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Austin
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German strategy:
As a militaristic and scientific Civ, you start the game with the ability to build archers, half price barracks, and spearmen.
This all but screams "EARLY ARCHER RUSH". Build three or four cities. Build at least two of them in areas with a lot of forest, build barracks, and churn out strike forces consisting of 5 or 6 archers and two spearmen.
Send a strike force to each neighbouring civ, beat the living crap out of them, take their capitol, and raze/take at least one other city. Sue for peace, and take all the civs tech and whatever else you have.
Note: Beat on them one at a time. Build a strike force, attack, rebuild strike force, attack next one etc.
Use your leaders to grab wonders.
Once you have iron working, build a couple more cities until the total of your original 4 + captured cities from archer rush + new cities is around 8 to 10.
Build barracks in appropriate cities, and churn out a huge mess of veteran swordsmen.
Revisit the civs that you beat on with the archer rush, beat on them again, take their techs.
Once you get into the time period where a lot of the UU units like samurai are running about, you don't really have any special advantages, so now is the time to turtle and concentrate on internal development and limited warmaking, expanding where possible.
Beeline for motorized transport.
Once your panzers come on line, mobilize. Build a big stack of panzers, then pick a victim and beat the living crap out of it. Cackle maniacally about lebensraum and jewish freemasonry and keep attacking till you've killed them all, or they kill you.
The Germans are my favorite civ to play.
Austin
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Austin
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In my current game I've just reached the point where the panzers have come on line. I'm both mobilized and in a golden age, so I'm building an average of about 12~15 panzers per turn.
For most of the game I was behind the technology curve after the massive sword rush that exterminated the Russians and Aztecs, which meant spending most of the middle ages sucking up to England and France, and most of the industrial age fighting them off with hordes of riflemen and artillery (Russian style, how ironic).
Now it's payback time. I overran about half of France in the first glorious surge, and England has survived only because they are in rougher country and the AI has amazingly enough been smart enough to pillage his OWN roads and railroads to slow down the panzers.
Die clashing pink and orange bastards! Die beneath the treads of my mighty panzerkampfwagens! More living space for the Volk! Raze them! Raze them all!
Muhahahahahahahahahahahahahahahahahaha!!!!!
Austin
(come on, you can't do a panzer rush without the panzer rant, it just wouldn't be right)
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Austin
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The fact that Germany often has to play appeasment in the middle game makes the Panzer Rush all the sweeter.
Persia, you're next.
Die! Die! All of you die!
Austin
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:20
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quote: Originally posted by SpencerH
Interesting, this is pretty much how my game has gone except that I whipped the French with my cav when they sneak attacked. I then waited for panzers and attacked them. After taking 10 useless cities (to me) from the pinkys, I eventually halted my onslaught and have been taking their surrounded small cities by culture instead. Its around 1950 and I should win by spaceship in 10 turns or so but not with a great score!
What I dont understand is why the german science was so slow, or maybe it was that the AI was trading very fast. It took me to the modern era to catch up. |
SpencerH and Austin
Dudes, that's exactly how my last game as the Germans went. I fell way behind in tech in the middle ages. My early warmongering (exterminated France and trimmed Aztecs and India) cost me reseach and building. The AI entered the industrial era about 20 turns before me. I had to trade like a mofo to almost catch up. I was able to buy most of the late me/early industrial techs for about 250 gold and world map. I went to 0% science and was able to buy a tech every 2 turns. But as soon as I got to within 3/4 tech of the leaders they wouldn't trade (although they were trading amoungst themselves). Maybe they didn't want to trade because I was already #1 in score due to landmass. So I went to about 70% research and caught up by the begining of modern era. (first with computers)
The panzer was a big help, not for warmongering but for a late golden age. When the world was about to crush Aztecs (down to 3 cities) I attacked with the panzers to trigger the GA. With the Aztecs being destroyed by the AI a couple turns later I wasn't troubled with war weariness. My research roared ahead, I got my 2nd wonder, SETI, and won with SS.
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Austin
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The Germans always seem to fall behind during the midgame, which is why it's so important to leverage your early starting bonus of being scientific and militaristic.
If you try to play them with a builder or conservative or even settler pooping opening you'll eventually get plowed under during the midgame, as that is when a lot of other civs get their UU's and golden ages and other boosters.
So you MUST do an early veteran archer rush with the Germans to stake out a position dominating enough to survive the midgame when the Germans seem to run out of steam.
The point is not so much to gain turf and cities for the Germans, as it is to cripple your neighbours so they can't kill you during the midgame.
Then when the Panzers come, kill them. KILL THEM ALL! DIE! DIE! DIE!
Austin
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Austin
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One things for sure, in MP I'll bet the trend will be for a massive anti-German alliance to form near the end of the industrial age.
Austin
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Austin
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I usually do the same when I'm not them.
I have a feeling that certain civs are going to have gigantic bulls eyes painted on them for Mutliplayer.
Everybody is going to dogpile on the Aztechs right away to forstall the Jag rush. The Germans will get piledrived sometime during the middle ages so as to avoid the Panzer Rush.
Austin
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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