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Ethelred
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Don't let the governors build units. That is a recipe for problems. If you insist on this you are just going to continue haveing them. The AI does not know what you want to do long term.
You can set the coastal cities to not build naval units at all. Me I recommend setting it NEVER BUILD any units at all. No workers, no settlers, no attack units, no defense unit, NOTHING.
Of course I don't play on HUGE maps. The game becomes tedious with too many cities.
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Kramerman
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UT, Austin - The live music capital of the world
Jun 2002 time: 23:20
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I downloaded a cool submarine someone did, I wish Id remember his name, I hate not giving him credit. Anyway I made it into the U-boat, a hidden nationality unit that comes out when subs come out. I made it almost as powerful, but not quite. But the point is that it seems like a good idea (i haven't gotten far enough in the game to test it, because of some stupid technical resource problem Im having) as an upgrade to the privateer, though not really historically accurate or anything. It makes sense though, considering that a single submarine can be very effective against surface ships if they have a crafty commander. And they are much cheaper, maybe even cheap enough to get in the hands of a wealthy bandit or adventurer, at least more conceivablely than a modern warship is. Thats my rationalization for the idea.
Kman
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