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dbrowski
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I'm looking forward to playing with Wes's new Med mod but I was wondering if these 2 issues were ever addressed by Activision or anyone else.
(1) There is no announcement when another civ starts building the Stonehendge wonder.(There is one when they are almost done and when they finish.)
(2) All pollution from a particular civ ceased when that civ finished researching Gaia Theory. While this may make sense on some level, I have not seen this documented in the Great Library or in the game manuals.
Thanks for any help on these issues.
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There's a change to pollution levels based on what you most recently researched, although I haven't seen anything in the documentation. Not saying it isn't there, but I haven't seen it.
So if you just got Robotics, your pollution increases on the graph even if you haven't yet built the (heavily polluting) Robotics Plant. Similarly your pollution drops when you get Fuel Cells, even before you build the Eco-Transit.
From what I can tell, Robotics and Smart Materials raise it; Fuel Cells and Fusion lower it. Others I'm not sure, but Gaia Theory does seem to eliminate it. The graph for my civilization drops to zero, and my cities disappear from the list in the Diplomacy/Intelligence screen. Does anybody know the exact rules for this?
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Thornogson
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London, UK
Mar 2000 time: 05:12
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Wes,
I can confirm Dbrowski's comment about the lack of any announcement when another civ. starts building Stonehenge.
I'm fairly sure this happens regularly, but maybe it's because another civ. has changed from building another wonder, and I presume you wouldn't see any anouncement of this?
John
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dbrowski
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Wes, I changed the value to .5 for Gaia theory and thought that would fix the bug.(It seemed to make sense.) In my current game I haven't even discovered Gaia theory yet and already all pollution from my entire civ is zero. Very strange. I was pretty deep into the game, though, maybe the bug occurs after a certain number of advances are reached. Back to the drawing board. By the way, Wes, the Med mod is great, very challenging. Can't wait for the finishing touches.
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dbrowski
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My last post is incorrect. Switching the value does work. I just realized I hadn't discoverd Smart Materials(the other "positive" polluter) in my current game. I was only one turn away from doing so and when I did, pollution returned. I would suggest setting the coefficient to 1.0 for Mass Production(up from .5) and reduce the coefficient for Smart Materials to .5(down from 1.0) as well as, of course, setting either nano-assembly OR gaia theory to .5(from 1.0). This way you will only see "zero"(actually negative) pollution if you discover conservation, gaia theory, and nano assembly ALL before you discover smart materials.
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dbrowski
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Wes, that sounds good to me.(You could even split it up,-0.5 for superconductor and -0.5 for nanoassembly). One way to eliminate the "negative" pollution altogether would be to have smart materials be a prerequisite for gaia theory.
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How about the Source Code Wonder: All software is open and clearly documented; all patches and hacks are abolished.
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:12
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Dalgetti: the Gaia Controller is stronger; it removes all pollution from all civilizations, not just yours. I think it even negates the global-warming effects of nuclear attacks and space launches, but I could be mistaken on that part.
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