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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > OFFICAL: IE - Where Should We Build Our New Cities?
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At which proposed sites should we settle?
This poll is closed.
DO settle at SITE 1 26 63.41%
DO NOT settle at SITE 1 12 29.27%
DO settle at SITE 2 29 70.73%
DO NOT settle at SITE 2 8 19.51%
DO settle at SITE 3 13 31.71%
DO NOT settle at SITE 3 16 39.02%
Total: 41 voters 100%
  [Edit Poll (moderators only)]

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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 23-06-2002 04:04
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#31 Report this post to a moderator
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We have room for 2 productive ancient cities.

1 on site 4, and another 3 tiles straight NE. Each city would have 2 tiles of the Apolyton plains that could be mined. 1 or both should be used if we opt for the early war strat.

BTW. As a matter of principle, it is best to have the discussion thread prior to the poll. It's kind of hard to go back and change the poll if better ideas come up in the course of discussion.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Exclamation  Old Post 23-06-2002 04:07 Visit panag's homepage!
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#32 Report this post to a moderator
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quote:
Originally posted by notyoueither
We have room for 2 productive ancient cities.

1 on site 4, and another 3 tiles straight NE. Each city would have 2 tiles of the Apolyton plains that could be mined. 1 or both should be used if we opt for the early war strat.

BTW. As a matter of principle, it is best to have the discussion thread prior to the poll. It's kind of hard to go back and change the poll if better ideas come up in the course of discussion.


hi ,

, agreed , but then things will take a bit longer , the government has to draw its conclusions out of both the poll and the ideas , if the can not agree , there should or could be a second poll , ...

have a nice day

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:20
  Old Post 23-06-2002 04:18
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#33 Report this post to a moderator
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I wish to thank everyone here for giving their ideas. They will absolutely be considered when building a new city.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 23-06-2002 04:22
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quote:
Originally posted by notyoueither
We have room for 2 productive ancient cities.

1 on site 4, and another 3 tiles straight NE. Each city would have 2 tiles of the Apolyton plains that could be mined. 1 or both should be used if we opt for the early war strat.

BTW. As a matter of principle, it is best to have the discussion thread prior to the poll. It's kind of hard to go back and change the poll if better ideas come up in the course of discussion.


This is a very good plan.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 23-06-2002 04:37 Visit Inverse Icarus's homepage!
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#35 Report this post to a moderator
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correct me if im wrong, but this is what i'm picturing.

and it looks good to me.

the way i see it, after the french war, the cities could be used as "worker farms", using one grassland or so to pump out a worker every so often.

and in the long run, we could even disband them and add them to thebes to make up for lost time.

Attachment: grasslands.gif
This has been downloaded 85 time(s).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Question  Old Post 23-06-2002 04:40 Visit panag's homepage!
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#36 Report this post to a moderator
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quote:
Originally posted by UberKruX
correct me if im wrong, but this is what i'm picturing.

and it looks good to me.

the way i see it, after the french war, the cities could be used as "worker farms", using one grassland or so to pump out a worker every so often.

and in the long run, we could even disband them and add them to thebes to make up for lost time.


hi ,

UberKruX , the river , man you have to use the river , ...it shall grow faster , and it shall not use an Aquaduct , .......



have a nice day

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 23-06-2002 04:43
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#37 Report this post to a moderator
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UberKrux is correct. Each city gets 2 mined grassland tiles. That's good for 3-4 shields per turn, without corruption. But the workers will have to stop to improve Thebes as soon as the first settler is built. By this time, they can be ready with jungle clearing. then Thebes can build a worker itself for further improvement.

EDIT: The right of these cities could even been built 1 tile more SE. It would even have access to 3 productive tiles then.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 23-06-2002 05:01 Visit Inverse Icarus's homepage!
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#38 Report this post to a moderator
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i dont know why i'm so vocal in the IE post, but things seem to be getting done and i dont mind helping a bit.

this is sir ralph's current plan and overlays of tiles for immediate benefit for the two.

i think its the best so far.

since apolyton has it's fish and whale, it wont need all those grasslands for a while.

Attachment: sir-ralph.jpg
This has been downloaded 77 time(s).

panag is offline panag
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Oct 2000
time: 07:20
  Old Post 23-06-2002 05:04 Visit panag's homepage!
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#39 Report this post to a moderator
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quote:
Originally posted by UberKruX
i dont know why i'm so vocal in the IE post, but things seem to be getting done and i dont mind helping a bit.

this is sir ralph's current plan and overlays of tiles for immediate benefit for the two.

i think its the best so far.

since apolyton has it's fish and whale, it wont need all those grasslands for a while.


hi ,

, intresting , and apolyton could be making settlers or workers , ...

however it might be intresting to put one near the river , ......

have a nice day

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 23-06-2002 05:10 Visit Inverse Icarus's homepage!
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quote:
Originally posted by panag


hi ,

, intresting , and apolyton could be making settlers or workers , ...

however it might be intresting to put one near the river , ......

have a nice day


we'll use the river soon enough, dont worry friend.

the problem right now is that we need cities to produce war units NOW, not in 50 turns.

after we secure our empire, we may even disband cities. we'll see.

panag is offline panag
Emperor
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Oct 2000
time: 07:20
  Old Post 23-06-2002 05:19 Visit panag's homepage!
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#41 Report this post to a moderator
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quote:
Originally posted by UberKruX


we'll use the river soon enough, dont worry friend.

the problem right now is that we need cities to produce war units NOW, not in 50 turns.

after we secure our empire, we may even disband cities. we'll see.


hi ,

, okay , but we should have a barracks , at leaset in one city , ....



what you say Uber , .....

have a nice day

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 23-06-2002 05:20 Visit Inverse Icarus's homepage!
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#42 Report this post to a moderator
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quote:
Originally posted by panag


hi ,

, okay , but we should have a barracks , at leaset in one city , ....



what you say Uber , .....

have a nice day


i say barracks in all our cities... but thats just me

panag is offline panag
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Oct 2000
time: 07:20
Arrow  Old Post 23-06-2002 05:23 Visit panag's homepage!
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#43 Report this post to a moderator
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quote:
Originally posted by UberKruX


i say barracks in all our cities... but thats just me


hi ,

apolyton could grow a bit , use the shields of the forest , to get a harbor , for one veteran sea units , two foot , three trade ,

to get more units faster , ....
to get a barracks , .....

have a nice day

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 23-06-2002 05:24 Visit Inverse Icarus's homepage!
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#44 Report this post to a moderator
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quote:
Originally posted by panag


hi ,

apolyton could grow a bit , use the shields of the forest , to get a harbor , for one veteran sea units , two foot , three trade ,

to get more units faster , ....
to get a barracks , .....

have a nice day


mapmaking is far away.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 23-06-2002 05:29 Visit panag's homepage!
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#45 Report this post to a moderator
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quote:
Originally posted by UberKruX


mapmaking is far away.


hi ,

the idea was for a view that has "long term" plans aswell , .....

have a nice day

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 23-06-2002 05:47
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I agree with Sir Ralph's variant of what I proposed. Uber's pic with the white dots has it right.

City Blue is good filler between Red and Thebes.

A future city could be placed 3 straight NW of Blue, to get the benefit of the far side of the river, depending on other undiscovered terrain, of course. Blue could stick around indefinitely as a smaller burb. Or not, doesn't matter at the moment.

Uber. The reason why I'm glad you are paying attention here is that every move we make and every other thing we do must contribute to the war effort. We have no room for wasted effort.

Gallia delenda est.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 23-06-2002 06:50 Visit Inverse Icarus's homepage!
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quote:
Originally posted by notyoueither
Uber. The reason why I'm glad you are paying attention here is that every move we make and every other thing we do must contribute to the war effort. We have no room for wasted effort.


exactly.

see my math on this thread, and check it...

http://apolyton.net/forums/showthre...&threadid=53772

Timeline is offline Timeline
King
Sunshine State, USA
Nov 2000
time: 00:20
  Old Post 23-06-2002 18:17
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This looks like a very good plan.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:20
  Old Post 24-06-2002 02:04
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After consideration, Sir Ralph's plan seems like a very good idea to me. People have made good arguments supporting it and it seems like many people like it. It seems better than my ideas, I just didn't consider those spots because I usually don't build cities so close together. This plan allows us to maximize our usage of our grasslands and reduce corruption because they are so close to the capital.

I will most likely build cities in those spots, if elected IE minister, that is.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:20
  Old Post 24-06-2002 21:24
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As there is probably a lot of time befor the next city, and I am guessing that it is more likely to come from a goodie hut than anything else, I say build out as far away as possible to help expand our borders beyond the jungle.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:20
  Old Post 24-06-2002 21:28
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Sir Ralph's plan seems to be the best.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:20
  Old Post 25-06-2002 04:04
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I agree with site #6 for the reasons Timeline mentions.
We also need to explore site #3. It's probably just jungle, but you never know. It could be jungle with resources, which would complete change our location decision.

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 25-06-2002 04:28 Visit kring's homepage!
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We do need to see what is near site 3.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:20
  Old Post 25-06-2002 04:32
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Got spare money?

Explore. Explore much more before a decision can be made. Not enough information at present. We are lucky in that we do still have some time.

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 25-06-2002 04:35 Visit kring's homepage!
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That is one thing I do when I play, I explore, top priority of any excess military, and one of the main reasons I build extra military early. I send them on exploring missions; and I later I use them to garrison my cities and for other purposes.

Helps to find goody huts, other civs, resources, overall view of the map and the locale I am at, whether island, etc.

 
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