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Trip
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Hunt Valley
Apr 2002 time: 00:20
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Okay, here's my first report/summary of things that have occured.
We found ourself on a small peninsula, and moved the worker to explore. Found a good spot for a city that will allow us access to 2 shields, a source of fish, and whales. However, once we started exploring north with our first Warrior, we found a humongous jungle (which we named the "Natylopa Jungle"), which still hasn't seem to end. In a goody hut, we got a Settler, and are now using to help explore (since getting out of that jungle will be a priority). Next, we plan on trying to find a way out of the jungle, building a few units, maybe a worker to help start clearing out the jungle, and explore of where we're at.
Current Date: 3500 BC
# of turns completed: 10
Attachment: 3500bc.gif
This has been downloaded 138 time(s).
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Eli
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Israel
Jul 2000 time: 07:20
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quote: Originally posted by skywalker
First, switch the warrior to a worker. We NEED workers to clear the Banana Jungle to give more room for our banana plantations.
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If i'm not mistaken the city is defenseless now. So we need one warrior(also to stop riots).
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Eli
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Israel
Jul 2000 time: 07:20
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The city will riot when it reaches pop 2(Emperor level). We need a warrior.
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playshogi
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I would favor moving the settler 1 square north in hopes of capturing a grassland square, but even if this is not found starting the 2nd city on that spot. It is by a river so no aqueduct is needed and the jungle can be cleared quickly, 6 turns with 2 workers (industrious trait). Assuming our jungle city has no grassland we should build a worker after the warrior and send both workers to clear some jungle. Then build warrior, settler. In the long run, Jungle City will be a fine city. BTW, does this poor start makes early wars impractical?
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Eli
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Israel
Jul 2000 time: 07:20
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Yes, if the settler continues north-west he should find some elevated terrain. But whether it will be after one move or ten, no one cant now.
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Eli
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Israel
Jul 2000 time: 07:20
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hetaroi - Timeline made a poll and the majority preffered to continue exploring.
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Trip
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Hunt Valley
Apr 2002 time: 00:20
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quote: Originally posted by MrWhereItsAt
A challenging looking start. I see no problem with the start decisions, Trip. It appears I am the first to say Congratulations to you (and all in the turn chat) on the game starting well. Let's try and maximize what we can from this position; it will be a challenge, but that's why I am here, if no-one else.
* MrWhereItsAt rubs his hands together
This is going to be fun
Oh, and one more thing: the Presidents in the Civ2 game post a turn-by-turn account of what happened in each period of play. Could you pioneer this here, Trip? It really helps with figuring out the momentum of events.
You can see what cavebear does here. |
LoL, the start stunk so much and there was so much chaos, no one could take down the turn-by-turn stuff very well. As far as how I've run things so far, I'm taking a strong approach to all things I do. This either gives people a "I love you" or "I hate you" syndrome, but I don't mind. I think that this thing needs someone who gets out and gets things done firmly and doesn't just pick his nose half the time. Maybe not necassarily me, but no one else ran. That's the main reason I wanted to start this thing off. I noticed things were really sluggish, and even if people whine "he's moving to fast, he's gonna mess us up!" then at least we'll be in AD with an infrastructure and a good position to mess up in, instead of arguing at 1000 BC.
The massive jungle will make things more fun, if you ask me. Instead of getting planted in the Garden of Eden, we might actually have to work to win this one! (gasp! Say it's not so!) The whiners will always whine, but I think in the long run things will work out nicely.
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