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Lucius
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Okay, I'm desiging a scenario for two players in which the defending player has a few turns to place units and move them around before the attacker can get there. Two units - Howitzer and Command Post - are supposed to be immobile, but I want the defender to choose where to place them. so -
He starts with mobile versions of these units that become obsolete and are replaced by immobile versions. He begins with the Leonardo wonder. The Darwin wonder is in production and nearly complete. He is researching Howitzers. After Howitzers the next tech, the only one he can get after Howitzers, is the one for Command Posts, which then leads directly to Future Tech.
The idea is, the wonder is complete, BOOM he gets Howitzer tech, the Howitzers are upgraded to the immobile version, then he gets Command tech, the Command Post is upgraded to immobile version, problem solved.
Except it doesn't work. Leonardo upgrades the Howitzers, but NOT the Command post. I've checked, and YES the proto version is made obsolete by the tech that produces the finished version and yes that is the very tech the MUST be chosen after Howitzers. I get teh tech, but no upgrade.
Anyone have any idea what is wrong?
And I was thinking I would just make a nice, simple, basic scenario where nothing could go wrong...
Lucius Alexander
Palindromedary Enterprises
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Lucius
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No, I think they have different roles and of course different moves. The "advanced" one is immobile that's the point. I'll make the roles the same and see if that works, thanks.
LA
&p
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Lucius
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Thank you Tecumsuh - I was using two seperate techs and now you tell me that isn't necessary. By making the roles identical I did get Leo to convert the Proto - Command Post into a Command Post, but I'm still working on a few other bugs.
Lucius Alexander
Palindromedary Enterprises
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