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Oerdin
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of Internet Music.
Sep 2001 time: 21:20
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This whole dino idea exposes an on going conflict with in software companies: fluff vs substance.
Fluff adds very little to the game/program but is dirt cheap and can be easily advertised and shown as a bullet on the back of the box. As such fluf often helps to increase sales despite the fact that it hardly ever gets used.
On the other hand substance cannot be easily advertised. It manifests itself in the form of a well designed and thought out program that has few bugs and fewer balance issues. Substance is very expensive because sometimes you must delay a product or over shoot budgets in order to achieve it.
In summary fluff provides immediate benifets and the possible drawbacks don't effect you until later while substance has immediate drawbacks and the positives only appear later after you've established your company's reputation.
Last edited by Oerdin on 17-06-2002 at 04:46
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ammt603
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quote: Originally posted by Oerdin
This whole dino idea exposes an on going conflict with in software companies: fluff vs substance.
Fluff adds very little to the game/program but is dirt cheap and can be easily advertised and shown as a bullet on the back of the box. As such fluf often helps to increase sales despite the fact that it hardly ever gets used.
On the other hand substance cannot be easily advertised. It manifests itself in the form of a well designed and thought out program that has few bugs and fewer balance issues. Substance is very expensive because sometimes you must delay a product or over shoot budgets in order to achieve it.
In summary fluff provides immediate benifets and the possible drawbacks don't effect you until later while substance has immediate drawbacks and the positives only appear later after you've established your company's reputation. |
I completely agree. I would of rather had the company put the time they spent on creating things like the dinosaurs with time used maiking the game more solid.
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Zurai001
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quote: Originally posted by ammt603
I completely agree. I would of rather had the company put the time they spent on creating things like the dinosaurs with time used maiking the game more solid. |
Of course; anyone would. However, you people are ignoring two important facts: One, the dinosaur art was almost certainly ALREADY MADE, and 'borrowed' from the canceled Dinos game. Two, even if it WEREN'T already made, artists have NO connection to the content of a game. They animate units and create tilesets, they don't create new rules or program in any way.
I doubt more than a day was spent putting the dino unit pack together since most of the materials were pre-existing. I'd much rather have them spend a day giving me 10 units than a day getting half a unit done.
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Capt Dizle
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I dunno. Sure dinos are dumb for this game. But maybe the dinos will simply replace barbs early in the game. This would be kinda neat.
OTOH, if the dino are going to be a playable civ, I wince at the thought of losing a city to the dino's superior culture.
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Capt Dizle
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Braindead? Yeah, but there is precendent for that. I once had 8 military units go poof in a city that reverted.
They just had the dino art laying around. Its no big deal.
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Zurai001
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quote: Originally posted by Apocalypse
My main problem with this is that you can't do much with just 10 dinos. |
Sure you can. How many units do people actually use from the modern era? Stealth Bombers, Modern Armor, Mech Inf, Radar Artillery. That's about all *I* ever use. If I'm not on a Pangea map, I'll use battleships and carriers too, but I believe battleships are industrial.
Thus, 10 units is way more than enough if you wanted to add a 'pre-historic' era to your game. Don't forget that this is an optional unit pack - nothing is forcing you to play with the dinos.
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Zurai001
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quote: Originally posted by Apocalypse
Ok, you add another era. That is the not much I was talking about. There are too little to make a scenario just for them. |
Not really. If the scenario is an actual scenario and not a total conversion, I could easily see a caveman vs dino scenario. I might even make one to prove it when PTW comes out. We already have all the human graphics we need from the ancient era.
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Coracle
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What's the matter with dinos? Civ 2 had a fun scenario with them, and dinos are about as realistic historically as some of the concepts and units Firaxis dreamed up.
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