 |
|  |
 |
|  |
 |
|
Jaybe

|
 |
Las Vegas, NV USA
Sep 2001 time: 21:20
|
|
Settlers, Workers, Leaders, Armies (those you build), and bombardment units cannot be airlifted.
For these "specialist" units, get a boat.
More of a play-balance issue than anything else. Airlift capacity is way too much as it is, and greatly compensates for players' perception of sea-lift capacity being too small because of low movement point values.
If you want to complain about things not being 'realistic', complain about Modern Armor being airlift capable. A single C-5 transport can lift TWO M-1 tanks. I think one heavy armored brigade was airlifted to the gulf for Desert Shield, and it was a major effort to do so.
Disclaimer: I do not claim that Modern Armor represents M-1 tanks, just as I do not claim that Bomber represents B-17 bombers. 
|
|
|  |
 |
|
Capt Dizle
|
|
I think we should be able to air lift cities out of areas of cultural peril. It wouldn't be realistic but it would balance gameplay.
|
|
|  |
 |
|
Coracle
|
|
Why is it that Firaxis, after three patches insists that War Elephants can be airlifted (like Dumbo??), but leaders cannot? Firaxis thinks seventy ton tanks can be airlifted, and herds of horses. Gimme a break.
Answer: sloppy, careless programming. Edit it back to reality.
|
|
|  |
 |
|
Coracle
|
|
quote: Originally posted by Haupt. Dietrich
I think many people dislike making changes to the original game. Modding and scenarios a different story.
|
If I could not have Edited the ridiculous, non-historical, and goofy values that Firaxis slapped together I'd have sold this turkey on E-Bay last December for an old CD of
Civ 1.
|
|
|  |
 |
|
Coracle
|
|
quote: Originally posted by jimmytrick
I think we should be able to air lift cities out of areas of cultural peril. It wouldn't be realistic but it would balance gameplay. |
It's as realistic as Culture Flipping.
|
|
|  |
 |
|
Capt Dizle
|
|
Walt Disney named an elephant Joey Tribiani?
|
|
|  |
 |
|
King of Rasslin
|
|
Phillippe666, Coracle, you 2 just don't make navies? I mean, just move the leader on the railroad or put him in a transport! How hard is that?
I agree that cavalry shouldn't be airlifted, but neither should leaders. Give me a break, you know that it would be unbalancing to the game to get him to your capitol in 1 turn.
The AI is excellent compared to CtP. Try programming it yourself and see how hard it is.
|
|
|  |
 |
|
Loopy
|
|
How can it possibly be considered sloppy progamming if the flag's there? Settlers and workers, in addition to representing a gameplay unit, are 2 population points and 1 population point respectively. Being able to airlift in population into captured cities would unbalance the game in terms of pop rushing, culture flipping, and city production. Very clearly a game design issue and not "sloppy" programming.
Leaders are also a game play issue. They're given three movement and no defense for a reason -- so you have to walk the leader to the city where you want to use it. Before you use the leader to rush a project or build an army, there's the risk that it'll be destroyed. That risk helps tone down the strength of leaders.
Armies could either be game design or sloppy programming. You could argue game design in that airlifting in a defensive army pretty much guarantees the city won't be taken. It could also be sloppy programming in that the programmers were having a hard time keeping the units together (see early stack movement).
Just because it's not the way you would have made it or because you wish you could exploit something doesn't make it stupid and sloppy programming.
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|