Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Goodie Huts!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 21-06-2002 15:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Goodie Huts! Increase Your PM Length

I was wondering how the heck these goodie huts are working? I get different results if I attack the huts from different angles but always the same if I attack from one angle. Hmmmm, does anybody have any idea!

Nym is offline Nym
Prince
France
Mar 2002
time: 06:20
  Old Post 21-06-2002 16:06
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I even do not thought that the result could depend on the attack's angle.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 21-06-2002 16:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The difference in terrain between attacker and defender has an effect on combat. Where you attacking across a river, or from lowland to hills?

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 21-06-2002 17:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

Well, yes. When I move onto another tile before and then attack I may go to a hill, plains, etc. The two instances that I remember I attacked from a mountain tile and got barbarians, I reloaded moved to an adjacent tile with forrest and then attacked and got a warrior instead!? I find this very interesting because I thought until now that you will always get the same result in Civ III (unlike Civ II).

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 21-06-2002 19:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

use this to calculate combat odds

Ethelred is offline Ethelred
King

Mar 2002
time: 21:20
  Old Post 21-06-2002 19:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by The Pioneer
I find this very interesting because I thought until now that you will always get the same result in Civ III (unlike Civ II).


If it took an extra turn or you did something that used the random number generator you would get a different RN when you pop the goody hut. If you do the same thing or do something that does not use a RN then you get the same result.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 21-06-2002 20:55
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Ethelred is right, it all depends on whether you have turned "preserve random seed" in the game setup screens on or off. If it's off, you'll get a different result when reloading the game. By default this option is on in order to prevent cheating.

Every move you make gives new situation, too. Therefore you get different results from the goody huts if you walk around them and attack from a different side.

The same goes of course for combat results.

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 22-06-2002 02:21
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

It may not be fair but that I know I will make use of this feature, especially on higher levels, since the AI cheats on those. Like the saying... ...an eye for eye...

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:20
  Old Post 22-06-2002 03:58 Visit Purple's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

You may also get a different result just by standing still for a turn.

Note that random means you may sometimes get the same outcome even if you wait or move before trying again after a reload.

Reloading is a good technique for learning how the game works, but it's rather tedious and not very satisfying after you get a little experience under your belt.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:20
  Old Post 28-06-2002 00:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

You can get an idea how different gams can turn out to be due to random huts in the strategy thread under the spoilers for the III tourney game.

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 28-06-2002 02:29 Visit kring's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

If you haven't turned off the seed number option in the start of a game, then that number will be used everytime you reload, until something else causes that number to be used. This can happen several turns later if no random numbers have been needed since the reload.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0381 seconds (89.99% PHP - 10.01% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net