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Gen.Dragolen
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quote: Originally posted by Theseus
General:
* Shores have a 50% bonus? Where is this in the editor?
* BEF = British Expeditionary Force?
* Although I like your mods, I'm still playing "stock." Can't be done with the editor, but I'd love to see Marines bonused for their primary mission... taking ground. It's a misconception that it's about beaches... First to Fight, period. |
Theseus,
Thanks. Been pulling out some old boxed wargames for inspiration.
In response to your questions, first, if memory serves me still, it should be under Terrain as Shore... I'll have a look when I get home tonight.
Second, Yes. The Germans thought they faced machinegun companies when the first met the BEF infantry in Belgium in WWI.
Third, Yes, the Marines are like the ones in Jerry Pournelle's Falkenberg stories (from the sign over the door to the Orderly Room
"You are Marines in order to die and we will send you where you can die"
Only in CivIII they just die instead of completing their mission.
Calling them Marines is part of the problem. Too specific a mental image. They should be called and used as shock troops that hit hard as possible, and can then dig in to allow more mobile reinforcements to exploit their handywork. They should be like the swordsmen in ancient times: just shock troops.
Only problem is that in CivIII, you don't have a very realistic representation of what outfits like the Marines can actually do... That's one of the reasons I upped their relative strengths in the mod I posted. The current US Marines would need to have Paratrooper abilities too to reflect just how mobile they are. C-17's can put troops on the ground on any level 2 miles of road. The way I have them set in the mod, it almost makes them useful as a mobile reaction force sitting in transports off the coast of some annoying CC.
This leads me to miss the sheer number of unit types I had available in the CTP2 mods I used to play... air mobile cavalry was nice.
The funny thing is I have seen the AI use Marines as regular infantry because there was no strategic resources needed to make them, and there was for Infantry... And yes they died by the dozen in the face of my Marines, Artillery and MA.
D.
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ShredZ
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All terrain like grassland, desert, plains, coast... its all a 10% defensive bonus.
The fact that most ppl only use the core 3 units - Id like to see marines and paras much more useful. Maybe PtW will be the answer...
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King of Rasslin
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Modern armor have 16 defence while mech infantry have 18. Modern armor don't need that much defence...
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zanthus
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I am playing a game now as Egypt on island map, warm. There is only one tundra on the entire map, so there is only ONE oil on ENTIRE map! I can see the entire map, so I checked in everyone elses empire, even under cities, and the only oil that there is lies under an English coastal city. Fearing that Lizzy had tanks, I figured a traditional land and then invade wouldn't work, so I loaded up 3 galleons with Marines and 1 with Infantry (the largest force I could get to England quickly enough) and took that city. Fortunately for me, the Brits didn't build tanks, so the infantry "counter-attack" was turned away by my surviving marines. I am now the only empire in the world with oil and am proceding to destroy the Brits and the Persians with my new Tanks and Bombers, with Fighters protecting my cities from England's remaining Bombers
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Zachriel
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U.S.A.
Dec 2001 time: 00:20
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quote: Originally posted by Catt
Empirical marine success rate: 25.35%
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Excellent post, Catt. Very excellent. Your use of the scientific method to make confirmations of the defense bonuses is especially commendable. In the right hands, the marines are a very useful tool in the Civ3 toolkit.
The 25% figure you quote is correct, but these stats may be more directly pertinent. Attacking with a veteran Marine at 8 against an infantry defending at 10, fortified in a metropolis, and the defender has the specified hp:
4hp - 7%
3hp - 18%
2hp - 38%
1hp - 69%
The lesson? Use massive bombardment to prepare the strike zone. If you send Marines in without shore bombardment, you are sending good soldiers to die needlessly. You should also have infantry support along to defend the captured city, and perhaps armor ready to extend the attack inland.
Attachment: marines.jpg
This has been downloaded 391 time(s).
Last edited by Zachriel on 23-06-2002 at 02:28
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King of Rasslin
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Bombardment is pitifully weak. And in multiplayer, you have to worry about the other guys navy. He will see you coming for a few turns, and will have time to ready the defence of his cities. And what about him bombarding your transports? He will then send in his navy and crush you. The key to success is speed here.
However, you can see an invasion a mile away if you just have a single submarine that finds the transports moving. It is just too easy to stop marines. Making 2 loaded carriers to bombard is just too expensive.
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King of Rasslin
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Marines take up space where tanks should be. And they cost maintenance. I would rather have tanks, for obvious reasons.
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Gen.Dragolen
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King, but what do you do when the CC only has one decent place for you to land troops, and they happen to be in the way: tanks can't attack off the ship, regardless of the DD models you saw on D-Day, 06 June 1944.
Like Vel keeps pointing out: situation drives your tactics. If the AI had a coastal city on an important resource I didn't want him/her to have, in go the marines. Hopefullly with a heavy bombardment by battleships to smooth the beach defenses out a bit...
D.
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dworkin
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I use marines when speed is of the essence. With my crabby subjects whining how Joey has been sent off to die I need to achieve my objectives NOW!
So in go the marines to take some pile of rubble that AI calls a city. Well, it's rubble after battlefleet is through with it.
Marines are not affected by city bonuses if your fleet and air wing leave "no stone standing upon another".
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Gen.Dragolen
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Theseus,
Wait for it...
Alll Right, ladies, lock and load. Time to earn our pay and make the poor bastards piss their pants.
This should be an absolute howl when we can play head to head.
Imagine having two marine armies riding ashore with a fist full of battle ships, and carrier based bombers pasting the target city. Not even Mech Inf. would survive the assault...
And having Vikings doing the same ? If they wanted to increase the carnage, this will do it. The only thing is that the Vikings will have to have their transports look like longboats, or it just won't work.
"A viking we will a viking we will go... nice city. I'll take it..."
D.
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