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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:20
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See subject. I tried building a city with one fo the ores within city radius, but my units don't seem to be equipped with special weapons.
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Rex Little
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You need an Alchemists Guild in the city. Then all units will be built with enhanced weapons. An AG enhances weapons anyway, even without mithril or adamantium, but those specials increase the enhancement.
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Rex Little
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Not true. Every race has its advantages. Lizardmen, for instance, can expand across water without having to build boats. If nothing else, playing a race which doesn't have your favorite features adds challenge. It gives you incentive to go out, find cities belonging to races you like to play, and conquer them.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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Lizardmen can be fun to play. They have strong regular units, and water walking javelin throwers are very good. Particularly if you put a pair of turtles in front of them.
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:20
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But lizardmen settlers are very expensive; 120 or 180 shields I think. Compare that to high men settlers which cost 60.
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