 |
|
OzzyKP
|
 |
Rockville, MD
Oct 1999 time: 00:20
|
|
This map works well for both. Each player starts on a different one of the large islands. DON'T change starting positons or resource seed. They are set delibrately.
Attachment: interestingmap1.jpg
This has been downloaded 46 time(s).
Last edited by OzzyKP on 15-06-2002 at 09:13
|
|
|  |
 |
|  |
 |
|
OzzyKP
|
 |
Rockville, MD
Oct 1999 time: 00:20
|
|
See thats why I made the maps I did. Sure they are patterns, but think of it as game board rather than an actual world. Its not like random maps get all that creative anyways.
I sought to cut off all the *****ing and moaning that accompanies most multiplayer games. "i started in mountains, and look at all the rivers you got" or "jeeze, this game doesn't count you got 4 huts to my 1" its things like this that just bring down enjoyability for the more... particular players. These people like to cut down as many variables as possible, so I guess the maps were made for them.
For those of you who actually can make it through a game without *****ing about terrain, and huts, and starting positions, and barbarians, and everything else under the sun, then the maps aren't for you and you have my respect.
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|