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YuMMz
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That could be a definite problem, but let me tell you it seems to me that even middle ages those war chariots drive me nuts. I cannot believe how many times I lose a musketman defending a city to a war chariot. It truely boggles my mind and is the reason for my seething hatred of Egypt. But I do see your point, that will definitely hamper your early attack, and the way the computer expands your pre-war territory.
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ShredZ
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A sollution would be to build road thru the jungle, obviously a hassle but how many jungle squares are there?
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gentleriser
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Bytown
Jan 2002 time: 00:20
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A fun mod that makes War Chariots much more interesting: I changed them to have a carrying capacity of 1 (foot units only), and a higher build cost. Chariots were then units worth building clear up to the start of the middle ages. For balance (and reality), you could also reduce the HP by 1 (i.e. elite War Chariots would have 4 HP, not 5).
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