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when units cross enemy landscape, what should happen to the improvements?
This poll is closed. |
| nothing at all, tanks don't cause harm to the ground |
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21 |
87.50% |
| irrigation improvement should be lost |
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2 |
8.33% |
| roads don't look too good after wheeled vehicules, farmland not at all |
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0 |
0% |
| all improvements should be destroyed |
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1 |
4.17% |
| Total: |
24 voters |
100% |
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Willem
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Canada
Dec 2001 time: 00:20
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quote: Originally posted by sabrewolf
that makes sense. on the other hand: have you every heard of a city with 10'000 square miles are (100x100 miles) and the diameter of 500 miles (5 tiles)? And the next town/city is at least 200 miles further away?
and you're talking about a world map, in a regional map (e.g. british isles) both measurements are more possible 
As someone said before: realism != civ3, so i guess no real solution can be found (but it's still a lot of fun!) |
Well yes, if you start argueing realism, then nothing in the game makes sense. The point is though, that pillaging improvements requires extra effort. It generally doesn't occur just with troops passing through, since they're only concerned with getting from point A to point B. In order to pillage, they would have to slow down their advance to set fire to crops etc.
And yes, here in Canada we do have cities that are that far away from each other, with a hinterland that large. Not many mind you, but it happens.
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