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H Tower
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we'd only have to buy 34 shields? what is sodaq building now anyways? i'd say go for darwin!
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cavebear
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of the Pleistocene
Oct 1999 time: 00:20
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I mentioned this is another thread about a week ago, but it didn't get any response, so this is good. I have always tended to build Darwin's in the past, but I am wondering (no pun intended) if it is really worth the Caravans when there are other things to use them for soon.
Yes, we get 2 techs immediately, and whatever beakers we have carry over to the next tech. We will want to have Caravans accumulated for the next Wonders (Isaac's, Hoover's, Bach's, Sufferage, UN, etc). Or we can use a few Caravans for trade with Babylon and speed through our research. Or we can just research the techs (we are getting them every 4 or 5 turns).
We have just taken the GL. That should gain us some overlooked techs that the other civs discover (that we passed by). If we build Darwin's, the game is going to force us to choose among some techs we don't care about. The last time we completed a tech, the alternatives were Fundamentalism, Sanitation, Theology, and Theory of Gravity. Those will be the ones we will have to choose among if we get Darwin's (of course, it will give us the one we are researching, Tactics, and that is good).
So, I am torn between the options here. It seems the other Civs are nowhere near getting Railroad, so Darwin's is safe for some time. We don't have to decide to build it right now.
I guess the way to look at it is what techs that would be offerred do we want and which Wonders we want to focus on next.
1. If we build Darwin's now (and use up our Caravans), we will get Tactics at once, and probably would want Theory of Gravity for Isaac's. And then, what will we research (Theology?). We're not going to be offerred Industrialization soon (we have too many passed techs).
2. If we use up our Caravans, we will have to build more at once. That will take away from our ability to build the Riflemen, Dragoons, Diplomats, and Caravels we need to eliminate the Indians and carry on the attack to the Babylonians. Many of our newly-conquered cities require basic infrastructure to become useful in our war-efforts, so they can't contribute to the production of Military units for the next session.
So, do we want Military units, or do we want Isaac's and Tactics 3 turns earlier?
I can't decide. I want the Citizens to do so. "Power to the People"!

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atawa
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Somewhere over the rainbow.
Jul 2001 time: 06:20
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It al depends on how fast we want to kill off the remaining civ's.
Building Darwins will give us instant Cavalery, plus it gives us the chance to start building vet cav right away, saving us engineers to railroad the Indian and Babylonian teritory.
Checking the goal option on sience advisor we should be able to go for industrialisation next
The caravans are on our first island, far away from potential trading partners
Shipping them over will mean we either have to build more caravals (who dont upgrade to transports becouse we dont have/want magnetism)
OR
Use the ships we have now (we can ship less units to our front lines)
quote: Yes, we get 2 techs immediately, and whatever beakers we have carry over to the next tech. We will want to have Caravans accumulated for the next Wonders (Isaac's, Hoover's, Bach's, Sufferage, UN, etc |
If we dont build Darwins it will take us a long time to get to Hoovers anyway, as we are planning a world takeover asap the other wonders on that list aren't that urgent.
I would suggest building it
Oh and Cavebear, thanks 
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123john321
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EAT A BANANA! NOW!
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Darkness' Edge
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suits me...
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123john321
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Didn't I say "EAT A BANANA! NOW!"? Well I will change that to, SAVE CARAVAN FOR HOOVER'S, ISSAC'S, SUFFAGE, OR UN!!!!!!!!!!!!!!!!!!!!!!!
PS- Do we have Adams Smith's Trading Company? And if we don't....... GO GET IT!
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