I max food and then at pop 3 I build mines, I also build gold buildings. The difference is that science buildings become more effective the bigger the city is whereas gold buildings depend only from the gold you initialy get which of course is more from mountains...(espesially with Diamonds!!!)
Don't forget that much production and much gold go together most of the times...

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