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CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
Lightbulb  Old Post 16-06-2002 07:58
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#1 Report this post to a moderator
Darktrooper Project (Star wars add on to Civ III) Full PM-box? Change here!

I have just started making the darktrooper today. I am using screenshots from Starwars Galatic Battleground to extract the darktrooper. Here are the discription that are given in the manual:

quote:
This experimental tech level 3 rainged attack unit is more effective than strike mech at dispersing enemy infantry formations, and can detect units that are imperceptible to standard scans-units such as concealed jedi. -Star Wars: Galatic Battleground Manual pg 43


Please be paitent on screenshots since I have just started. All I have right now are the full size images used in Darktrooperidle.flc
Click for larger image

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 16-06-2002 14:20
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

Looks good - there's actually a team creating a Star Wars total conversion at Star Wars: A New Mod , so you might want to submit it to them so they can use it in that mod. A Dark Trooper would be a very cool addition!

Keep up the good work

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 16-06-2002 14:25
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Support Apolyton buy from Amazon

btw - there's a prog called DRS viewer that allows you to extract bmp images of SW:GB units, which might come in handy

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 16-06-2002 23:37
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#4 Report this post to a moderator
Put an end to popups!

quote:
btw - there's a prog called DRS viewer that allows you to extract bmp images of SW:GB units, which might come in handy -zulu9812


I am way ahead of you. I have already downloaded the DRS viewer.

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
Question  Old Post 17-06-2002 04:45
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Ok, Ive gotten the materials for the Darktrooper. Now I need some help adjusting it. I have been doing some testing and some how the Darktrooper likes to "Hang" around the southern end of the "white unit circle" when it is selected. To me it does not look right. How do you make a unit be centered in the circle in the game? or have the feat centered in the circle? Its quite hard to find the right dimentions in flicster to have the unit be centered. Its mutch easyer in Civ II since it has them isometric dimonds to help.

Last edited by CivGeneral on 17-06-2002 at 08:43

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
Post  Old Post 17-06-2002 09:06
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Hmm... It seams that I might have to scale down the Darktrooper in order for it to be in the center of the "Unit selected Circle" and be sean in the City Build box. Looks like in the morning I am going to work on it. . It just that the Darktrooper is to big(Size wise) that is causing the problem. Probibly reduce it by 80%-65% would make it look right.

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:20
  Old Post 17-06-2002 20:45
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#7 Report this post to a moderator
Lose 30 kilos (of popups)

Until FLICster can change the offsets (next version) you have to have the feet centered in the image, use FLICster to resize then move it up in your drawing program.
If you are resizing the unit check other units for the right size.

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 18-06-2002 01:02
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Support Apolyton, buy Galactic Civilizations

I wonder how TedG got his AT-ST and other units stay in the center? Is he using a Flicster-like program that has the offset built in it .

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
Talking  Old Post 18-06-2002 02:11
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#9 Report this post to a moderator
Found solution Got spare money?

Thanks to TedG the Darktrooper Project shall keep on running.

quote:
Until FLICster can change the offsets (next version) you have to have the feet centered in the image, use FLICster to resize then move it up in your drawing program. -Level


Apperantly there is a way to change the offset.
I would also like to pass on information on how to *ahem* manualy set the offset for any beguiners to Flicster.

quote:
Open your .flc in FLICster and export it as 8 individual .flc files. Where you exported it, there should be an .ini file. Open the .ini file, and you should see a value called "y_offset." If your unit is below the center of the tile, you want to change this value to something lower than what it was. If your unit is above the center, make it a higher value. Save your changes and open the .ini file with FLICster, and it will recompile your unit into a single .flc file. Now replace your old .flc witht the new one that you just created and test it in the game. You may have to repeat the process through trial and error until your unit is in the center of the circle. -TedG at: Civfanatics.com


Hope this information helps people who are starting out editing units with flicster(like me :lol Now it is time to figure out how to have the Darktrooper's feet stay insted of doing the "Darktrooper Bounce" . Like I said I am starting out.

<-"Thanks to TedG, I am free from this editing block" -Mr. Smilie

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 18-06-2002 02:13
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#10 Report this post to a moderator
Tired of ads?

that's a brilliant tip :b

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 18-06-2002 18:04
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Remove this text

I wonder...does DRS Viewer work with Age of Empire 2 (since they are essesntially the same game)?

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 18-06-2002 20:03
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#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
I wonder...does DRS Viewer work with Age of Empire 2 (since they are essesntially the same game)? -zulu9812


Possibly. Though I do not have AoE2. Its worth a try.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 18-06-2002 20:15
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Support Apolyton, buy Civilization 2

Civfan01 - I've never created a unit before, but 'converting' from AoE and SW:BG looks a good place to start. Since you're also just starting out, I don't suppose you feel like taking us through what you did? A lot of people go on about how we should get off our backsides and make the units ourselves, and it'd be nice to get the perspective of someone who is also new to the modelling game. I can understand if you don't feel like it, but please bear it in mind.

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 18-06-2002 21:38
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#14 Report this post to a moderator
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Here is what I did in creating the Dark Trooper unit. First, I downloaded the DRS Viewer, Paint Shop Po, and Flicster. With the DRS Viewer I make sure that the mask, Inner and outer outlines have the color (255 Red, 0 Green, and 255 Blue), Once the Mask, And the two outlines have the same color as the "Pink" background, Then I Saved it as an Image sequence in another folder(Name for example Darktrooperidle and the DRS viewer should automadicly adds ###.bmp) I find out the dimentions using MS Paint( Or just clicking on it if you have Windows 98 or XP, It should show the With X Hight in pixels.) Then I count how many are in one segment(I.E. The Animation of the Unit in one direction). With Flicster. Select New and typed in the frame size(in pixels) and how many frames I want(This is where counting the Unt Segments comes in) For Example, In Darktrooperidle.flc it contains 8 fraimes with the dimentions of 51 X 67 pixels.
Then I converted the Units#.pcx into a Bitamap file(Dont worry, no harm will be done to the original Units##.bmp). Rember, The Very top, The unit faces the South Western Direction. Here How to Remember. From Top to bottom, SW,S,SE,E,NE,N,NW, and W. Open Units##.Bmp and you will find a grid. Start from the very top left hand corner. Using MS Paint I used Paste From.. Command. Using The DRS viewer. Select the unit that faces in the south western direction. Now (If you have gathered all of your materials) you can use the DRS Viewer as somewhat of a check list. Keep using Paste From untill you have filled up the top row.
What if the Unit is facing the other direction? There is a simple solution, You are going to have to use the Flip Horizontaly comand to get the unit facing to the direction you want. What if I have already have the unit, But I am now at the SE,(NW, or W)? You are going to have to copy what ever you have in the SW,(NE, or E) and paste them to the approprieate direction and Individualyu flip each frame horizontaly.( Do not flip the entire row, just each individual frame). Once finished. Save your work.(Incase power goes off, Kids folling with the computer, etc) Now you are ready to use Paint Shop Pro. Retail or Trial version all work the same. Open Up the Unit##.pcx(Remember it is in the same folder as the Bitmap version is.) Depending on the size. In MS Paint, Select and Copy each row and in Paint Shop Pro (Important note: Make sure you use the color picker to select the "Pink" Background. Just Right click on the background.) Once you have color picked the "Pink" as your background color, you are ready to head on to the next.
Remember that you selected and copied the row in the MS Paint. Now it is time to transfer that ro via pasting it onto PSP. Make sure that you paste it As Transparent Selection. Keep coping from MS paint and pasting (Do you remember to pase As Transparent Selection) into Paint Shop Pro. Once You have all of your rows in the Unit##.pcx it is time to save (Suggestion: Save each time you paste in a row(Incase power goes off, Kids folling with the computer, etc) Now you are ready for Flicster.
In Flicster the window should be open with the Unit##.pcx you are working on. If not, use open and go to the folder named unit##. It should be in the Flicster sub-directory. Open the file that says Unit##_Storyboard.FXM. Select each compas point to see if your unit come out correctly. If it does then you are ready for the next part.
Using the export button it should create a Unit##.Flc file. That file is not ready yet. Whay do you ask "Its not ready?". The current version of flicster does not do anything with the offset. You are going to have to do the offset manualy. someone at Civfanatics forum gave me this set of instructions.
quote:
Open your .flc in FLICster and export it as 8 individual .flc files. Where you exported it, there should be an .ini file. Open the .ini file, and you should see a value called "y_offset." If your unit is below the center of the tile, you want to change this value to something lower than what it was. If your unit is above the center, make it a higher value. Save your changes and open the .ini file with FLICster, and it will recompile your unit into a single .flc file. Now replace your old .flc witht the new one that you just created and test it in the game. You may have to repeat the process through trial and error until your unit is in the center of the circle. -TedG at: Civfanatics.com

Once you have changed the Y_offset value. With Flicster open the unit##.ini. (dont worry about the messages just click on the yeses and okays. Then export and export again in the new window that is created. Testing Time. copy the Unit##.flc (The one with the edited offset, dont worry it is already in the file) into a unit file that you are creating( If you are not at the point of creating a .Ini i have included it in this tutoral) For now just place it in thw warrior unit and go into the warrior.ini and rename Warriordefault.flc to Unit##.flc. Open up civ III and start a new game. If the new unit look ok to you then you are ready for the next part. If id does not look right. then you are going to have to go back to the Unit##.ini and changing the Y_offset value.

Creating a new unit:
Here are some important files you need folder with a units name on it(Just create a new folder and rename it to your custom units name), A .ini (This can be found in other unit's folders, just copy one into your new folder.), *.flc files, and *.wav files. To get the unit working properly (using the Warrior's ini file) You need rename this

quote:
[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=warriorDefault.flc
WALK=
RUN=WarriorRun.flc
ATTACK1=WarriorAttackA.flc
ATTACK2=WarriorAttackB.flc
ATTACK3=
DEFEND=
DEATH=WarriorDeath.flc
DEAD=
FORTIFY=WarriorFortify.flc
FORTIFYHOLD=
FIDGET=warriorFidget.flc
VICTORY=WarriorVictory.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
PauseROAD=0.500000
PauseMINE=0.500000
PauseIRRIGATE=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=WarriorRun.amb
ATTACK1=WarriorAttackA.amb
ATTACK2=WarriorAttackB.amb
ATTACK3=
DEFEND=
DEATH=WarriorDeath.wav
DEAD=
FORTIFY=WarriorFortify.wav
FORTIFYHOLD=
FIDGET=WarriorFidget.wav
VICTORY=WarriorVictory.wav
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
[Version]
VERSION=1
[Palette]
PALETTE=
warrior.ini


to this
(Note I am using the Dark Trooper.ini file as an example)


quote:
[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=DarkTrooperidle.flc
WALK=
RUN=DarktrooperRun.flc
ATTACK1=DarktrooperAttackA.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=DarkTrooperDeath.flc
DEAD=
FORTIFY=DarktrooperIdle.flc
FORTIFYHOLD=DarktrooperIdle.flc
FIDGET=DarktrooperIdle.flc
VICTORY=DarktrooperIdle.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
PauseROAD=0.500000
PauseMINE=0.500000
PauseIRRIGATE=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=DTWalk.wav
ATTACK1=DTAttackA.wav
ATTACK2=
ATTACK3=
DEFEND=
DEATH=DTDeath.wav
DEAD=
FORTIFY=DTFortify.wav
FORTIFYHOLD=
FIDGET=
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
[Version]
VERSION=1
[Palette]
PALETTE=
-Dark Trooper.ini


Removing or adding file names to each section. Let me explain what each one does.

[Speed]
Normal Speed=225 } Dont Change
Fast Speed=225 }

[Animations]
BLANK=
DEFAULT= <- Unit standing
WALK= <- Unit Walking (Possibly Alternative to running)
RUN= <-Default (Unit Running)
ATTACK1= <-First Attack Animation
ATTACK2= <-Second
ATTACK3= <-third
DEFEND= <-Same as attack(unless jet fighter)
DEATH= <-unit killed
DEAD= <-No Animations (Possibly decay animations)
FORTIFY= <-Geting Ready to fortify
FORTIFYHOLD= <-"Holding The Fort"
FIDGET= <-Bored Unit, Not moved in a while
VICTORY= <-Unit's victory Dance
TURNLEFT= <-unknown
TURNRIGHT= <-Unknown
BUILD= <-Workers animation
ROAD= <-Workers animation (also for air drop)
MINE= <-Workers animation
IRRIGATE= <-Workers animation
FORTRESS= <-Workers animation
CAPTURE= <-Workers animation
STOP_AT_LAST_FRAME= <-Unknown
PauseROAD= <-Workers animation
PauseMINE= <-Workers animation
PauseIRRIGATE= <-Workers animation

[Timing]<- Timeing of each event (Dont touch if you dont
BLANK=0.500000 know what it does)
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
PauseROAD=0.500000
PauseMINE=0.500000
PauseIRRIGATE=0.500000

[Sound Effects] <- Same discription as animatons but
BLANK= are sound follies( Dont know if I
DEFAULT= Spelt it correctly. the word has to
WALK= do with added sound effects in
RUN=DTWalk.wav movies)
ATTACK1=DTAttackA.wav
ATTACK2=
ATTACK3=
DEFEND=
DEATH=DTDeath.wav
DEAD=
FORTIFY=DTFortify.wav
FORTIFYHOLD=
FIDGET=
VICTORY=
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
PauseROAD=
PauseMINE=
PauseIRRIGATE=
[Version]
VERSION=1 <- Your version Number here (Optional)
[Palette]
PALETTE= <- Unknown

At last know you know how to create a unit. Amase your friends, Co-Workers, or bosses

Remember the old saying
quote:
If you dont know what it does, then Dont touch it. -Civilizatin II: The official strategy guide Prima

Last edited by CivGeneral on 18-06-2002 at 22:23

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 18-06-2002 21:47
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

Boy. This looks like good material to go into a stragety Guide .
quote:
Civfan01 - I've never created a unit before, but 'converting' from AoE and SW:BG looks a good place to start. Since you're also just starting out, I don't suppose you feel like taking us through what you did? A lot of people go on about how we should get off our backsides and make the units ourselves, and it'd be nice to get the perspective of someone who is also new to the modelling game. I can understand if you don't feel like it, but please bear it in mind. -zulu9812
Dont worry. I have already placed it in a form of a tutoral in the above post (For others who are browsing this forum), Is almost what I bascily did (With a litthe help from TedG) .

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:20
  Old Post 18-06-2002 22:18
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Inflate your Upload Space

You should post this as a tutoral.
By the way
ATTACK1= <-First Attack Animation (also bombard)
BUILD=<-Workers animation (also for air drop)

Last edited by Level on 18-06-2002 at 22:37

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 18-06-2002 23:15
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#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Civfan01
Here is what I did in creating the Dark Trooper unit. First, I downloaded the DRS Viewer, Paint Shop Po, and Flicster.


You downloaded Paintshop Pro? You mean you didn't go out and buy it?

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 18-06-2002 23:20
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Remove this text

quote:
You downloaded Paintshop Pro? You mean you didn't go out and buy it? -zulu9812

The one I downloaded was more of a Trial version. No dont get any Ideas now

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 19-06-2002 00:03
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#19 Report this post to a moderator
Full PM-box? Change here!

send this in to the star war mod site! it'd be cool...

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