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Crazy Dog
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Civs got unique architecture.
Cities, unlike most RTS's, which have one power base.
More resources (jewels, etc)
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Cataphract887
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quote: Why Should I buy This? |
because its going to be a great game?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:20
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Here's some reactions from people who've just had a chance to play it.
quote:
On June 19, 2002, Microsoft stopped by the Computer Gaming World offices to show off the latest build of Rise of Nations. After watching and playing for a few hours, here are the CGW editors' thoughts:
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http://www.gamers.com/game/1098414
Thanks to Coldfever for the link.
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Calorman
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If you're reasoning for possibly not liking the game is because it is nothing more than a clone of another (your examples being EE and AOE, implying that you weren't happy with those games) then I'd steer clear of it right now.
If you're more open-minded than that then I'd wait until the game comes out and read some reviews or play the demo before deciding whether or not to buy it.
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Vanguard
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Monster Island
Apr 1999 time: 05:20
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After having played AOK quite a bit and EE to a much lesser extent, I have to agree that I'm not exactly enthusiastic about a new RTS game. And I am especially not enthusiastic about an RTS that starts with sharp sticks and ends up with Stealth Bombers. I thought it was a dumb idea in EE and I think it is a dumb idea now.
But I will probably give BHG the benefit of the doubt for now, since Brian helped design Gettysburg, which was a first rate RTS that I still have fond memories of.
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Vanguard
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Monster Island
Apr 1999 time: 05:20
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Yes, exactly. And usually such games come down to either rushing with stick-armed warriors or advancing as rapidly as possible to the final age where you overrun his musketeers with your M-1 tanks.
That works okay in a game like Civ where the focus isn't really combat. But in an RTS you want to fight knights with pikemen or musketeers, not with airstikes by stealth bombers.
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Axehilt
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Seattle
May 2002 time: 05:20
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quote: Originally posted by Vanguard
Yes, exactly. And usually such games come down to either rushing with stick-armed warriors or advancing as rapidly as possible to the final age where you overrun his musketeers with your M-1 tanks.
That works okay in a game like Civ where the focus isn't really combat. But in an RTS you want to fight knights with pikemen or musketeers, not with airstikes by stealth bombers. |
If you played Random starting epoch games in EE, you wouldn't have to worry about the stick-armed rush. I agree that it's not very fun. And I haven't seen the the M1 tanks vs. Musketeers scenario very often, at least not in games with mostly expert players in them. If it occurs, it generally occurs in a large 3v3 team game where one side has established a pretty decided advantage and their extra player techs up to an advanced age in order to deliver the crushing blow to their opponents (who were pretty much defeated anyways).
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Vanguard
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Monster Island
Apr 1999 time: 05:20
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Actually I had no problem with the "four ages" concept in Age of Kings. But the technology difference there is much less. It isn't laughable to attack men-at-arms with paladins.
But Rise of Nations looks to be much more like EE in terms of technology.
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