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29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
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What next?
This poll is closed.
Magnetism 0 0%
Industrialization 8 32.00%
Amphibious Warfare 0 0%
Sanitation 0 0%
Fundamentalism 0 0%
Theory of Gravity 5 20.00%
Theology 1 4.00%
Magnetism -> Electricity 1 4.00%
Industrialization -> Communism -> Espionage/Guerilla Warfare 9 36.00%
Industrialization -> Corporation -> Refining/Genetic Engineering 1 4.00%
Total: 25 voters 100%
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ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:20
  Old Post 16-06-2002 11:55 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#1 Report this post to a moderator
Science 1778 Inflate your Upload Space

OK, with 3 civs suddenly crushed beneath our mighty war machine of Ironclads and Riflemen, we have a tech lead over the remaining 3 civs, especially the Carthaginians, researching Seafaring. The Babylonians are researching Sanitation, which we don't have, and the Indians are researching Metallurgy. In our last session we got Conscription and Railroad and are currently researching Tactics (hooray for cavalry).

So, our options will be:

Magnetism: I've said it before and I'll say it again - let's hold off as long as possible to get the most use out of our great lighthouse.

Industrialization (Factory, Transport, Women's Suffrage)
Amphibious Warfare (Marines (8.5.1), Port Facility)
Sanitation (Sewers)
Theory of Gravity (Newton's College)
Fundamentalism (Fundy gov't, Fanatics)
Theology (Bach's)

And, some possible tech paths:

Magnetism -> Electricity

This will give us destroyers (4.4.6) with Electricity, but as I said in the last several polls, I suggest we hold off on Magnetism as long as possible so that our ironclads can get the greatest benefits possible from the Great lighthouse, which magnetism would obsolete.

Industrialization -> Communism -> Espionage/Guerilla Warfare

Industrialization will give us Factories (+50% production), Transports (carry 8 units) and Women's Suffrage (Police Stations in all cities). Communism will give us Police Stations (decrease unhappiness caused by troops away from home) and the UN (Embassies with other civs, force civs to offer peace) and obsolete Marco Polo's. Espionage gives us spies. Also, another possibility following Communism is Guerilla Warfare, which gives Partisans.

Industrialization -> Corporation -> Refining/Genetic Engineering

Corporation will upgrade our caravans to Freight and allow Capitalization (shields to wealth). Refining gives Power Plants (benefits to factories). Another possibility after Corporation is Genetic Engineering, which gives Cure for Cancer (1 extra happy citizen in each city)

Most of the other techs we will be able to research are dead-end techs (Amphibious warfare, Fundamentalism, Theology)

teic is offline teic
Chieftain
in the netherlands
Jun 2002
time: 06:20
  Old Post 16-06-2002 12:18
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research Industrialization

Darkness' Edge is offline Darkness' Edge
Prince

Jun 2002
time: 16:20
  Old Post 16-06-2002 16:23
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I voted for a path towards Espionage and Guerilla Warfare...

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:20
  Old Post 16-06-2002 16:48
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Industrialisation for sure

We need those fast moving transports for our final assoult on the Chartagenian island

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:20
  Old Post 16-06-2002 17:18
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I agree transports would be very usefull to take our army north

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:20
  Old Post 16-06-2002 18:44
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Spies (espionage) would be extremely helpful against inland cities. Being able to first investigate a city and survive is very useful, they can move 3 squares, and they can both investigate and incite revolt (or attack a structure) on the same turn.

But I don't think the game will let us follow that path very directly. It's going to make us get numerous older techs first. Industrialization will be good because of the transports.

Anything that leads to transports, marines, or spies sounds good to me. Theory of Gravity would be good so we can build Isaac's in a high science city like Balsindia.

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:20
  Old Post 17-06-2002 04:49
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Go for "Theory of Gravity" better science.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:20
  Old Post 17-06-2002 07:26 Visit Marquis de Sodaq's homepage!
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Put an end to popups!

Spies!

Transports!

Freights!

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:20
  Old Post 17-06-2002 07:55
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Tired of ads?

If we're getting darwins next session, we need a long-term (3-4 techs) plan...

shade is offline shade
King
of bribery.
May 2001
time: 06:20
  Old Post 17-06-2002 16:12 Visit shade's homepage!
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Spies we need spies....no army can survive the attack of an army of spies

Shade

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:20
  Old Post 17-06-2002 18:20
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Unless they're mired in Democracy.

Spies first. I'm sure the Foreign Minister would agree.

shade is offline shade
King
of bribery.
May 2001
time: 06:20
  Old Post 17-06-2002 19:02 Visit shade's homepage!
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Got spare money?

quote:
Originally posted by -Jrabbit
Unless they're mired in Democracy.




then just take one of their cities so they fall into anarchy


Shade

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:20
  Old Post 17-06-2002 19:20
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Spies and transport are usefull in our world.
But don't forget that Leo's will not change our caravels in transport as long as we have not magnetism (to change caravels to gallions then transport).
We'll have to build our transports (not very expensive in shields)

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:20
  Old Post 17-06-2002 23:08
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We have to build transports anyway, with my railroad plans and a little shipchaining we can deliver units to the front lines in 1 turn from most of our islands

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:20
  Old Post 18-06-2002 03:43
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I envision TRANSPORTS loaded WITH Spys and cavalry rushing to the aid of teh people of india so that we may free them of thier opressors.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:20
  Old Post 20-06-2002 07:35
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i have a question, since most of these techs are worthless to us militarily and we are going for world conquest, maybe we should just take the science rate down to zero and focus on gold so we can rush buy units.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:20
  Old Post 20-06-2002 17:30
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quote:
Originally posted by H Tower
i have a question, since most of these techs are worthless to us militarily and we are going for world conquest, maybe we should just take the science rate down to zero and focus on gold so we can rush buy units.


The techs we are seeking will give us Cavalry, Transports, and Spies - all militarily valuable units.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:20
  Old Post 20-06-2002 17:48
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Increase Your PM Length

Spies spies spies!!!

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