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Dalkeith
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Joure, Friesland, The Netherlands
May 2000 time: 05:12
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Please answer my question because my computer
isn't that fast so I'd like to know!
I always play with 2 opponents and on a small world, because I've got a 200 mHz system and 32 mb ram.
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About the map, do you mean how big is the map or how much of it is displayed (ie, not black)? The early turns are very quick, and it seems to me that the GlobeSat wonder slows things noticeably.
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Dalkeith
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Joure, Friesland, The Netherlands
May 2000 time: 05:12
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Lago:
I meant the new features of eg. scenarios because I hadn't played them yet.
Thanks anyway
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:12
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A mod will take longer to load simply because of how CtP double loads it, not because of anything in the mod.
SLIC triggers put more info in memory but don't increase resources per say. They can slow everything down simply because of what they are doing. Take Wes' Upgrade Trigger for example. This trigger checks EVERY unit in a Civ when a specific advance is discovered by that Civ. Lets say 3 Civs discover this advance. In the early part of a game, this means cycling through 5-10 units. No problem. In the later stages of a game, this means cycling through 250 units. When it finds the unit it is looking for, it saves the location and deletes it. Then, if it is in a city, it creates a new one and fortifies it. This is why it can slow the game down.
Some triggers check every unit, every turn. Again, 5-10 units, no big deal. But later on, it is going to be cycling through 750 units every turn. It can't help but slow eveything down.
[This message has been edited by skorpion59 (edited May 18, 2000).]
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