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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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I used to ignore spying, except to stack them up for defence. It can take a ton of agents to keep things going. You also need to check to see if they have anything to steal. If I am in a big hole for tech and at Impossible I usually am, I put a planet on cranking out spies non stop and put them half for me and half for them. It can takes dozens to steal if they are trying to stop you and have some spy bonuses. Being at war is not much of a consideration as at Impossible you are at war most of the time with somebody. There seems to be a limit at around 63 on defense and much lower for agents. Once I hit it, I stop making spies except for replacements. I do not want them to steal from me if I have anything they do not. I often take research that helps spying and when I use a race that has +spying, it is criminal how easy it is to steal.
Last edited by vmxa1 on 05-07-2002 at 03:15
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Yeah, I was just curious to see if what I have been running into was the norm or not. True, if you have been looked at as strong that helps. I am never strong until at least around turn 90 or so and then not as strongs as the leader. At Prewarp, I mean. Funny thing is I just stumbled on a race and played it, it has repulsive and I stayed out of war for a long time??? It is a Uni,Aqua and I have been able to steal like crazy without repercusions, go figure. The Meks are by far the largest and got to Orion before me. Lucky for me they did not get X-armor. I have yet to confront them, but I have dropped two races and am working on a third. I am the largest by pop, not systems. My fleet is growing fast with disrupter on BB's, so I am in good shape and have raced up for Star gates to protect any attacks. I think I smell blood in the water.
Last edited by vmxa1 on 05-07-2002 at 03:19
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Yolky
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Ontario Canada
Oct 2001 time: 00:20
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I believe the more spies you have the less chance of sucsess you have. More spies mean more chance of getting caught. I ususally have only two or maybe 3 spies per civ and have them on espionage then when nothin left or at war to sabotage. IT's great when you destroy thier battlestations.
Davor
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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I wish I knew. I ran into it a few times when I was carelss, but I do not know where they went. I did not have an exact count on the agents in the field, so I can not say they went there or were just lost (my guess is lost). I try to move a few before hand, but if you queue up all spies on a strong planet after a build, you can get a number made in one turn. It is tricky. I will have to try to catch it.
Last edited by vmxa1 on 05-07-2002 at 03:27
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Moom, that is roughly what I currently do. I just do not go all the way like you. I will get 63 for me, but stop around 30-40 for them. I have run into times were I am not allow to add more to themand not got over the 40's? Anyway I only once had three races under spies at the same time. I am not saying it is wrong, just more work than I am willing to do. By this time I am taking planets as fast as I want to anyway and have likely got to the adv techs, so I am only filling in holes.
Rav, I would not sabatoge either, but it can be fun to have a tele then blow up their star base and waltz in. This can be done on the first time you start the game. Make a spy first thing and as soon as you make contact drop the spy on them. Boom one race out and you now have a second HW.
Spying is much harder in Moo2. BTW I get steals when at war, you just need lots of spies as they will build up defences. You may hit a lull, but soon I will start getting tech. I should say if they have any to get. You need to check to see if they have anything to get at that point. I may get as much from conquest as stealing once the all out push starts, where I am gobbling up planets non stop.
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