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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > MoM: How to use mithril/adamantium to make better units?
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Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:20
  Old Post 18-06-2002 19:38 Visit Thue's homepage!
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MoM: How to use mithril/adamantium to make better units? Support Apolyton, pre-order Civilization IV

See subject. I tried building a city with one fo the ores within city radius, but my units don't seem to be equipped with special weapons.

Rex Little is offline Rex Little
Prince

May 1999
time: 05:20
  Old Post 18-06-2002 20:12
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You need an Alchemists Guild in the city. Then all units will be built with enhanced weapons. An AG enhances weapons anyway, even without mithril or adamantium, but those specials increase the enhancement.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:20
  Old Post 19-06-2002 04:46 Visit Tuberski's homepage!
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Of course, this also requires a race that can build the AG.

If you race can't, I.E. the lzardmen, you will have no use for mithril or adamantium.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:20
  Old Post 19-06-2002 13:35
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...although there's next to no point at all in playing such a race

Rex Little is offline Rex Little
Prince

May 1999
time: 05:20
  Old Post 19-06-2002 20:43
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Increase Your PM Length

Not true. Every race has its advantages. Lizardmen, for instance, can expand across water without having to build boats. If nothing else, playing a race which doesn't have your favorite features adds challenge. It gives you incentive to go out, find cities belonging to races you like to play, and conquer them.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:20
  Old Post 20-06-2002 17:42
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Lizardmen can be fun to play. They have strong regular units, and water walking javelin throwers are very good. Particularly if you put a pair of turtles in front of them.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:20
  Old Post 20-06-2002 23:03
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They are only non-myrran race with 2HPs.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:20
  Old Post 23-06-2002 12:46
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And lizardmen have lots of shields...

About those Adamantium and Mithrill mines:
-You also get mana from the mines, IIRC 1 mana from mitrhill and 3 mana from adamantium.
-Adamantium increases swords and shields +2, mithrill increases sw&sh +1

Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:20
  Old Post 26-06-2002 13:37 Visit Thue's homepage!
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But lizardmen settlers are very expensive; 120 or 180 shields I think. Compare that to high men settlers which cost 60.

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