Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Invasions: stage or all at once?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 17-06-2002 18:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Invasions: stage or all at once? Full PM-box? Change here!

Started a game this weekend with only 4 other civs. Strangely it is more challending than with 7 other civs as they are stronger. {couldn't find how to get 16 civs, so tried 5}.

Environment-- 3 civs left, 2 on one continent and I am on another. We are about equal in score and power and close in techs. { Ger == (Aztex + Persia) }. Southern civ is the stronger of the two. They have a MPP.

Picked out 4 good landing zones, East and West for each civ, not too close to capital.
I will have 12 transports and besides 1 settler in each strike force, will have calvary and some infantry and tanks.

Now which would work best:
Option 1-- time so all 4 hit the beaches at the same time.

Option 2--
Turn DDay: NE, SW zones
DDay +1 : NW zone
DDay +2 : SE zone

Option 3--
DDay : NW zone
DDay +1 : SW zone
DDay +2 : NE zone
DDay +3 : SE zone

Goal is simply to have one successful beachhead, where I can plant a city on a hill and rush an airport for reinforcements. Even with transports having a move of 6, it takes 2-4 turns to get across the seas.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 17-06-2002 19:17 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

a screenshot would really help, but i suggest building a strong navy (if you have the techs), and attacking one of them (clsoe to a bottleneck or mountain range you can use).

after you attack, the other guy will declare war on you. with a decent navy you can thwart his assaults on your mainland, as well as bombard a bit.

if you want to play like a cheater, sign a MPP with one of them, then declare war on the other (in the diplomacy window), and then place a unit in the enemies territory.

when they attack it, the other AI will declare war on them.

it's quite stupid, really.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 17-06-2002 19:34
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by UberKruX
a screenshot would really help, but i suggest building a strong navy (if you have the techs), and attacking one of them (clsoe to a bottleneck or mountain range you can use).

1. Don't know how to make screen shots. W98: how do I do that? Can you post civ files on forum, I do have some saved files?
2. No bottleneck is available, very wide continent.
3. Building moderate navy
Pre invasion build planned
transports: 6/12 built
BS: 2/8 built
Dest: 1/8 built
Carrier: 1/4 built

Post invasion build planned
transports: 2
BS: 4
Des: 8
4. Game is too feeling too close to build any more of a navy than that.



quote:

after you attack, the other guy will declare war on you. with a decent navy you can thwart his assaults on your mainland, as well as bombard a bit.

Don't need to thwart assaults as have good RR and homeland defense. Think they have very small navy and few pieces they can bring to assault will be easily rebuffed.


quote:

if you want to play like a cheater, sign a MPP with one of them, then declare war on the other (in the diplomacy window), and then place a unit in the enemies territory.
when they attack it, the other AI will declare war on them.it's quite stupid, really.


Interesting, have not used MPP to generate AI fraticide. Will keep this idea as a possible strategy when way behind, but think this will be more interesting without that as we are fairly even matched now. {Except for their weak navy. It was strong but I delayed navy build order until DS available.}

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 18-06-2002 04:50 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

hi ,

would it be possible to post a SAV(e) , ...thanks

have a nice day

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:20
  Old Post 18-06-2002 07:19
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

planetfall,
Where are your artillery allocations?? And your Armies?

You have NOT noted that they have RoP agreements. If they don't make them when you attack, you have it made.

Understand that you may be subjected to the weight of almost every unit the defender has. 3-6 Immortals could easily wipe out one of your tanks. I suspect that unless you use armies, your force levels may be seriously understrength. I would recommend that you leave 1-2 transports at the invasion sites in case you want to withdraw your forces.

Of course, not knowing what the force levels are leaves things a bit hazy. My pessimism in the previous paragraph is based on a bad experience I had a few months ago

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:20
  Old Post 18-06-2002 07:29
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

Simultaneous invasions or separated by 1-2 turns?? Not tremendously important as there are advantages both ways.

Separated and you get to measure defensive response and adjust plans. OTOH, you also have to contend with potential counterstrikes on your invasion fleets by bombers and naval. Add a submarine or two to each fleet to detect their subs. Remember that stock probability to intercept an air strike is only 50%.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 18-06-2002 08:59
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I had some success with the following invasion plan.

I was playing the Persians, and the Germans declared war on me, at a time when their military was superior. I was on one continent, they occupied another.

I concentrated on establising a beach-head in one position only. If their empire is connected by rail, they will be able to get troops anywhere in one turn, so it is best to concentrate your forces if they lack nukes. (For me, it was easy, because I had most of the uranium - I had more Uranium than any other resource, even Iron and Horses.)

I found the best way of doing it was to land in one spot with my strongest defensive units. Keep the transports handy, and expect heavy losses early. But using defensive units first will maximise their survival chances. I landed 40 units, then after taking losses, I evacuated 20 for healing. However, the Germans also took losses trying to destroy my mech inf. I retreated the remaining units into the transports and healed them. Then I brought them back with reinforcements. The second time, the attack was weaker, and some mech inf survived. Eventually I was able to land the tanks and start an offensive.

I think the best way to invade is to keep hitting at one point. Invade with defensive units first, preferably on terrain with strong defensive values such as a hill or mountain. Keep reinforcements coming, by having a constant stream of transports go back and forth. Reinforcements go one way, damaged units and any leaders go the other. Have enough transports to permit every reinforcement to be loaded and shipped that same turn. Guard the transports with battleships, destroyers and submarines. (In my mod, destroyers can see subs.) Maintain naval superiority in this zone, and destroy any enemy ship that approaches.

Shipping a few workers over to build a fortress quickly will improve the survival chances of your forces. You can also get workers by razing an enemy city.

Eventually, the enemy will weaken themselves by beating up on your defensive units, and you can establish your initial beachhead with fortified defensive units inside a fortress. Once this is done, you can ship over your offensive units and settlers. Building an airport is not always the most efficient technique. Go for a coastal city with a harbour instead. You can unload an unlimited number of troops in a harbour, but there is a limit on airlifting. Once you have a coastal city with a harbour, your invasion will proceed quickly.

YuMMz is offline YuMMz
Settler

May 2002
time: 05:20
  Old Post 18-06-2002 09:43
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase Your PM Length

If you want to establish a beachhead, a 99% success rate method is to use a army with 3/4 defenders in it (4 w/ pentagon). Firstly usually the AI will not attack a full strength army if it can avoid it and secondly they are harder than hell to take out and provide you with that landing spot to move your tanks through. I try to always take a army with my attacks.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 18-06-2002 10:26
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Still reading... but more U than Iron?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 18-06-2002 10:37
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Running notes:

In answer to the original question, late stage invasions are immeasurably benefited by Battlefield Medicine.

star mouse: Actually, there is no limit on incoming airlifts for Airports. They are GREAT to have for an invasion. I like Harbors tremendously too, for ship healing and luxury resources. BTW all, please note, these two improvements, along with Barracks, are military... mobilize!

YuMMz: Armies. More Armies. A couple more. Thanks for bringing this up... 3-4X Infantry Armies are invaluable in mounting this kind of invasion. Catt has been leading a discussion on the base strategy for invasion, and I think landing on a Mountain, with not only sufficient force but also 1-2 good defensive Armies, puts the whole question to rest. BTW, my favorite mixed unit Armies are just as good... 1 Sword-level unit, 1 Musket, 1 Rifle, and 1 Infantry. Nobody gonna mess with the bad boy king o' da mountain.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 18-06-2002 12:13
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Theseus
Actually, there is no limit on incoming airlifts for Airports. They are GREAT to have for an invasion.


Good point. However, if there are enemy fighters nearby, they could pose a problem for airlifts. Although it's slower, a naval assualt is more reliable if you can control the invasion corridor.

With my invasion, (and my mod) I could *just* get a transport from a port city on my continent to a captured port city on the German continent. I couldn't unload the transport directly because it had no movement left, but I could if I clicked on each unit. I could attack the Germans with a Modern Armor on their continent on the same turn I built it on mine. Sweeeet....

quote:
Originally posted by Theseus
Nobody gonna mess with the bad boy king o' da mountain.

Yes ... play the "King Of The Mountain" invasion strategy - it works a treat.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 18-06-2002 16:23
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Theseus
but more U than Iron?


Yes, indeed ... However, I miscounted my uraniums. I had six, not five, of the world total of eight. The Russians had the other two.

I was going to attach an image, but Apolyton seems to think that 600 x 0 is the maximum size of images right now. But to summarise:

3 horses
3 iron
no saltpeter
1 coal
3 oil
3 rubber
3 aloominum
6 uranium

I finished the game without any saltpeter, and couldn't trade for any, but that's OK, you don't need it in the modern era. But 6 of 8 uranium! That's almost as many uranium as I had *cows* ...

I mostly got these uraniums in my forests when they ran out in other locations. Unlike the AI's, I didn't chop down my forests to any great degree. This strategy can give you a chance of getting new Uranium. Since I discovered Fission, I noticed Uranium migrating four times. Twice, a new one appeared in my territory from elsewhere, one moved from one square to a distant one in my territory, and one moved from the Germans to the Babylonians.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 18-06-2002 18:21
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Screenshot Making...

While the shot you would like to make a picture of is on screen, press the "Print Screen" key directly to the right of F12 (on a US keyboard).

This is just like the "Copy" function in your favorite word processor.

Next, open your favorite graphics editor and "Paste" your image into the program. Edit as you see fit. Post on Apolyton to make all of us love you.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 18-06-2002 18:26
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Enter the AD-FREE zone

load test

Attachment: ddayminusone.zip
This has been downloaded 19 time(s).

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 18-06-2002 19:05
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
First load of sav file Remove this text

dunk999-- I can't believe I forgot about PrintScreen. Haven't used that recently but 5 years ago used a lot. Drink coffee, repeat, repeat...


starmouse--airlift limitation is not receiving airport but number of airports lifting units. It seems each airport can only support one lift per turn.

I have forgotten how *** long it takes in modern era to move pieces. I sure wish firaxis would add tools to speed up my game play:


1. Current city production by type, i.e., libraries, warriors, etc. {Shift}{F1} or {F12} seem to be open for display screen.
2. Keep up stack list. It is so annoying to move a carrier in a stack and then have to scroll and scroll to find the plane you want for recon missions. Often I want to activate more than 3 planes. If the list was up I could select all, or even better would be a command to activate all aircraft on carrier.
3. Toggle on grid coordinates. I hate getting lost in the micromanagement and losing track of my target location.
4. Some way to find out how many of the 450 turns you have played.
5. Ability to save key data every 25 turns.


In previous post attached save file of DDay -1. I am thinking of trying all landing zones at one time and also sequencing landings to see how the game plays differently.

Surprises now we have approached DDay:
1. not all continent is RR'ed
2. ironclad has been strongest naval opposition.
3. no sign of aircraft
4. no sign of cruise missiles
5. Aztec strongest foot is rifleman
6. no sign of tanks

Planned Landing Zones:

LZ-1, NW, 2 N of Tiacopon
LZ-2, NE, 3 N of Atacapotzolon
LZ-3, SW, 3 SW of tarsus
LZ-4, E, 2 N of Chaico

LZ-5, SE, 2 S of Bactus

LZ's 1-4 come with settlers for planting. I already have BM and cash for rushing.
Build order:
1. city, rush airport
2. walls
3. barracks
4. What I will still be standing at this point. Again strategy is to have at least one of LZ succeed in establishing a beachhead. After that it is expand... Transports will be returning to home continent after dropping off landing groups. Each LZ is "do or die". DDay not Dunkirk.

LZ-5 is just a couple of armies thrown in for disruption value. Do not plan to settle. Mission is 1) remove some strategic resources, 2) disrupt counter attacks, and remove some enemy units. Does not matter if lose this entire force. I have more in production.

Winning this game seems easy, but I want to learn how to develop strategies that will work at even higher levels. Hopefully this is my last game at warlord.

Suggestions?

Comments?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 18-06-2002 19:48
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon

Cut off all roads to the capitol.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 18-06-2002 20:03
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Theseus
Cut off all roads to the capitol.


Duh.

Actually I have not seen as much positive effect from that strategy as I would have hoped. I seem to get better results by taking the capital. The capital relocation seems to disrupt empire more than just removing all roads to capital as it cuts into production capability. Besides it is more fun than the boring bombardment of at least the 8 capital border tiles each and every turn. I'm guessing the AI has to change to a new tactic each time the capital moves.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 18-06-2002 22:21
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Inflate your Upload Space

Sorry, but I think it's cool. In the first mini-tourney game, I cut off all of China's access to strategic and luxury resources, and cut off the capital, and then, after watching their forces devolve to Longbow attacking my Tanks, I took'em down in a couple of moves.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 18-06-2002 22:33
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yeh, that is cool. Since 1.21 I don't see other civ's cities go into disorder when cut off luxuries. Sometimes I still cut off the capital, other times they only have 1 or 2 instances of my primary targets:
rubber
Ur/Alum
Then I can take 3-4 tiles instead of 8. Even if add 2 for oil, it still might be easier than restricting roads to capital. If leave capital still have the problem of it tending to be in the center of the empire. I prefer to both remove stragetic resources and force center of empire to relocate hoping for a good empire production decline. Unfortunately we don't a table where we can compare the production of our civ with other civs. If firaxis had such a tool we should be able to figure out what really works best.

Of course, there is the other answer. I am playing at lower difficulty level and so my "sloppy approach" to warfare might not be possible on higher settings. I just enjoy finding a civ with only 1 rubber and 1 Ur/Al.
I take out 2 tiles and use rest of bombardment for city capture. Either way it is a fun to watch de-evolution.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:20
  Old Post 18-06-2002 22:38
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Inflate your Upload Space

Plant spies so you get their military strengths from your F3. You can do this on the turn you declare if you fear their being caught and starting the war prematurely.

It is at least entertaining to see how their strengths fluctuate with production and combat losses.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 18-06-2002 22:43 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Enter the AD-FREE zone

hi ,

tip ; the maximum size of a pic is 600X600 pixcels , ...

just reduce the size for the screenshot's , ..

have a nice day

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 18-06-2002 22:53
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Jaybe
Plant spies so you get their military strengths from your F3. You can do this on the turn you declare if you fear their being caught and starting the war prematurely.

It is at least entertaining to see how their strengths fluctuate with production and combat losses.


Wow, great idea. Know of any tactics to get spies in Persia? They were so trigger happy this last game, ugh. After 4th time, spread over 3 turns, war. Phooney too soon.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:20
  Old Post 18-06-2002 23:09
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by planetfall
Wow, great idea. Know of any tactics to get spies in Persia? They were so trigger happy this last game, ugh. After 4th time, spread over 3 turns, war. Phooney too soon.

Tips:
Be on good terms with them.

I have had good experience with being in Communist government. Works better with higher "professionalism" of your spys.

"Cheat".
Save before planting spy. Plant spy. If unsuccessful, reload and try again, but do it in a different 'randomizer event' order (e.g., combat, other diplomacy action).

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 19-06-2002 18:45
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Ok, it worked, but barely. Stack of 20 units was attacked by 3 stacks of about 20 units. Almost all units went yellow. Lost some naturally. Hint: calvary do not work for first counter attack wave.

artillery question
How do artillery work on defense?

If have stack of 10 units and 2 artillery, what happens when another stack attacks?

First time-- naturally artillery gets 2 shots.

What happens on second unit attack? Do artillery get another shot, or have they already used up their free shot?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:20
  Old Post 19-06-2002 19:16
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by planetfall
...
What happens on second unit attack? Do artillery get another shot, or have they already used up their free shot?

Artillery gets only 1 defensive shot per turn. My experience is that only 1 unit will defensively fire at an attacking unit. 2nd artillery would defend against the 2nd attacker.

Masses of artillery is preferred so that you can disable enemy units during YOUR turn.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 19-06-2002 19:33
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Jaybe

Masses of artillery is preferred so that you can disable enemy units during YOUR turn.


Ok, that is what I thought. I like panzers for disabling as I get 3 shots/turn instead of just one.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 19-06-2002 19:34 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

hi ,

use artillery to soften the enemy up , the go for it .
when in a later era , mech infantry and modern armour can take shots at every passing unit , no matter how many , ...

have a nice day

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 19-06-2002 20:07
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by panag
hi ,

use artillery to soften the enemy up , the go for it .
when in a later era , mech infantry and modern armour can take shots at every passing unit , no matter how many , ...

have a nice day


Real question is assuming you have spies or have reasonable guess Persia has 50-70 infantry/riflemen, how many and which units do you need for a sea landing and settling in hostile territory.

I tried
panzers 8
calvary 8
settler 1
mech 7

reinforced 2 turns later with
mech 5
panzer 3

And I barely held. If replayed, I would forget the cavs and put in 6 mech and 2 panzers.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 19-06-2002 20:30 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by planetfall


Real question is assuming you have spies or have reasonable guess Persia has 50-70 infantry/riflemen, how many and which units do you need for a sea landing and settling in hostile territory.

I tried
panzers 8
calvary 8
settler 1
mech 7

reinforced 2 turns later with
mech 5
panzer 3

And I barely held. If replayed, I would forget the cavs and put in 6 mech and 2 panzers.


hi ,

first of all , before you start , make sure you can handle it , get more units to start with , more transports , and those old units are great , just disband them in a city , to build a harbor or courthouse faster , ...

infantry will do a nice job to , just to slow them down , ...

try to get a carrier with some airpower , its great for support , but you dont need it always

get some settlers and workers to , to improve the terrain , or to start a new city , ..

artillery to destroy roads , this way , there units are forced to slow down ,

use workers to plant forest , this slows them down also , its good for defense , and good for global warming , to cut down on it that is , ...

have a nice day

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:20
  Old Post 19-06-2002 20:46
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by panag


hi ,

first of all , before you start , make sure you can handle it , get more units to start with , more transports , and those old units are great , just disband them in a city , to build a harbor or courthouse faster , ...


In this game AI score was growing faster than mine and power score was stagnant. Did not feel could wait for units. I had to do something to slow their RR and factory/powerplant build orders. Also this other civ was about 4 turns by water away from my continent. Guess your point is I should have used some of 15k cash to hurry and get another 8 units there.



quote:

infantry will do a nice job to , just to slow them down , ...

Mechs work better on defense. Upgraded inf just before launching sea expedition


quote:

try to get a carrier with some airpower , its great for support , but you dont need it always

Carrier was there but mission was removing roads/RR in tiles next to landing force. That just barely worked. Probably should have brought in 2 carriers




quote:

get some settlers and workers to , to improve the terrain , or to start a new city , ..


Brought in one settler per landing group. could not use workers yet as still hostile territory.

quote:

artillery to destroy roads , this way , there units are forced to slow down ,

Couldn't use artillery yet, they were in the second landing group. I needed units with defense values.

quote:

use workers to plant forest , this slows them down also , its good for defense , and good for global warming , to cut down on it that is , ...
have a nice day


Don't like forest idea. When I used it their defense values improved!!! Too often the fact that they are defending from a forest has been enough to cause me to lose units. In hostile territory if I improve, it is mine or irrigate until I have another buffer city then may go back and forest. I don't see any sense in giving the AI a defensive bonus.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0669 seconds (91.83% PHP - 8.17% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net