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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Okay, fellow Civers.
We've heard the complaints, know about the bugs, the *ahem* reasoning about how it's the 'worst' game of all-time, but this is question here: Is it the best Civilization, or Turn-Based-Strategy, game ever?
I'll vote first.
1. Best Civ game? Yes.
Despite it's faults, its bugs, and the Civ2 stuff they left out of it, I think that the logical view is that, without having tried TOT or SMAC, it kicks butt! Pound for pound, I think it's better than Civ and Civ2.
2. Best TBS? I don't know.
I haven't played every TBS out there, so I'll decline from giving an opinion on that side.
And...
3. If you don't have an opinion about either or don't think it's in 1 or 2, what's something you like about CTP?
...I like lots of things, which I'll include later, but for now...
What do you think?
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"Verrosten est X-beine das Fahrbar Bliken Obszon
Abgabepflichtighoffenburger!?!?!?!"
"Like Wes said...."
[This message has been edited by Nordicus (edited October 28, 1999).]
[This message has been edited by Nordicus (edited October 28, 1999).]
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I think CTP is the best Civ game out. I have tried Civ1 and Civ2.
Is it the best TBS game out? I like TBS games for the strategy and don't really care about the graphics or sound. The most important thing to me is the strategic challenge. There is a PBEM/TBS called Galaxy. It had the greatest strategic challenge because you were only playing agains other humans. Thus, it is my favorite. The CTP AI is not that great and multiplayer games are hard to arrange (because the game starts slowly PBEM games seem soooo SLOW at the beginning). However, the flexiblity of CTP allows us to tinker with the AI, and it gives us the hope of competing against a much better AI.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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pchang65:
Hmmm. Sounds like scenarios might be better for multiplayer PBEM games--ones at the start of which you don't have to wait to develop tech and a whole bunch of cities? I dunno, I haven't tried the multiplayer side of CTP yet.
Yeah, I hear what you're saying about the AI, (and diplomacy) but we're working on that, and that's another thing about CTP: you can change it, even an idiot like me.
Never heard of Galaxy--what's it about?
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"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"It never stops, never rests, and I can see its hideous face: it looks like Jesus, looks like Lucifer, looks like me...looks like I won't be seeing you tonight..."--Thomas Knight.
"Verrosten est X-beine das Fahrbar Bliken Obszon
Abgabepflichtighoffenburger!?!?!?!"
"Like Wes said...."
[This message has been edited by Nordicus (edited October 28, 1999).]
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Okay, since this a pro-CTP thread, I'm going to include some from Wes's older thread: "List the small gameplay improvements"
and his intro:
I have noticed that CTP has eliminated a number of annoyances that occurred in the Sid games. Let's list the ones you have noticed. I will list a couple to start.
1) You get a warning that a city may riot the next turn, which gives you a chance to take pre-emptive action. In the other games, you had to manually check out each city to prevent this.
2) Sleeping units in ports stay that way when a ship comes in. This eliminates a lot of hassels when moving invasion forces.
Excellent, reasonable, well-explained points, Wes.
------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"It never stops, never rests, and I can see its hideous face: it looks like Jesus, looks like Lucifer, looks like me...looks like I won't be seeing you tonight..."--Thomas Knight.
"Verrosten est X-beine das Fahrbar Bliken Obszon
Abgabepflichtighoffenburger!?!?!?!"
"Like Wes said...."
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Wes(has some more: )
quote:
I quess I'll list a couple more. The airport. I remember thinking when playing civ II that the airport's function was largely a waste, and that it should also increase revenue or something, and that is exactly what Activision did in CTP. The stacked combat feature makes more realistic battles. In civ II, your artillery was used to battle defending infantry. With CTP, the artillery correctly is used to soften up the defenders, while other types storm the walls. Also, the AI now attacks in the proper unit sequence due to the stacking feature.
This thread was intended to be a place where we could share the good features of CTP, since so many threads concentrate on the gripes we have with it. |
[This message has been edited by Nordicus (edited October 28, 1999).]
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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And Lev
quote:
It took getting Test of Time to bring to my attention how many things CtP got right. Bombarding, stacking, pathing, graphics(!!!), trade. The government model is much better than CivII, especially since it's expandable and configurable, though I do like SMACs "social engineering" matrix even more.
One thing I =really= appreciate: the alert-box system. I hated late-game in CivII, having to click through endless alert messages at the beginning of each turn before I could do =anything= else, even just save and quit. In CtP, I look at the messages when I want to, and if I wanna save and quit at the beginning of a turn, all the messages are still waiting for me when I get back. Come to think of it, I also really like how, no matter what is going on, I can open different menus or tabs without having to wait other stuff to finish. Nicely done, Activision! I do have some gripes, but those are for other threads. :-) |
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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The preceeding were taken from The Other Thread(the 'Horsing' around one, nudge-nudge, wink-wink, say no more...or nay no more ), this one fromavvv
quote:
CTP is a great game! Maybe it's not good as CivII was in '96, but now, it's much better than CivII. Maybe its not a perfect game, but there is no perfect game!! Everytime I lost the CTP disc and played CivII for nostalgy of CTP, I miss CTP much more than I miss CivII when I play CTP. |
[This message has been edited by Nordicus (edited October 28, 1999).]
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Well, this the closest Alexander's Horse came, but it's better than nothing, and really, what can we expect ?
quote:
One thing on the sprites, I would prefer, both in Civ and CTP if the sprites were units rather than individuals - i.e. a squadron of ships/planes, a cohort of legionaries, a company of musketeers. I think this would look awesome. Would have been a lot better then wasting a whole lot of graphic resources making the sprites throw shadows  |
And I'll leave the rest up to intelligent Civers! C'mon--don't be shy 
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ProvostB
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what do I put in this line?
Sep 1999 time: 05:12
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the best TBS game out there is SMAC. Period.
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Biggus Marcus
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Melbourne,Victoria,Australia
May 1999 time: 05:12
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Any game which allows you to brutally kill lawyers cant be all that bad--------------------Iron fist in avelvet glove
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Monkey
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Melbourne, Victoria, Australia
Apr 1999 time: 05:12
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Is CTP the best civ game? Hmmmm... having just picked up a copy of SMAC yesterday and played for seven hours... I'd have to say no, CTP is not the best. I would put CTP equal with civ2... see Purple's thread entitled future shock for why this is so.
I agree with ProvostB so far.. SMAC is the best civ game so far... the sheer amount of options in its diplomacy, the combinations of its social enginnering model, the 3D terrain and the unit design shop are just a few things that have won it for me.
As for whether CTP is the best TBS game ever, well I guess no since I've already put it behind SMAC. Then again to say that SMAC is the greatest TBS game ever would be quite hard... there are a lot of contenders out there for the trophy past and present, most of which I havent played... games like Jagged Alliance, HOMM, MOO2, X-Com
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To Nordicus:
Galaxy was a PBEM multiplayer game which ran on a Unix Server. You started out on a planet and tried to expand into the galaxy. You had to maintain the flow of resources throughout your empire with cargo fleets. You had to use these resources to develop each individual planet. You designed your own ships and built them within the resource and physics model of the game. Everything was based on real numbers. Many people developed their own programs (or excel spreadsheets) to calculate optimum ship designs, resource routes, development rates, etc. and ran them through multiple monte carlo type simulations to figure out what to do for their turn. I have never seen a game that engaging since.
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