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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > C3PTW Internet Dedicated Server?
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delong is offline delong
Settler
Houston,TX
Jun 2002
time: 23:20
  Old Post 20-06-2002 09:49 Visit delong's homepage!
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C3PTW Internet Dedicated Server? Support Apolyton, buy Alpha Centauri

Hey all,

The Internet game play aspect of Play the World isn't exactly clear at this point, other than using GameSpy.

Will PTW have a dedicated internet server option? I'm the game administrator at an ISP, and I'd LOVE to put this up. I've got FPS overload. I'm a Civ fanatic from the original DOS version and this would be just incredible.

aebrahim is offline aebrahim
Chieftain

May 2002
time: 23:20
  Old Post 20-06-2002 20:06
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I think its safe to say that PtW won't have a dedicated server option. Though I could be wrong, but I don't think I am.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:20
  Old Post 21-06-2002 07:03 Visit Thrawn05's homepage!
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I'm not sure either. I can't see it how it would work, but I won't be surprised if it's there.

delong is offline delong
Settler
Houston,TX
Jun 2002
time: 23:20
  Old Post 21-06-2002 09:33 Visit delong's homepage!
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It would be a shame if it doesn't have a dedicated server.

As to how it would work, it wouldn't be any different than how most multiplayer fps work. A set of map rotations or random map spawns and server settings set in a config file and run from the command line (or in the case of Windows, a command line argument executed by a shortcut). The play modes are much like fps or other multiplayer strategy games - deathmatch, team deathmatch, goal/scenario.

The dedicated server sends a heartbeat to a master server, which players match to with gamespy or an ingame browser and join the server of their choice.

All very standard for multiplayer games.

Reptilicus is offline Reptilicus
Settler

Aug 2001
time: 05:20
  Old Post 23-06-2002 22:23
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Actually, it seems unnecesary to have pre-settings for a dedicated server, instead people join it and whoever gets to it first can set what gametypes that the server has.

I agree, though, it would be bad. Servers could do so much.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:20
  Old Post 23-06-2002 22:37 Visit Pythagoras's homepage!
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As opposed to a FPS, dedicated servers here wouldnt serve much of a purpose. You couldnt join mid game really and it would take a while for the next game to begin.

Reptilicus is offline Reptilicus
Settler

Aug 2001
time: 05:20
  Old Post 24-06-2002 01:08
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But, it would allow people to have games but not require everyone to be on at the same time. This could also be done with PBEM, but would require everyone to keep resending the package.

delong is offline delong
Settler
Houston,TX
Jun 2002
time: 23:20
  Old Post 13-07-2002 16:42 Visit delong's homepage!
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That's exactly the purpose of a dedicated server... a machine dedicated 24/7 to serving an automated game. You don't have to worry at 11pm if Johnny's mom is going to make him turn off his computer, hosting the game you're playing, so he can go to bed. I'll take my dedicated servers on redundant OC3s with redundant power backup, thanks.

The option to join in midgame is a non-issue. There are a lot of games you can't join mid-round. Those game usually have Spectator modes for observing the running game and waiting in a queue for your turn. For a long-round game like Civ3, you can run multiple game servers (on same box even - no graphics engine soaking up memory) for extended play.

With the innovations Firaxis is developing to alleviate the "long-wait round" problem of a turn based strategy game, it would be a waste not to implement a dedicated server.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:20
  Old Post 13-07-2002 23:13
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CTP2 uses a series of dedicated servers and I believe (not sure though) that Civ2MP did the same. My guess is CIv3 will follow suit.

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