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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Headquarters bug? (newbie question)
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pqow is offline pqow
Settler

Jun 2002
time: 05:20
  Old Post 17-06-2002 05:49
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Headquarters bug? (newbie question) Tired of ads?

Can't find information on this, so if it's got an obvious answer, don't shoot me -- I'm just a newbie.

When I build a headquarters to combat inefficiency, it seems to disappear a few turns later. Is this a bug or is it supposed to do that?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:20
  Old Post 17-06-2002 05:55
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Re: Headquarters bug? (newbie question) Help yourself to an AD-FREE life

quote:
Originally posted by pqow

When I build a headquarters to combat inefficiency, it seems to disappear a few turns later. Is this a bug or is it supposed to do that?


You can only have one HQ. If you build one, the one that you already have disappears. Is this what you are describing?

Notice that in the build screen, if the HQ already exists in another base, the icon says (relocate) Headquarters,

Tactical Marine is offline Tactical Marine
Chieftain
Stationed Camp Penleton, CA
Jun 2002
time: 21:20
  Old Post 18-06-2002 01:16 Visit Tactical Marine's homepage!
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Yeah thats most likly your problem. Or do you mean it takes a few turns for the corruption to go away?

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:20
  Old Post 18-06-2002 07:16
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Enter the AD-FREE zone

I recall another new poster who wasn't getting the economic side of the game at all. His base improvements were always getting sold off as a result.

The year end economic update goes base by base and so the first base in the queue (normally the HQ) is often the one the one to have something sold off if you are in deficit.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:20
  Old Post 19-06-2002 23:41
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quote:
The year end economic update goes base by base and so the first base in the queue (normally the HQ) is often the one the one to have something sold off if you are in deficit


i think he means he is building many HQs to kill efficiency.and i dont think you can have your HQ sold anyway....

Qilue is offline Qilue
King
Australia
Dec 1999
time: 15:20
  Old Post 20-06-2002 03:03
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There is another way to combat inefficiency, but this is best done on huge maps, after you have lots of bases and are playing a faction with an efficiency bonus (Gaians, Cyborgs or Hive).

Build a base somewhere, doesn't matter where since your not going to be keeping it. Rush a HQ then build colonists to disband the base thus wiping the HQ.

You now have a decentralised economy with all bases suffering the same innefficiency no matter where they are. At first it looks like your in worse shape, but over all, you lose less with no HQ than with one in a central area.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:20
  Old Post 20-06-2002 21:09
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Put an end to popups!

hive dosnt have effic bonus.

and with cyborgs\gaians,you can run green and or demo to have 0 loss....

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 20-06-2002 21:19
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Avatar Enlargement: We've got the solution

Cat,

Hive gets immunity to negative eff. So running Police/planned (noramlly -4 eff) which would virtually eliminate all incoming energy (except at the Headquarters) allows Hive to still run at 0 eff.


Regarding your second point Dee or Aki running either Demo or Green does not yield 0 energy loss. It allows paradigm efficiency +4 which instead allows free reign to change lab/econ allocations without extra penalty. Energy is still however lost (at albeit a lower rate than 0 or negative efficiency) at bases.

Og

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 20-06-2002 21:51
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Suffering from ads?

quote:
Originally posted by RedFred
I recall another new poster who wasn't getting the economic side of the game at all. His base improvements were always getting sold off as a result.

The year end economic update goes base by base and so the first base in the queue (normally the HQ) is often the one the one to have something sold off if you are in deficit.


Since my HQ (first base is usually farily energy rich) I normally don't like to move my HQ around. If I'm running tight and in rush buying mode the first base always is running in the black I don't run into this. If however I move the HQ and now the base moves into the red b/c of efficency loss, well I'ld be kicking myself for quite awhile as I see my facilities go poof.


Og

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:20
  Old Post 21-06-2002 03:46
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quote:
Regarding your second point Dee or Aki running either Demo or Green does not yield 0 energy loss. It allows paradigm efficiency +4 which instead allows free reign to change lab/econ allocations without extra penalty. Energy is still however lost (at albeit a lower rate than 0 or negative efficiency) at bases


sorry.i had thought it gave 0 loss to inefficency in addition to lab\econ being able to change without loss.

anyway,ill stick with keeping my HQ in my central starting area(usualy my best bases)

quote:
I recall another new poster who wasn't getting the economic side of the game at all. His base improvements were always getting sold off as a result.

The year end economic update goes base by base and so the first base in the queue (normally the HQ) is often the one the one to have something sold off if you are in deficit.


if his improvements were getting sold off,how could he have a deficit?

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:20
  Old Post 21-06-2002 04:16
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Cat, I am guessing wildly because the first post wasn't that clear about the problem.

Certainly as base improvements were sold off, future deficits would be lower or less likely. But it would be possible to still run a deficit with zero improvements that have an annual maintenance cost. All it would take would be a loan. Would the loan be suspended or would you have a negative energy balance?

Hmm. What would the computer do in such a situation? I might have to give it a try. Unlimited loans, run zero econ, 100% research, and see if the game will let you rack up ever larger deficits.

The rigmarole that Qilue goes through to get rid of his HQ supports your assertion that the HQ can't be sold off. Needless to say I haven't tested it, but it seems reasonable.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:20
  Old Post 21-06-2002 06:37
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infiltrated gaians have -150 ish from the piont i infilrated to about 2300 in a game i played,and they always had positive(300+) reserves...i think they cheat for energy when they have defficit...cause every game i play,hive(AI) always has at least -50 deficit...

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