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markusf
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quote: Originally posted by War4ever
so are you saying you don't want to be supreme unless your tech advantage , pop advantage etc is huge??? |
damn straight. Being supreme is bad for your science.
Actually it depends on the number of players and who your key civ is. If your in first place on the PG and your keyciv has 9 techs, and player 2 is in second place and his keyciv has 3 techs then player 2's beaker cost will be a lot higher then player 1. If you last on the PG or second last when there are 4 players i think you don't get a penalty at all.
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markusf
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quote: Originally posted by rah
Don't even bother learning that thread. Just remember for you to keep playing purple and stay supreme, then you will never have a research penalty.
But what i'm trying to figure out is how this makes white a disadvantage. (except maybe on the second tech and even that is questionable), there are too many combos after that. Huts, land, and luck will play more of role.
If the play is right, white may even be the key civ.
Want to try to explain your thinking markus?
RAH |
Well i really don't think it matters. If you playing 2x 5 -20 beakers more for a tech here or there won't make much of a dif. Are you sure white can be a key civ? I thought order of colors played in here.. White can never be a key civ.. blue can be a keyciv for white and green
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markusf
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quote: Originally posted by rah
If you're white and pathetic, you're the key civ. But keep in mind all these calculations were done in SP. Not sure if it holds in MP even though there is no reason to believe it wouldn't.
Besides it is easy to manipulate in SP when you can gift techs. It's a heck of a lot harder to do in MP with ratings changings so quickly early in the game and not being able to trade or gift.
RAH |
Things only update on change years.
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markusf
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quote: Originally posted by rah
Still, the power of this knowledge is in the manipulation of it. Specifically in OCC games. You gift the Techs to the key civ to lower your own research. No one is gifting techs in MP. You might be able to influence your power ranking to make yourself the key civ, but I don't think that's easy to do, unless you're purple and you just stay supreme. So I really don't see this is having as practical usage in an MP game. And as you stated, the +- 20 beakers isn't likely to make that much difference in a 2x game. In OCC or turn record attempts it makes sense to try to use it.
RAH |
Well often times it means you have to wait 4 more turns to go into monarchy or republic.
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