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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:20
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If it is SMAC2 in full 3D, would the map file format be significantly different? If so, might they release an explanation, in detail, of the map file format for SMAC/X, if someone asked politely?
I would so much like to be able to hand-code a map's starting elevations (I have a file editor that allows decimal and/or hex insertion/replacement).
All the other terrain is simply dropped in place. It is just impossible to get each space's elevation exactly where I want it. The best I get is somewhere in each of the seven levels (Ocean Trench, Ocean, Ocean Shelf, then Land Levels One, Two, Three, and Four. And way too often it ends up x+10, where x is the bottom of the level's range.
Reference thread: Format of the AC map files. (August 11, 2001.) In there, purplemooseman exposed some of it, but not enough, and there was no reply to my inquiry.
I don't want to steal anybody's program, I just want to make some specific maps 
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John Paul Jones
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If it is Pirates 2 , then they will have to go head to head with Akella's upcoming Sea Dogs 2. Maybe it's not even a 3d title they are working on - it could be 3d work integrated into an otherwise 'flat' game, remember the voxels from SMAC ?
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