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johnc
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The science list only gives you a certain number of 'possible' advances every time a new thing has been discovered. I know this is strange but thats the way it is. It probably cam from civ2 when after a certain dificulty level it only let you research certain advances, which are chosen at random.
[This message has been edited by johnc (edited April 25, 2000).]
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Dani
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Munich, Germany
Feb 2000 time: 05:12
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Hi Wiking!
1) Your cities celebrate you from time to time, when they are very happy. I think happiness>95% causes celebrations. They are very good, because the give bonuses in your civ count.
2) Theocracy e.g. makes martial law. Your citizens are happier with it. Before change of government you must count in that you will lose this bonus.
3) You start with some advances already known. Perhaps you already know religion so you do not need to learn it.
HTH,
Dani
[This message has been edited by Dani (edited April 25, 2000).]
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Dani
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Munich, Germany
Feb 2000 time: 05:12
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Hi Wiking!
Hm, the martial law should perhaps someone explain who knows the .txt files exactly. I can just explain what I noticed during the game.
Concerning the happiness: Further in the game you can build more City improvements that make people happy. The wonders like Contraception increase it. And when the population is large enough you'll get many entertainers.
So I get easily 95+%. But I played it only in chieftain level, higher levels are more complicated.
Greetings from Dani
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:12
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1) The population increase from celebrations only occurs on Chieftain level, not on harder difficulty settings. If celebration has any in-game effects at all apart from that, I'm not aware of them. (Score doesn't count.)
Celebration occurs earlier than happiness 95. I can't remember the exact figure right now... maybe 85? It's useless, so I never cared. And it clutters up your screen with those "!" icons....
2) Military units in your cities exert martial law under many government forms. E.g., under Fascism, you get 2 happiness points for each military unit (up to 2 units, IIRC) in each city. The effect isn't very big, but it's helpful.
3) The random advances are a feature in Civ1, Civ2 and CTP. That's just the way the game works, I guess.
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Dida
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at the later stage of the game, we always get overpopulated, just like the world we living in. So we gotta be careful with populatiion control.
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