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daveroswell is offline daveroswell
Settler

Jun 2002
time: 05:20
  Old Post 17-06-2002 05:30
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Money/workers Suffering from ads?

I was playing the one city mod, and I noticed that my budget never went negative. I could have -14 gold per turn and not go past 0 wealth. Would it be possible to go into negative wealth, and say, have it effect buildings (barracks, temples) etc. as well as happiness levels? Also, I'm not sure about this, but do roads that connect to other civs for trade produce more commerce? If not, is there a way to make it so? One more question--would making a worker a non-military entity cause problems? (I'm tired of having to wait for rite of passage just in order to finish a roard to a capital.) Thanks for hearing me babylon...:
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Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:20
  Old Post 17-06-2002 16:22
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Support Apolyton buy from Amazon

On Chieftain, you can have a negative balance without adverse effects.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 17-06-2002 20:29
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Re: Money/workers Inflate your Upload Space

quote:
Originally posted by daveroswell
Also, I'm not sure about this, but do roads that connect to other civs for trade produce more commerce? If not, is there a way to make it so?


If you mean do they produce more gold than ordinary roads, then no they don't. All roads produce the same amount of gold regardless of where they're connected to.

quote:
One more question--would making a worker a non-military entity cause problems? (I'm tired of having to wait for rite of passage just in order to finish a roard to a capital.) Thanks for hearing me babylon...:


No, all units are treated the same way. However, you shouldn't really have a problem sending in a Worker if you're getting along wth the civ you're trying to connect to. They generally turn a bilnd eye to 0 units, if you're not making them nervous at all.

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