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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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If using Egypt, you do have a dilemna:
If you fight early, and use your UU, you blow your golden age early (though this is also true of Persia, but the UU isn't as strong as Immortals). If you build one of the better wonders, you also blow your GA.
When playing Egypt, I used the Pyramids as a shieldholder for the Great Library. I held off for a Medieval GA.
Beating on your neighbors is tough as Egypt if you play with cultural linking on. Greece and Rome. Rome isn't too hard if 1) they don't have iron or 2) you cut their iron supply. Greece is a pain in the butt.
Babylon faces similar difficulties: ancient UU, many early wonders can trigger the GA. Their UU is slow and weak, though it is versatile, fairly cheap, and comes early.
The thing is, though, that these are probably the best "pure builder" civs out there. So if you pull off your early warfare with them, you're in great shape. You may be in for a shock if you play Babylon, since you're used to industrious workers... it's a bit painful using regular ones.
-Arrian
Last edited by Arrian on 21-06-2002 at 00:46
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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The strat forum contains a bunch of great stuff, but it's all spread out. For those interested, I found my Japan strategy (works with other civs, but I like it best as Japan). Bear in mind that it is designed for optimal results on Standard Map, Continents, 8 civs, Monarch level:
Do your normal expansion, building about 8 cities... probably stop there, unless is a compelling reason to build more (chokepoint). At this point you should be concerned with two things:
-Building a solid core of productive cities.
-Securing sources of horses and iron.
One luxury is really all you need at this stage, two is nice. More is unecessary, and going out of your way to build a city to claim more is a waste at this stage.
I start off with science at 50%, and set research for iron working. After I get there, I switch to warrior code. After that, masonry or perhaps mysticism. Finally, I drop research to 10%, or 0% w/1 scientist and select horsebackriding.
During this time, I build my core cities, build temples & barracks, hook up horses and start building chariots. As many as I can, in fact. Provided I have an iron source in my territory, I will also build some vet warriors. If I have a relatively non-corrupt coastal city, I'll take a shot at the Colossus.
Upon discovering HBR, I upgrade all chariots to horsies. This is usually 20-25 (400-500 gold). Then as many vet warriors to swords (I hold off on hooking up the iron until this stage) as I can afford.
Then, I attack. The goal is to conquer the continent. I stop short of destroying the civs at first in order to get their tech/maps/etc.
On continents with 2-3 neighbors, this usually results in total conquest in ancient times (unless the Greeks or Zulus are involved). With 4 neighbors, I can usually wipe out 3, and perhaps start on the fourth, before encountering pikes. Then, it's samurai time. Continents with more than 4 neighbors are tough, but I can still do a fair amount of damage early.
The goals are:
-Gain cities/territory/resources
-Gain Great Leaders
-Gain tech parity
-Destroy AIs
This strategy was actually born of a builder mindset. I love Wonders of the World, and HATE not being able to build them all. Heh. Playing on Monarch, I find that building all the ones I want is very, very hard, if not impossible. Further, I want a huge tech lead.
I realized that the only way to pull these goals off was to get a well-placed Forbidden Palace up ASAP. The only way to do that is to fight. So I began doing that. Once I figured out just how useful Japan was, my goals got even loftier. I began to seek Ultimate Power (tm).
Sometimes it fails. Sometimes it works. Sometimes works so well you can hardly believe it.
-Arrian
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