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King of Rasslin
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Well, the AI was bright enough to put a single swordsman on a mountain just outside of one of my cities I had just conquered. All I had were horsemen, no spearmen in the freshly conquered city. I could let him slaughter a horseman every turn, or fight back.
I fought back and lost 3 horsemen. Ouch. A single swordsman killed 3 horsemen just by sitting there on the mountain. I think that sending support for the horsemen is more important than it used to be because they can't retreat like they used to be able to.
I have been doing well with the Zulu. I love them more than Persia now because horsemen upgrade to knights and cavalry. The impi is such an excellent unit in so many circumstances.
So, do you think impi with horsemen is better than immortals? I still like mounted warriors a lot, but I still think I would lose 1 or 2 against the swordsman on the mountain.
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Coracle
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Just remember one of the predictable things the AI always does is stick units on mountains in the hopes someone will be dopey enough to try to attack them there.
Just let them rot on their stupid mountain; attack them when they come off.
Oh, if having an AI unit on a mountain near a town makes you nervous (for some reason) just stick your own spearman/pikeman on the mountain first.
BTW, your dilemma proves that you should NOT advance with large mounted armies as you need cheaper foot units to hold ground.
Last edited by Coracle on 17-06-2002 at 13:58
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:20
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Coracle, in King's case, the AI swordsman would not have just sat on the mountain next to the horseman-defended city. He would have picked off the horsemen, one at a time, like King said.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:20
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Seraphin, no unit is too expensive to upgrade; some just aren't worth it. Horses or chariots to knights and then cavalry? That's why I save up my pennies. On Emperor/standard, I regularly use mounted units in early rushes, and win via domination with cavalry rushes.
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Gen.Dragolen
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King,
I used to think that not reloading was a sign that one's strategy was good and worked in all stiuations.
However, after playing the mini-tournament games, and having tried repeatedly to do archer rushes and swordsmen rushes, I have found that it is almost impossible to play at these levels without reloading occasionally, just to see if it was the choice of strategy or the game dealing out snake-eyes.
Case in point: in 2 different tournament games, I used a reload to test my hypothesis about the randomness of combat. I managed to loose 3 veteran archers attacking a regular enemy archer in open ground, all in the same turn. This was reproduced in two reloads. (I seem to remember that the randonm number seed is saved with the game)
In another test I used stacks of 8 veteran archers with one spearman to attack an unfortified size 5 town defended by 2 spearman (on plains) and have lost all 8 archers without killing one of the spearman. (Moscow in the 2nd mini-tournament)
Reloading the game, I wasn't able to reproduce the original disaster, but found that the game has a specific pattern to combat: the initial attacking archer would die, almost everytime, leaving the defending unit with 2 hp, (having gone from regular to veteran after the attack), the second archer would die in 2 out of 3 reloads, and the 3rd unit would finally kill the defender, but have only 1 hp left. I have seen this happen on to the CC too, in the exact same way, with the same units, but only when fighting another CC. They have no problems taking out my cities in their counter-attacks. In an early ancient-age war, no one can sustain heavy losses.
This has made me absolutely hate combat in this game. For all the strategies and tactics I have used that have worked so well for everyone else, I have yet to be able to play a clean tournament game without reloading because of these disasters. Non-tournament games have similar results, but I fight less often, so the losses aren't as important.
So to Coracle: leaving that swordsman on that mountain is not a good idea since he will keep attacking when the garrison is only a 1 defensinve strength unit. He would eventually take out all of the horsemen that were there.
I have been playing at Regent since I am on an even footing with the CC's and have won by cultural victories and by Space Race with most of the civs, but at these higher levels, were calculations about the enemy are critical, having bad luck supercede a good strategy just plain old sucks. If I wanted a game that was based purely on luck, I'd play Risk.
So I wonder what sorts of unit numbers you guys are using in your rushes? I recall Vel saying he needed about 20 horsemen and 5-6 spearmen and archers to do the job, but I suspect he would usually raze most of the towns he captured. I'm thinking with my luck, I am going to need 40+ units before launching an attack.
D.
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ShredZ
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If you have 3 Horsies against 1 Swordman on a mountain you could (instead of attacking): Move 1 of yer Horsies beside the Swordman, (I dont know exactly how the AI will respond, but the unit should be more desirable to attack than the ones in the city) if he attacks and kills yer Horse, he's now not on the mountain.
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