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I-iZ-1337
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Capit0lz izolation suxxorz az a stratz, j00 sh00d j00ze j00r tr00pz t00 capt00r theirz cit33z not wazte themz pillaginz roadz.
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isometsa
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It works for me all the time. It gives you an advantage in diplomatic appeals, especially when isolating capital and resources.
It is however only one means of "irritating" your opponent. It wil not be "the way" to beat your opponent.
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sugar daddy
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Since we are talking about disrupting other nations foreign trade, does it constitute a breach of trade agreements between nations if an agreement is broken by you pillaging all roads into a capitol??
If so, this tactic could also be beneficial in the quest for a diplomatic victory as reputations are dragged through the dirt as you put an early end to your enemies trade agreements...
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:20
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quote: Originally posted by Pythagoras
Will the AI move its capitol? |
I've never seen the AI move its capitol, other than the auto move after the capitol is taken/razed.
I don't think the AI can say to itself, "I need to move so I can reestablish road connections for foreign trade", or "my civ will be more efficient if I locate my capitol here".
Which brings to mind... has anyone noticed where the AI builds its forbidden palace? When the computer suggests build items to me, it seems to suggest the FP whenever it comes available - in the first city possible. Likewise, the AI probably builds its FP right next to the capitol or in some wasteland city on the fringe of its civ.
Last edited by Carver on 21-06-2002 at 19:54
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sugar daddy
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quote: Originally posted by Carver
the AI probably builds its FP right next to the capitol
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not bad move by the AI, IF he had moved his palace afterwards, like I do. The FP cant be moved as your empire expands but the P can..
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