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PGM
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Lisboa, Portugal
Aug 2001 time: 05:20
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quote: Originally posted by Loopy
How can it possibly be considered sloppy progamming if the flag's there? Settlers and workers, in addition to representing a gameplay unit, are 2 population points and 1 population point respectively. Being able to airlift in population into captured cities would unbalance the game in terms of pop rushing, culture flipping, and city production. Very clearly a game design issue and not "sloppy" programming.
Leaders are also a game play issue. They're given three movement and no defense for a reason -- so you have to walk the leader to the city where you want to use it. Before you use the leader to rush a project or build an army, there's the risk that it'll be destroyed. That risk helps tone down the strength of leaders.
Armies could either be game design or sloppy programming. You could argue game design in that airlifting in a defensive army pretty much guarantees the city won't be taken. It could also be sloppy programming in that the programmers were having a hard time keeping the units together (see early stack movement).
Just because it's not the way you would have made it or because you wish you could exploit something doesn't make it stupid and sloppy programming. |
It's definitely a gameplay decision and not sloppy or stupid programming, besides you get the option to edit it.
But IMHO, it's a wrong concept. Airlifting settlers/workers unbalances the game? Like you can't already move settlers/workers into every city you're connected to by road, without a 1 turn penalty, and on the very same turn you conquered the city... 
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King of Rasslin
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I would consider the M1A2 to be true modern armor. And the U.S. only has around 70 M1A2 tanks. I love this fact. It helps me consider that a few dozen riflemen or infantry CAN overwhelm a single tank. This just helps me accept unusual losses in Civ 3. Besides, tanks are overpowered anyway. Air power should be a major force in the modern era.
And yes, the M1A2 is too big to be airlifted. I DO agree that units with more than 1 movement (with the exception of mech infantry) shouldn't be airlifted. I think the use of airports is very unfair, and the rate of transfer should be limited. But it doesn't hurt the AI much, it would really be more of a multiplayer issue.
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