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player1
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Belgrade, YU
Sep 2001 time: 06:20
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I do like playing with high corruption.
But I don't like 90 turns to finish Infantry situation, for some far away city.
I would like to INCREASE corruption and REDUCE waste.
That way I could play enlightened small states, which would have better tech then big decapent empires (because on higher corruption then in default game).
On the other hand big decapent empire will have much better numbers in its army since it will have lower waste then in default game.
In fact, players could get a strategical choice:
1) big, decadent, lower tech, militray state or
2) small enlightent state, with higher tech, but weaker military
P.S.
Personlly I would also like to have default game changed to have higher corrutpion and lower waste.
P.P.S.
I know that Firaxis is not planning to change corruption model, but what about one small tweak?
It could incerase gameplay.
It still limits big empires in some way (commerce).
And it's just several bytes in code.
(and some playtesting time)
Please? 
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Hi Player1,
I couldn't agree with you more. What I would especially love to see, in the editor, is the ability to make new improvements which could reduce waste or corruption or even both. With your idea it might even be possible to create improvements which reduce waste, but INCREASE corruption!! Well, we can only hope.
Yours,
The_Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Hi NYE,
Is that so? I thought you could only reduce corruption and waste as a single entity, not seperately reduce corruption OR waste!! Guess I'd better take a better look at the editor functions before I say too much more! I still stand by my desire, however, to create improvements that lower one form, at the cost of increasing the other!
Yours,
The_Aussie_Lurker
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