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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Utrecht:
Please see above 
But for argument's sake (although this is not the purpose of this thread) okay...
quote:
1) Game Balance is off. This surrounds the fact that the most cost effective unit is the Pikeman. (Fascists are an exception but require a special government) |
--1. This can be corrected easily.
quote:
2) AI does not adhere to its own pacts. I.e. non-piracy, no tresspass |
--2. This is true, but this is being corrected right now.
quote:
3) Diplomacy is BAAAAAAD. |
--3. Yes it is. This is also being corrected right now.
quote:
4) The timing of the ages are off. |
--4. This can be easily corrected.
quote:
5) The game was released about 4 months early. (This is not to say SMAC was perfect because it is on patch 4) |
--5. Probably, I'm not sure. But what game in this day and age comes out the exact day it was originally intended, working perfectly?
But what is your point here?
--6. Well, you got me there. I'd love to see them and wish I knew how to incorporate them into citys' surrounding limits, maybe making them faintly the same color as the civ, but I'm not sure that can be down (at least, I don't know). So, one for you 
As for your other, following comments, I'll leave it to someone else to comment on them, because I've said enough for now.
Thanks for your vote, though. 
BM:

The 'lawyer' thing--true enough 
[This message has been edited by Nordicus (edited October 29, 1999).]
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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Nordicus>
Ahhhh... so you want to know which game with the word "Civilization" in its name is the best. Ok to be honest there are really not that many competitors out there is there?
Here's some that I can think of> Civ1, Civ2, CTP, TOT, freeciv, Galatic Civ?
I don't know about the last two but out of Civ1, Civ2, CTP, TOT I think civ1 is out of the race since it's too old (although some might disagree) I also havent played TOT so I guess I'll cast my vote based on what I know. CTP and civ2
Hmmmm... I'm reluctant to call CTP as the best civ game yet because in doing so it would say that CTP beats civ2 hands down. Same reason as to why I can't simply say civ2 is better. To put it simply civ2 has things that CTP is currently lacking and CTP has things that civ2 is lacking.
There are the things in civ2's gameplay that CTP has improved on. Building queue, empire level support, powerworks, stacking are all great ideas that CTP introduced. But at the cost of a better diplomacy, speed of the turns, general atmospheric touches (Believe it or not but even the sound of a simple cheer when you create a city improvement in civ2 makes me want to go on when I'm about to fall asleep).
Ok I think I'm still going off topic but i hope you see my position when I said that neither CTP nor civ2 can topple each other at this point in time. But hey show me a much improved diplomacy model, a border or two and maybe increased speed in CTP and I'll say that CTP easily tramps over civ2 anyday.
Best TBS game? CTP? No. Simple as that.
As for saying that SMAC does not belong in the civ category... errr you might like to play SMAC and tell me which has more in common with civ2... CTP or SMAC. Also I think SMAC has every right to be called a civ-style game... it is a story about mankind's civilization settling on a far distant planet to escape the ravages of Earth. The only reason why it doesn't have the name civilization is probably because Firaxis does not own the rights to the Civ name... microprose does which they lent to Activision ,who decided to create a totally different game based on a similar concept.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Monkey:
Okay. I can respect your opinion.
I agree that there's many qualities in Civ2 that I'd love to see in CTP (like its diplomacy, some aspects of its interface, yadda-yadda, there's a number of them), but Civ2 is (although a great game) a rock. It can't be changed or improved upon. CTP can be, is, and will be improved upon. Aside from whoever owns this game taking its sweet friggin time coming out with patches, I've seen much more improvement on this game from people who enjoy it and who took a bit of extra time to make it better for others.
This point alone, the ability to customize it, is why I think it blows Civ2 away. When I first bought CTP, I thought, "Ah, cool graphics, but Civ2 was better." And then I found out everything that can be done to change it and quickly changed my mind. But that's my opinion. The object of this thread is not to convert people to my viewpoint, so I won't try. I just thought a rational, constructive thread about CTP was in order, considering how many there are trying to either bash it or insult those who like playing it. As well, a simple poll to see what people think.
As for SMAC, I dunno. Never played it, never wanted to--I'm into more realistic games, and I took a look at its graphics and wasn't impressed. Again, that's me; a lot of people say they like it better. Okay--so that's why opinions are called opinions and not facts.
I'd like someone to describe points about why they think SMAC is better, list some qualities...can it be customized? Can the graphics be improved? Things like this.
I'm not into game manufacturing politics, so I don't know and will have to take your word on that. But maybe list a few points describing why SMAC should be included in the Civ question here. Perhaps I was wrong.
Anyway, I do see your point, and I'm glad you have an open, reasoning mind on this subject. If you have further suggestions for improvements, maybe visit some of the Creation threads and take a moment to put some down. There are a number of people, like myself, who are realizing the potential of this game and are trying to bring it out, and new comments and suggestions are welcome.
But that's enough for now. 
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WesW
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Florence, Al., USA
Jan 1970 time: 23:12
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I played SMAC for about a month or two, and got tired of it because it was so much like civ II.
The social engineering model was very good. It really made you think. This was about the only major improvement though, imo.
The diplomacy had more options, sure, but the attitude and actions of the AI was essentially unchanged from civ II.
The 3d terrain loses its novelty after a while, and the unit design shop gets to be a pain after a while.
The design shop and the faction advantages are from MOO2, btw, which I played for over a year, so maybe that is why they grew stale for me.
Utrecht's gripes are all valid, but most all of them have been corrected my the mod-makers here.
About borders: the first patch added borders to the game. We all know about getting messages asking us if we want to lower our reputation or not. The AI just frequently decides that it doesn't care about its rep. Also, have you noticed that when you conquer a city, some of the terrain stats don't show up under the workers? This is because they are working on the other side of the new border. You can also see the outline if you look closely at that screen. Hopefully they will make the outline available on the main map in a future patch like it is for SMAC.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Wes:
Geez, it didn't even see your post! I'm constantly missing your post. Need glasses 
Sure sounds live Civ2.
No, Wes, not the borders when you go into the city production screen; borders as in a civ's borders, like political borders in the real world. I think this would great, stopping that Wandering AI Syndrone, adding more realism--you cross the border: act of war. Period. End of discussion. (Except for special units, of course.) I would love to see that, wouldn't you?
I hear what you're saying, though, about the workers switching or caught on the enemy civ's land.
Seems to me that Civ2's AI wasn't all that special, esp. regarding trespassing; their units did it all the time too, except you couldn't expel any of them and the enemy unit ruined the tile it was parked on. (Oh boy I starved many an AI city surrounding it with thirty divisions of tanks and then building fortresses in every city square radius...not attacking, just waiting for the numbers to drop, once in a while see some pathetic unit try to futilely smash its way out of the city--usually I'd do that to the very last city, esp. if that civ made it tough for me. I'd wait until the population hit 1, then I'd knock it off with some old, clunkety knight or musketeer. Ah...that was fun. I haven't tried that yet with CTP.
Geez, I gotta give that a try!)
Later.
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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WesW
Hmmmm from your post it sounds like you like CTP because it was a whole new different game... I'm beginning to think that there are two kinds of civers who played civ2 before moving on to CTP.
1) The crowd that liked civ2 and doen't want any significant changes. I've seen posts where people go on and on about the interface of CTP and how they weren't willing to give it a good go because the interface was horrible in their opinion and how they shouldn't have to play more than a couple of hours to get used to the interface yadi yadi ya.... if this is the majority of civers then i worry about the outcome of civ3.
2) The crowd that liked civ2 but believed civ2 was too limiting in some ways or executed some things wrongly. I can see how this would cause the "CTP is better than SMAC" threads since SMAC is almost like civ2 in every way.... and you don't really want to be playing a game with the same limitations of civ2.
Nordicus>
quote:
but Civ2 is (although a great game) a rock. It can't be changed or improved upon. CTP can be, is, and will be improved upon.
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I absolutely agree with every single word that you said here... now you know how i feel in the thread "Does anyone here feel the same way as I do?" It's great that modmakers are fixing up CTP but I'm concern about what new players who don't have access to the internet are getting right out of the box... Activision is and will always be responsible for fixing up certain things.
Hexagonian>
I understand what you mean when you said that you needed a PHD in order to understand the tech. But my advice is... don't worry too much about it or the realism of it... part of the fun in sci fi is the imagination no matter how unrealistic it is. With each tech advancement or city improvement there is always a person talking... I usually listen closely to try and pick out the hidden message/moral. If you have seen any of the great sci fi movies or read any of the great scifi books you will notice that there is always a lesson to be learnt about humanity's progress.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Monkey:
I see your point: CTP right out of the box, without any patches or additions, probably doesn't pull too far ahead (or at all) of Civ2. It is too bad that Activision seemed to have purposely made it customizable so that it wouldn't spend as much time and money on it (I think most things are conspiracies, so take that or leave it ), and it's too bad that people who don't have internet access can't take advantage of sites like this one and the stuff available through it (even though there are a godzillion free internet servers out there, if you don't mind giving up a few minor rights, and a new one seems to pop up somewhere every minute), but this seems to be the way it is. And it's not getting any better.
I can't think of any game I played where I didn't have to go to its web site (conspiracy!) at some point of another--take Aliens vs Predator: excellent game, fantastic, and if your system can deal with it and you have the card that can accelerate the graphics half-assedly, I'd say it's best game I've ever played, as far as action or 'role-playing' action/adventure or FPS titles go (what other game let's you become an alien, or colonial marine or Predator, in a FPS type scenario and hunt people--and eat them ?), but even with its patch, I can't say it's worth the price I paid, considering all the hassles, its greedy system requirements (RAM etc.), as well as freeing up system resources (oh don't me started--80% minimum, but I can go down to 59% with CTP and be fine), its swollen data on my hard drive (200 MB?!: ya right--took up 700 MB) and so on, plus the fact that I have to reinstall joystick software continually. I would recommend it to people only if they have a PIII 450 mhz (or an AMD equivalent), a Voodoo3 card or Diamond Viper 770 (or equal or better) with 32 bit functioning and at least 16MB, SoundBlaster Live (equal or better, or EAX support), 128 MB of RAM (and at least 80% free system resources), 17 inch .27mm dpi rez, a 16x (minimum) CD ROM drive, and a MS SideWinder Precision Pro (or Logitech Wingman) Joystick. If you have all that, go get it. Otherwise, don't bother, it won't be worth the money. I've been to its site more times than I'd like to admit, and tech support is pathetic, compared to CTP (and that's an apples/oranges comparison). I got bored with AvP and its hassles, and moved on to playing CTP, though I probably enjoy making stuff for it as much as playing it.
But CTP doesn't need any of that stuff (maybe the RAM, I think I think...). My point isn't comparing TBS and FPS or action/adventure games, that's silly, but it's that in 1999 you're very hard-pressed to get a new game that you can slip in and expect rays of heavenly sunshine.
If there is such a game, I'd like to hear about it.
I have more examples and I'm sure others have tons of examples of games and their intrinsic complications. As far as CTP goes, it's a snap (unless I screw up while messing around with files, then it's hell). I really wish computer games were like console games: ya stick it in, it works, it's good, you play. Nothing's that simple anymore, that's my point.
I think that you like this game but are (like many others, and I have to include myself in there, like you stated) getting sick of waiting for Activision or whoever to get its crap together. Maybe your beef is more with the company, at least that's the sense I'm getting. I may be wrong.
It seems that I might have been too quick to exclude SMAC from the Civ series, it sures sounds like Civ2, but that might be a good headline for a different thread:
"Is SMAC part of the CIV line?--why or why not?"
Anyway, I agree that it is Activision's responsiblity. I won't argue there.
And honestly, if there's a better game out that does as much (combining nation building with world conquering, et cetera), has the options, and the customization abilities, heck, I'll play the demo to check it out. But I've looked and there just isn't. So, while waiting for *place-company-name-here* to get the 1.3 patch out, or for CivIII to show itself, what can ya do? Hopefully, as more people realize this game's potential, they'll support it, which should justify Activision/Firaxis to do more (hey, well, a guy can always hope for such things). Maybe CTP is the lab rat before CivIII comes out, I don't know. Like I said, I hate getting into that sorta economical-political stuff.
Later 
connorkimbro:
Oh well. That's too bad. Hey, maybe you might want to give it another chance when all these new mods come out, or better yet the 1.3 patch (whenever that is)?
So, you're a SMACer, too, huh? Is it a lot like Civ2? Should it be included in the Civ series?
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WesW
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Florence, Al., USA
Jan 1970 time: 23:12
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To Nordicus: I would also like the violation of no tresspassing agreements to be just short of a declaration of war. If a civ refuses to leave when told, I would like to be able to attack them without lowering my rep. If you could do this, it would be a major improvement.
To Monkey: I stated in an earlier thread that at one point I had CTP boxed up and put in my closet, but I came here and found CD's mod. It greatly helped, and once I realized how extensively CTP could be modified, I realized we had an opportunity we had never had before: To build a strategy game almost from the ground up. Imo, the work that has been done *since* CD's mod has improved the game by leaps and bounds.
About SMAC: Look inside the AI cities- you'll see the same ineptitude that is in civ II. There is no co-ordination between the settlers and the cities, the improvements they build are stupid choices, a lot of their force disposition is the same way. If you could look at the source code for SMAC, I bet at least 90% at the AI routines are copied from civ ii. It's sad, because the effort put into the storyline, improvements, Planet and all that is very, very impressive. But you strip away the few added features, and it's just civ ii with new graphics, and the things from MOO2 I mentioned earlier. CTP out of the box wasn't any better, but it is now with the work the people here have done on it, and it just keeps getting better.
CTP's interface takes time to get used to, and could probably be improved, but a smooth interface don't mean beans if the AI is so incompetent it's insulting, and that's what civ II's became after I knew enough to evaluate it throughly.
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Yeah, can you believe it. I got wiped out on chieftain. -Don Blevens (aka Scorpion59)
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WesW
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Florence, Al., USA
Jan 1970 time: 23:12
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Monkey, the text files aren't too hard. You just have to learn how they interact with each other- lines in one file are read by other files. It's much more complicated than civ II. Once you learn it, though, you realize that you can do much, much more with it than you could with civ II.
Strings can be frustrating- just ask Nordicus.
The slics confuse me- I'll leave them to TP.
I don't know much about the graphics, except that they are very time consuming if you want to do all the different types.
Probably the aips and flis are the most confusing, though. I think that's why nobody had done much with them except for CD. When I realized how important and neglected they were, I throughly studied CD's comments and picked up enough to start my own experiments. I have received a lot of help from people here, too. I think Nordicus went through the same thing when he came here- saw a defeciency that no one had adequately addressed, and set about improving it. In his case it was the diplomacy aspect. Actually, I think that is probably what all of us have done, from CD, to TP, Harlan, Slax, etc.
If you notice, most of the efforts going on now are collaborations. That's because the game is so big and complicated. If you want to put something nice together, one guy just can't hardly do it alone- there are too many disparate areas that you have to be good at.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Monkey:
Your copy of AvP works that well!!?? Nah, c'mon, you're yanking my leg here....Well, a buddy of mine has it on his PII 300 mhz and had a helluva time getting decent frame-rates out of it, not to mention the graphics (*shiver*). I've played it on his and it just blows compared to on my system--I'd rather be flogged stupid, shot, and burned before going through that again. But if I recall he had only 64 MB RAM, no EAX w/4 spkrs(that adds so much to the gameplay, being able to hear behind you), and I don't know what AGP he had, and he had had a mouse. What resolution do you play at? Have you played as the Alien and does its increased speed slow the game down at all?
That's really weird--about CTP too. I believe you, I just think that's odd. I think the RAM is the biggest thing with CTP. 4MB??? Gawd, that's amazing! Your system isn't overclocked at all, is it?
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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Believe it or not Nordicus, the key to FPS games is not necesarily the amount of RAM in your video card, it's the amount of RAM that you have on your system. It's the virtual swapping to the hard disk that the system has to do when it runs out of memory. Check out the flashing light in front of your hard disk and if it has to access it regularly you know that the system is doing a lot of virtual swaps.
I play it at 640-480 resolution I think, because I only have a 15 inch monitor, my four meg 3D accelerator will only tolerate a good frame rate(even as the alien) at that resolution because once you go up to higher resolutions the amount of memory you have in your video card becomes important. At higher resolutions the textures need to be swapped out of the memory more often so you will start to get choppy frame rates. I also wont play multiplayer with AVP because I get really bad frame rates and I dont think it's my system... I've heard the multiplayer code for AVP aint that hot.
RAM is the biggest thing with CTP, but not video card memory. If you were here a few months ago, you would have read some threads which discusses the importance of RAM to CTP. I'd say you need about 96MB and over to enjoy CTP to its fullest. Again its the virtual swaps that the hard disk has to do that slows down a game.
Its really amazing how some people think that wacking on the latest 3d accelrator card or buying the latest CPU will increase their system speed. It will to some extent but remember this: Your system will only run as fast as the slowest component can handle. If you got a slow hard drive then all your components are always waiting for it. That's why increasing RAM is always the first upgrade choice you should consider (well before the ridiculous RAM shortage anyway) because having more RAM means your system dont have to access hard disk as much.
Utrecht>
Yeah i was there when Activision mentioned the pilot falling asleep theory... LOL! I dont recall if they ever did make realistic examples of the phalanx Vs Tanks problems. However I get the feeling that people who reported the phalanx vs tank problem are the ones who are rushing into battle with only one or 2 tanks... and then they try to take some mountaintop city with citywalls in them.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Utrecht:
Hey, I agree with that point too (about the morality and necessity of customization), but my point was, like I was saying to Monkey, that's just the way it is. And since the game can only get better, let's give a bit of support--like this thread...say a few things you like about it or visit the Creation threads and/or the "Suggestions to the Team" one and drop some suggestions, either for mods or for the 1.3 patch. Some people would rather just complain--I think that's what Horse's thread is all about.
No, I wasn't around here when it first came out, and it sounds (what those reps were saying) like a bunch of bulls**t, albeit somewhat funny. I've heard about this "Phalanx vs Tanks" bit (although never experienced it because I just couldn't play with ratios that absurd). That's hilarious, though. I dug this out of the other thread because I just cracked up reading it--here it is again, by
The Carpeted Man
quote:
"Bring out your spears men!"
"But sir aren't those tanks much stronger than us?"
"We've got to defend our territory from
those metallic machines!!!!
Come on now with our advanced spear making process we can penetrate even the most strongest armor!"
"But but"
"No but's here, I SAID LIFT UP YOUR SPEARS AND DEFEND!, I've done it many times before,
its easy once you get the hang of it" |
LOL!
Oh, I don't care if that doesn't belong in this thread, it's just too funny. Gets me every time.
Hey, I'm not defending Activision or Firaxis or Coagulation LTD or whoever owns this game.
I don't work for them and couldn't care about any of that. But I agree that it shouldn't be up to us to make it better.
But it's up to you where you spend your money.
I'm just trying to conduct a simple questionaire here and perhaps find some people who can say something they like about the game, since (in my humble opinion) there's been quite enough trashing it, whining, and grumbling. Yes, this is not right and that could be better, we know all that, and if it's up to us or not, we're trying to fix some of those things.
So, once again, for anyone new to this thread thinking it's a debate about morality, or Activision/Firaxis politics, or anything else but:
CTP:
quote:
1. Best Civ game?
2. Best TBS?
3. If you don't have an opinion about either or don't think it's in 1 or 2, what's something you like about CTP?
(And I'll add one--thanks Monkey.)
4. Do you think SMAC is part of the Civ series?--why or why not? |

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"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"Stimpy...YOU...EEEEDDDDDEEEEEIIIOOTTT!!!"--Ren.
"Verrosten est X-beine das Fahrbar Bliken Obszon
Abgabepflichtighoffenburger!?!?!?!"
"Like Wes said...."
[This message has been edited by Nordicus (edited October 31, 1999).]
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Slax
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London, Ontario, Canada
Jan 1970 time: 00:12
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I'd like to argue that not only is CTP a good game now, it was a good game out of the box. The patches were welcomed, but I had only two crashes over multiple games, and only lost at most a couple of moves, since I save often. I get about the same stability from all software, including heavily tried and tested office software, etc.
I will confess I had no disire to play multiplayer or do extensive scenerio work, so problems in these areas were neglected.
In my opinion I got my money's worth way before trying out CD's mod, and then later the Apolyton Pack Mod. I consider these mods to be great enhancements, but not requirements. I think if you got to the point where you really felt you required CD's changes, you have played the game at least twice all the way through, probably 2 weeks or more of time and have discovered some imbalance. On a cost per hour of play basis, do you get more for your money from other games?
I have never lost a tank, fighter, or bomber to a phalanx.
Sorry for the rambling statements, i just wanted to share my disagreement with those who say CTP was so horrible out-of-the box.
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freakske
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Belgium
Aug 1999 time: 05:12
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it sucks because of the bugs,when you release a game there shouldn't be any bugs in it ,I think.whenever I build wonder it crashes ,...so I can't even play the game,the only units I've seen in the game are the phalanx and the warroir and that's about it. thge game's just a total waste of money.
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To Nordicus:
About Galaxy .....
It had NO graphics, No sound, No nothing. You entered your turns as a series of formatted text commands and received the turn results as a series of spreadsheets. Maps were created by printing out text characters with the proper row and column spacing. The best maps where when you downloaded the coordinates to a spread sheet program and graphed them yourself.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Slax:
Hey, good points there. Got me thinking: I played CTP for a while before finding this site, and now that I think of it, I can't say that I was really unimpressed; I still liked it, maybe not as much as Civ2, but I like it. Only one crash I can recall.
But when I installed CD's mod and a few others, what a difference. So I would tend to agree that it's not required (i.e. necessary), but I wouldn't want to go back to just-outta-the-box play...maybe I'm spoiled 
Cost-per-hour-of-play...? I'd say I've already gotten my money's worth out of CTP. As for other games I own...hmmm...I don't think I can truely say that (except for Civ2 (which was $75), NHL 99(which was $69), and Tomb Raider II($20, pawn shop) on the Playstation--I've gotten my $ of those and more). But PC games...AvP($70), not yet. Mech 3($59)...almost: it wasn't that expensive. The other ones, no. But I'd probably have to look at how much I've played all of them compared to CTP.
Interesting way to look at it.
N.
[This message has been edited by Nordicus (edited November 01, 1999).]
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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freakske:
quote:
when you release a game there shouldn't be any bugs in it ,I think.whenever I build wonder it crashes ,...so I can't even play the game,the only units I've seen in the game are the phalanx and the warroir and that's about it. thge game's just a total waste of money. |
Holy crap. You got a crash whenever you build a wonder? That's not right--sounds like you have some file problems there.
As for releasing the game without bugs, hey, I totally agree with you. But like I was saying before, that's just how it is these days--with almost any new game released. In an ideal world, sure, but ours is not ideal perhaps.
But you really might want to write down exactly what's wrong--what errors you get, what they say, what happens when you do what???--because that's just ridiculous and shouldn't be happening. If my game was doing that, I'd break in it half (well, I'd ask for some advice first ). Geez, I don't blame ya for not liking it.
N.
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To Nordicus:
I was introduced to Galaxy at least 6 years ago by some friends at the Jet Propulsion Lab in Pasadena, CA (the folks who send all those robot probes into outer space). I think the game is probably at least 10 years old.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Bongo:
Yeah, that's sorta what I was thinking, but some people would rather just complain than try to solve their problems (this may be the case here). I may be wrong, though....
Driver problem, huh? For your video card?
So, you didn't like SMAC either, huh? A lot of people have said that it's a lot like Civ2. I never touched the demo, just looked at the box in the store--seemed to have pretty much Civ2-type graphics, I thought. What's some of the other similarites?
And thanks for the vote 
------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"Stimpy...YOU...EEEEDDDDDEEEEEIIIOOTTT!!!"--Ren.
"Ich Wollen Antreffen Das Heilmittel!!!"
"I SHALL FIND THE CURE!!!"--Nordicus, about WAIS (Wandering AI Syndrome).
"Like Wes said...."
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