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Nuctemeronn
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Is reputation really important to you? Does it plays a major role in your strategy?
I always break teatries, backstabbing, pillage, demand gold or techs, violate ROP, conduct espionage actions and win! (i found this the only way to win, at least in Emperor or Monarch). What's the point then?
What "black marks" affect the curse of the game? Bad reputation neither gives you negative points (like pollution in civ2), so...
Is this different in Deity? (plan my next game in deity, so i wonder if reputation become a big issue in this difficulty level).
Cya
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:20
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Reputation is of little value. And ridiculasly hard to maintain.
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ShredZ
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quote: Friendly civs sell techs more cheaply etc. |
I think someone did tests on this and found that the AI can be "furious" or "gracious" and the tech would still be sold for the same going rate...
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Zachriel
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U.S.A.
Dec 2001 time: 00:20
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For what is a man profited, if he shall gain the whole world, and lose his own soul? -- Jesus of Nazareth
Besides, it's too easy to win by military means only, and is often exploitive of the AI. I always try to win honorably. That way they may not tear down my statues when they discover the truth -- and the truth will be known.
Ten years, fifty days and three,
Clau-Clau-Clau shall given be
A gift that all desire but he.
To a fawning fellowship
He shall stammer, cluck and trip,
Dribbling always with his lip.
But when he's dumb and no more here,
Nineteen hundred years or near,
Clau-Clau-Claudius shall speak clear.
-- I, Claudius
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by Nuctemeronn
Is reputation really important to you? Does it plays a major role in your strategy?
I always break teatries, backstabbing, pillage, demand gold or techs, violate ROP, conduct espionage actions and win! (i found this the only way to win, at least in Emperor or Monarch). What's the point then?
What "black marks" affect the curse of the game? Bad reputation neither gives you negative points (like pollution in civ2), so...
Is this different in Deity? (plan my next game in deity, so i wonder if reputation become a big issue in this difficulty level).
Cya |
hi ,
its definatly worth to look in to those options as you use them , ...
but n its possible to win a higher game , with other options to , ....
always try to keep good relations , ...
it can be usefull , and the AI seems to be reasonable with you sometimes , example , he comes in your territory several times , he leaves , but at one point you have enough of it , when you attack , after a peace deal , he seems to remember a bit as to why you did attack him , ....
its also helpfull to give certain nations a small amount of gold , ones ever so many turns , ....
as for reputation , making a civ in the editor , a civ with a big smile , can change to have the reputation of being "a warmonger" , .......
yes its important in deity , more then on other levels , ...
one thing the AI does not like , maybe its because he does not use it , is the breaking of a ROP , .....aldo a road to a win , yet its not fair , and the other civ's shall remember that to , ....
have a nice day
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JoeDaddy715
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Indiana
Jun 2002 time: 00:20
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Bottom line, if you make a rop or MPP with one civ and break it, other civs won't trade stuff you need. They'll just flat out refuse. SO.... it's of value if you are a student of machevelli or jesus....
If you want to be a backstabbing, deceitful leader, you make them think you're cool and open them up just when they think you're they're soulmate. Wait till you're marching troops past rome for a fake invasion of persia. Keep that ROP up, maybe even trade rome a real "steal" in payments to be made over time (resources, gold per turn, MPP) for something of great value to you (like say a good tech or a lot of gold up front) and then suprise attack antuim, rome, and neapolis before your own units even know what happened. If it's done right, you can get him to send most of his units of to some other war, and sack several cities in one turn. How's that for backstabbing??
OR....
You can play the straight and narrow, if you do, people will sell you techs like feudalism and flight. My most recent game has 16 civs on a tiny map. I haven't researched any techs seriously, but I'm still up near the lead in tech, because people sell them to me at prices I can manage. Odds are, I'll royally screw one or two of my neighbors eventually, but the wait is part of the fun. It's not that I haven't made war, war is important on a map this crowded. I just have only warred with enemies of mine or my friends...
One thing that sucks though is that if you crush a civ that nobody else meets, they still hear rumors of the betrayal. Really, it's not that realistic, I mean, nobody would trade with America now if the real world ran by CIV3 rules. How many treaties did the US gov't break with the native americans? (i'm thinking all of them...)
My point here is that your rep is important regardless of what style of play you choose. Ignoring it is just like ignoring any game mechanic, sloppy play. Not that there's anything wrong with that, it's not supposed to be work, you know. I let my governors take care of managing moods, how's that for sloppy?
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nato
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West Unite
Aug 2001 time: 00:20
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The only treaty I actually break is a peace treaty (of course that is the most important one!). I never break trade deals, MPP, or ROPs - but I never make MMPs or ROPs to begin with.
I'd consider using ROP to position my troops for an attack an exploit, speaking for myself. The AI goes down fine with normal on-the-border attacks.
I would have a hard time playing if I could never break a peace treaty. It would also be very hard to get the land you need.
I think its odd to consider it ok to break a peace treaty, but not ok to break MPP, ROP, or trade deals. Certainly peace is the most fundamental, important one.
With my conquer the world strat, I break peace treaties all the time. I also break them right after getting a defeated civ's techs, to finish him off. Thats very dishonorable. But I was surprised to find it doesn't matter to the other AIs. I still could make trade deals, and I was still able to maintain peace with them all (until their turn came up!).
Maybe I'll drop my conquest strat and go back to "role playing" like I used to in Civ1. It would certainly be more challenging to win without going to war to get land when needed.
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