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Nuctemeronn is offline Nuctemeronn
Settler
Lima
Sep 2001
time: 05:20
Question  Old Post 20-06-2002 04:37
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Reputation: What's the point? Help yourself to an AD-FREE life

Is reputation really important to you? Does it plays a major role in your strategy?
I always break teatries, backstabbing, pillage, demand gold or techs, violate ROP, conduct espionage actions and win! (i found this the only way to win, at least in Emperor or Monarch). What's the point then?
What "black marks" affect the curse of the game? Bad reputation neither gives you negative points (like pollution in civ2), so...
Is this different in Deity? (plan my next game in deity, so i wonder if reputation become a big issue in this difficulty level).

Cya

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:20
  Old Post 20-06-2002 04:53
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If you want to get a diplo victory, you gotta stay on the good side of at least some civs.

W4r_Machine is offline W4r_Machine
Warlord
of Nothing! Canada, where the sun freezes
Jun 2002
time: 23:20
  Old Post 20-06-2002 04:54 Visit W4r_Machine's homepage!
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Yes, I put a high value on my rep. otherwise I couldn't make the deals I want with other CIV. I never make RoP deals and backstabing is beyond me. It takes the fun out of the game when you take 10 cities in the first turn of war due to RoP. I don't want the other CIV to do it to me so why do it to them, eventhough AI can be annoying at times.

my 2 cents.

Ignorance is offline Ignorance
Chieftain
Tampereen betonihelvetti
Dec 2001
time: 07:20
  Old Post 20-06-2002 05:02
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If you have good relations with other civs, you get better trade deals from them.
Friendly civs sell techs more cheaply etc.

And sometimes RoP with the right civ comes real handy.

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:20
  Old Post 20-06-2002 06:01
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Reputation is of little value. And ridiculasly hard to maintain.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:20
  Old Post 20-06-2002 06:19
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quote:
Originally posted by Sean
Reputation is of little value. And ridiculasly hard to maintain.


Exactly. The idiotic AI also blames you for MILLENNIA for stuff.

I have repeatedly been blamed by the AI for things I never did.

I have been told to get off my own resources because the idiotic Culture Border flipped over it! If I refuse I am a "warmonger" forever.

I have attacked arrogant settlers wandering through my terrirtory after being told TWICE to leave. So I'm a warmonger?! What a joke.

As far as I am concerned the whole Reputation thing is just another form of AI cheat trying to screw over the human.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:20
  Old Post 20-06-2002 06:24
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Yeah, be afraid of AI, be angry... 'Cause one day they'll rule us all.

W4r_Machine is offline W4r_Machine
Warlord
of Nothing! Canada, where the sun freezes
Jun 2002
time: 23:20
  Old Post 20-06-2002 06:59 Visit W4r_Machine's homepage!
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quote:
Originally posted by Coracle


Exactly. The idiotic AI also blames you for MILLENNIA for stuff.

I have repeatedly been blamed by the AI for things I never did.

I have been told to get off my own resources because the idiotic Culture Border flipped over it! If I refuse I am a "warmonger" forever.

I have attacked arrogant settlers wandering through my terrirtory after being told TWICE to leave. So I'm a warmonger?! What a joke.

As far as I am concerned the whole Reputation thing is just another form of AI cheat trying to screw over the human.


Granted, however, you're gonna have hard time beating the game. AI will be AI no matter how you slice it. Play it right and they'll help you destroy themselves. Why make it harder for yourself.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:20
  Old Post 20-06-2002 08:38
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reputation is vital to keeping a better economy, i believe. Reputation is almost as important as what you have in your borders.

Phil_de_geezer is offline Phil_de_geezer
Chieftain
England
May 2002
time: 05:20
  Old Post 20-06-2002 16:17
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quote:
I have repeatedly been blamed by the AI for things I never did


like what?

ShredZ is offline ShredZ
Chieftain

Mar 2001
time: 05:20
  Old Post 20-06-2002 22:36
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quote:
Friendly civs sell techs more cheaply etc.

I think someone did tests on this and found that the AI can be "furious" or "gracious" and the tech would still be sold for the same going rate...

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:20
  Old Post 20-06-2002 22:54
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Keeping a spotless reputation is easy, and it allows you to freely pick and choose your wars most of the time. And when one civ finally starts to lose it's patience with you, you can easily get every other civ to declare war on them.

War by proxy is fun. I typically only fight 2-4 active wars in a game. One in each age ancient to modern at the most, and all except modern are usually exactly 20 turns before I cancel my alliances, make peace, and sit back and watch all the other civs pound on the poor fool for the next 30-40 years. talk about laugh.

The modern age war is usually a game ender to knock the 2-3 largest remaining civs completely out of the game (not totally destory unless a conquest victory though) so I can leasurly (sp?) make a space win.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:20
  Old Post 21-06-2002 00:10
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A bad rep will prevent the AI from selling you stuff in exchange for gold per turn. It will only sell things for lump sums... which I don't think is a big deal. You will be unable to get RoP agreements out of them, and they are probably less likely to ally with you or sign an MPP.

If you are an aggressive, warmongering jerk (like me), there does seem to be a corresponding increase in AI aggression, whether against you or amongst themselves.

-Arrian

SomeOneElse is offline SomeOneElse
Chieftain
Somewhere, Someplace
Jun 2002
time: 00:20
  Old Post 21-06-2002 00:10
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Be a sneaky little manipulator, pit civs against each other, while keeping your reputation spotless. Maintain a high enough culture, and your the one doing the culture flips, and let some settlers slip through your territory, soon enough it will be a free city for you.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:20
  Old Post 21-06-2002 01:47
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quote:
If you have good relations with other civs, you get better trade deals from them.
Friendly civs sell techs more cheaply etc.


I thought testing had indicated this was not so, that in fact reputation does not affect trade deal prices.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:20
  Old Post 21-06-2002 02:19
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I did a very limited test -- used just one saved game, and found that AI attitude towards me had absolutely no affect on trade prices (i.e., deal offered at "Polite" was same deal offered at "Furious"). This was a very small test, and I never folllowed through with a more robust sample.

It is also important to remember however that attitude and reputation are two differnt (but related) things -- you can have a bad reputation (you broke an RoP) which will prevent or severely hinder your ability to trade RoPs or gold-per-turn deals, while at the same time the same AI civ will be "Polite" to you.

The inter-realtionship between attitude and reputation are frankly a bit of a mystery.

For a thread (now dead) I started on a similar vein, you can click here.

Catt

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 21-06-2002 04:37 Visit kring's homepage!
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I would like to see your rep mean more; as noted now, what's the point?

I read about how other players do all sorts of things that would result IRL consequences, yet the AI doesn't do much.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:20
  Old Post 21-06-2002 05:02
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quote:
I did a very limited test -- used just one saved game, and found that AI attitude towards me had absolutely no affect on trade prices


Ah, that was you Catt. Sorry, I couldn't remember who it was to credit. That was what I was talking about.

I agree that reputation doesn't matter much. In fact, my current major strategy takes heavy advantage of this. It is one of the things that helps make Civ3 so war monger.

SlowwHand is offline SlowwHand
King
of The Cooler
Sep 1999
time: 23:20
  Old Post 21-06-2002 06:05 Visit SlowwHand's homepage!
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Trade.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:20
  Old Post 21-06-2002 17:08 Visit Zachriel's homepage!
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Mt 16:26 Get a bigger avatar today!

For what is a man profited, if he shall gain the whole world, and lose his own soul? -- Jesus of Nazareth

Besides, it's too easy to win by military means only, and is often exploitive of the AI. I always try to win honorably. That way they may not tear down my statues when they discover the truth -- and the truth will be known.

Ten years, fifty days and three,
Clau-Clau-Clau shall given be
A gift that all desire but he.

To a fawning fellowship
He shall stammer, cluck and trip,
Dribbling always with his lip.

But when he's dumb and no more here,
Nineteen hundred years or near,
Clau-Clau-Claudius shall speak clear.

-- I, Claudius

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:20
  Old Post 21-06-2002 18:39
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Wow you're laying it down here Zachriel!

I don't know about all that honor talk though; I've read your very very cool website. You declare war and conquer civs with no justification! You simply have to do that to succede at Civ. Mostly because you MUST HAVE that land to win.

When I first started with Civ1 I played like myself, nice and honorable. The problem is that tends to lead to slightly boring games. With war mostly removed as an option (can only do it when AI chooses and declares) there isn't much to do except sit, wait, and build the space ship. I guess now we can also sit, wait, and do diplomatic and cultural. I still find all those victory conditions somewhat empty.

With Civ1 Sid made the choice to make Civ focused on the units. Those are the main things the player controls and interacts with. A result of that is that besides terraforming, all you have to work with is military stuff. I think this unit emphasis is one of the things helping to make Civ a pseudo war game, and thus reputation and diplomacy less important.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:20
  Old Post 21-06-2002 19:58 Visit Zachriel's homepage!
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quote:
Originally posted by nato
Wow you're laying it down here Zachriel!

I don't know about all that honor talk though; I've read your very very cool website. You declare war and conquer civs with no justification! You simply have to do that to succede at Civ. Mostly because you MUST HAVE that land to win.


It is not a dishonor to declare a war. It is only a dishonor to promise one thing and do another. Declare war before attacking.



(A good war now and again helps keep the soldiers in fighting trim. )

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 22-06-2002 10:24 Visit kring's homepage!
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Re: Mt 16:26 Put an end to popups!

quote:
Originally posted by Zachriel
For what is a man profited, if he shall gain the whole world, and lose his own soul? -- Jesus of Nazareth

Besides, it's too easy to win by military means only, and is often exploitive of the AI. I always try to win honorably. That way they may not tear down my statues when they discover the truth -- and the truth will be known.


Good points. I wish reputation meant more in the game. I honor my agreements with the other civs, because there is no honor in not doing so. Just because the AI doesn't honor its agreements doesn't make it right for me to treat it the same way.

I agree it is harder to win a nonmilitary victory which is how I try to win. And I do win military ones. It is just not a challenge. The AI military tactics and strategies (or lack thereof) are too predictable.

Christantine The Great is offline Christantine The Great
Prince
Massachusetts
Jun 2000
time: 00:20
  Old Post 22-06-2002 11:38
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I prefer to establish my border rights by viciously pounding my neighboring AI until I'm up to the natural border I choose (mountains, mostly). After that, I'm an angel, though.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Lightbulb  Old Post 22-06-2002 18:59 Visit panag's homepage!
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Re: Reputation: What's the point? Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Nuctemeronn
Is reputation really important to you? Does it plays a major role in your strategy?
I always break teatries, backstabbing, pillage, demand gold or techs, violate ROP, conduct espionage actions and win! (i found this the only way to win, at least in Emperor or Monarch). What's the point then?
What "black marks" affect the curse of the game? Bad reputation neither gives you negative points (like pollution in civ2), so...
Is this different in Deity? (plan my next game in deity, so i wonder if reputation become a big issue in this difficulty level).

Cya


hi ,

its definatly worth to look in to those options as you use them , ...

but n its possible to win a higher game , with other options to , ....

always try to keep good relations , ...
it can be usefull , and the AI seems to be reasonable with you sometimes , example , he comes in your territory several times , he leaves , but at one point you have enough of it , when you attack , after a peace deal , he seems to remember a bit as to why you did attack him , ....

its also helpfull to give certain nations a small amount of gold , ones ever so many turns , ....

as for reputation , making a civ in the editor , a civ with a big smile , can change to have the reputation of being "a warmonger" , .......

yes its important in deity , more then on other levels , ...

one thing the AI does not like , maybe its because he does not use it , is the breaking of a ROP , .....aldo a road to a win , yet its not fair , and the other civ's shall remember that to , ....

have a nice day

JoeDaddy715 is offline JoeDaddy715
Settler
Indiana
Jun 2002
time: 00:20
  Old Post 22-06-2002 19:25
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Bottom line, if you make a rop or MPP with one civ and break it, other civs won't trade stuff you need. They'll just flat out refuse. SO.... it's of value if you are a student of machevelli or jesus....
If you want to be a backstabbing, deceitful leader, you make them think you're cool and open them up just when they think you're they're soulmate. Wait till you're marching troops past rome for a fake invasion of persia. Keep that ROP up, maybe even trade rome a real "steal" in payments to be made over time (resources, gold per turn, MPP) for something of great value to you (like say a good tech or a lot of gold up front) and then suprise attack antuim, rome, and neapolis before your own units even know what happened. If it's done right, you can get him to send most of his units of to some other war, and sack several cities in one turn. How's that for backstabbing??
OR....
You can play the straight and narrow, if you do, people will sell you techs like feudalism and flight. My most recent game has 16 civs on a tiny map. I haven't researched any techs seriously, but I'm still up near the lead in tech, because people sell them to me at prices I can manage. Odds are, I'll royally screw one or two of my neighbors eventually, but the wait is part of the fun. It's not that I haven't made war, war is important on a map this crowded. I just have only warred with enemies of mine or my friends...
One thing that sucks though is that if you crush a civ that nobody else meets, they still hear rumors of the betrayal. Really, it's not that realistic, I mean, nobody would trade with America now if the real world ran by CIV3 rules. How many treaties did the US gov't break with the native americans? (i'm thinking all of them...)
My point here is that your rep is important regardless of what style of play you choose. Ignoring it is just like ignoring any game mechanic, sloppy play. Not that there's anything wrong with that, it's not supposed to be work, you know. I let my governors take care of managing moods, how's that for sloppy?

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 22-06-2002 19:27
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quote:
Originally posted by Ninot
reputation is vital to keeping a better economy, i believe. Reputation is almost as important as what you have in your borders.


Your correct there, if you got a good rep, you don't need much in your boarders cuz you can buy it cheaply!

In my games i always have a 'gracius' civ, they love me. And i just use that for fuel my war with a civ that hates me!

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 22-06-2002 20:17 Visit kring's homepage!
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#28 Report this post to a moderator
Got spare money?

I have seen the AI break several RoP's against me, and if I believe my advisor against other AI civs; other posters have made similar comments.

I had a RoP with Japan, a couple of turns after getting it, Japan sneak attacks. It wasn't too sneaky since I noticed their moving military units near my cities so I moved extra defenders into those cities. It was definitely the RoP rape situation.

I don't use that tactic since I prefer the old fashioned declare war, then invade. I have tried it and it's too easy to win that way.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:20
  Old Post 22-06-2002 21:38 Visit Zachriel's homepage!
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#29 Report this post to a moderator
Got spare money?

It is not "wrong" in gameplay to break treaties (short of exploits, of course). However, it is not necessary to break treaties in order to win the game. If you want to be ruthless, hey it's your game. Just don't say the game made you do it or whine when they won't trade with you.

I role play and expect that there are consequences to breaking treaties, even beyond what is represented in the game. On the other hand, there is much incentive to break treaties, too, which is historical and appropriate.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:20
  Old Post 23-06-2002 02:12
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The only treaty I actually break is a peace treaty (of course that is the most important one!). I never break trade deals, MPP, or ROPs - but I never make MMPs or ROPs to begin with.

I'd consider using ROP to position my troops for an attack an exploit, speaking for myself. The AI goes down fine with normal on-the-border attacks.

I would have a hard time playing if I could never break a peace treaty. It would also be very hard to get the land you need.

I think its odd to consider it ok to break a peace treaty, but not ok to break MPP, ROP, or trade deals. Certainly peace is the most fundamental, important one.

With my conquer the world strat, I break peace treaties all the time. I also break them right after getting a defeated civ's techs, to finish him off. Thats very dishonorable. But I was surprised to find it doesn't matter to the other AIs. I still could make trade deals, and I was still able to maintain peace with them all (until their turn came up!).

Maybe I'll drop my conquest strat and go back to "role playing" like I used to in Civ1. It would certainly be more challenging to win without going to war to get land when needed.

 
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