Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Max. Number of cities!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 17-06-2002 13:56
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Max. Number of cities! Support Apolyton, buy GURPS/ Alpha Centauri

Hallo everybody,

I find, like most of you, the fact that the AI builds lots and lots of cities (of which most are useless) foolish.
Thus, I was wondering if there is any way you can set the max. number of cities that a civ can build. The only thing I could find in the editor was to set the optimal number of cities. I might be missing something here but I searched in the FAQ and I still could not find anything!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 17-06-2002 20:51
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

No, there's no way to set a specific number. Not that it would be fair in any case, unless you also allowed yourself that same number. The only limit is the ultimate one of 512 cities in total, which is hardcoded, and not editable.

However, there are a number of ways you can do to slow it down some. I'm not going to go into any details, since I don't have the time, but just fool around with some things in the editor. One thing that's really easy to do is to make the Settler into a wheeled unit, so it has to have a road in order to get into a jungle, or over Mountains.

And with the next patch, you'll be able to restrict the production of cities on certain terrain, which will probably slow it down some as well. For instance you could set it for no cities allowed on Desert, which is what I'm planning.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 17-06-2002 23:02
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

that number of 512 - is that for all cities of one civ or all cities of all civs combined?

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 18-06-2002 01:09
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

AFAIK, it's for all cities of all civs combined. Unfortunately, I can't remember where I read this, so I can't tell for sure.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 18-06-2002 01:16
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Ok, I found it in the release notes from patch 1.16:

"The maximum number of cities permitted in a game is 512, increased from 256."

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 23-06-2002 05:08 Visit kring's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

In the last 2 patches, I have noticed a slow down in the rampant AI build, it is not trying to populate each and every 1 square tile like it used to.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0383 seconds (86.10% PHP - 13.90% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net