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carlos is offline carlos
Settler
Sydney Australia
May 2000
time: 05:12
Post  Old Post 22-05-2000 07:17
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Playtest; AP / AAIP / Tradegoods etc Help yourself to an AD-FREE life

On Friday I downloaded


    [1.21 Hack]
    [Apolyton Pack]
    [Awesome AIPS 1.0 Pack]
    [New Trade Goods 1.4 (AP)]
    [Europa Map]
    [C-130 Transport]
    [Map Scenario Pack (AP add-on]


After a few hours on Saturday and Sunday, playing the 8-player world map within the AP pack, the date is 1190AD and I'm miles ahead of the remaining AIs. I have noticed the following, and would appreciate comments from those in the know;

[list=a]
[When barbarians attack me, I get no battle screen and no centering on the location of the fight. A ghastly scream, obviously someone is dead somewhere, but I've got to scroll to find the bloodied victor. When it's me attacking them, I do get the battle screen. Can this be fixed and if so, how?]
[For some reason I have undersea mines available (in 1190AD!!!). CTBF, AIS,How?]
[I got a message reading "You are in this category on the 4th position (in total 8 zivilised competitors)". How do I change this to improve the grammar and spelling? (Trivial, but it bugs me).]
[Further on the rankings; I'd like to see this comparison on demand; is it possible?]
[I really like the new trade goods, the link to the library when a unit or improvement is built, the way the horse-archer dies (!) and the ranking message.]

I'm looking forward to using more of the new units and following this game through to the end. I would also like to increase the number of cities each government can control , as I've bumped up against the limit already and it's hurting my happiness. How do I do this?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 22-05-2000 09:46 Visit WesW's homepage!
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Carlos, what level are you playing on?
If you get attacked in a one-on-one battle, the screen doesn't show it. I wish this was fixed as well. It doesn't show where you get bombarded from, either.
You get undersea mines with Sea Colonies.
The guy who wrote the PowerSLICs, which added the ranking messages, was German, so you have to endure the grammer, unless you get the Med Pack from my homepage, which has corrected this.
The rankings are not available on demand, though you can see the Powergraph on the Rankings screen.
You can change the city limits in the scenario's govern.txt. This is part of the game, though, so you need to try and live with it unless you are on a large map.

carlos is offline carlos
Settler
Sydney Australia
May 2000
time: 05:12
Post  Old Post 24-05-2000 09:24
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Wes; Thanks for the tips. I'm playing Emperor level and have noted the War Walker comments from Skorpion and Gregurabi in the "Disbanding cities over 4" thread - I'm not using 'Bloodlust On', which I assume they are. Perhaps this is a reason for the AI being so passive, allowing me to build a large and safe empire so quickly?

Re the Undersea Mines; now that I think about it, I may have picked up the pre-req technology from some ruins somewhere; I just 'found' cloning in one of them.

I'm now in the mid-1600's and really enjoying the new helicopter unit. Great visibility, good hitting power and range. Very useful for mindlessly sweeping up the AI legions,phalanxes, etc that are sitting out in the open.

I have noticed the AI being more of a challenge in defending it's cities. A couple of small stacks took position between my invading stacks and an AI city; both retreated quickly when my stacks moved adjacent; all four stayed in the city to defend it, rather than being decoyed south towards a feint I made at another city.

I'm allied to two AI empires and all are listed as 'very weak'. The rest of this game will be aimed at maxing out the tech ASAP, then building all the city improvements, space cities, undersea cities, and taking the new units for a spin as they become available.

carlos is offline carlos
Settler
Sydney Australia
May 2000
time: 05:12
Post  Old Post 25-05-2000 10:30
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Siege Engines can sink ships, even though they are described as "tactically useless" in the Library entry.

I think they are a good addition to the game, but I would like to change this feature. How do I say "can_bombard_but_not_units"?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 26-05-2000 05:42 Visit WesW's homepage!
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Catapault's are designed to bombard as artillery. They have very poor hand-to-hand values.
You have given me an idea about taking away the catapault's ability to bombard water.

Btw, you should try out the Med pack. I can almost quarantee you that you will not get huge leads on the AIs with it.

carlos is offline carlos
Settler
Sydney Australia
May 2000
time: 05:12
Post  Old Post 26-05-2000 07:35
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Wes; Having received your message (above) I have just read through the Med Mod 2.1 thread, and I'm hooked! I'll mothball my current "test" and download MM2.1 this weekend. You said at one point that 'on Emperor level you're stomach is in knots for the first 180 turns...' I'll let you know!

I'd also like to add Harlan's WW2 units, the slinger, swordsman and whatever other units on the download list catch my eye. I assume the Med Mod 2.1 isn't going to cause me any heartache when combined with the other add-ons?

BTW; I'm humbled at the effort you've obviously put in to get this mod up. I'm looking forward to it!

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:12
Post  Old Post 26-05-2000 08:18 Visit skorpion59's homepage!
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Carlos,

Skip MMv21 and go straight to Wes' MMv3beta. It is stable and close to being released. You cab find it on his MM page.

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 26-05-2000 22:04 Visit Paul's homepage!
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quote:

Originally posted by carlos on 05-21-2000 10:17 PM
[Further on the rankings; I'd like to see this comparison on demand; is it possible?]



To get rankings whenever you press the m key add this to ps_scr.slc:

code:
trigger 'SetKeys' when (IsHumanPlayer(g.player) && (g.year == 0)) { SetActionKey(1, "m"); } trigger 'rKeyPressed' when (key.1.pressed) { Message(g.player, 'TP_M_Big_Ranking'); }


After that you should also change every instance of player to g.player in the code for alertbox 'TP_M_Big_Ranking'

[This message has been edited by Paul (edited May 26, 2000).]

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
Post  Old Post 06-06-2000 00:23 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:

Originally posted by WesW on 05-22-2000 12:46 AM
If you get attacked in a one-on-one battle, the screen doesn't show it. I wish this was fixed as well.


I know it's a bit late, but better late then never

If you select the "Show all battles" option (it could be called slightly different) in the gameplay option menu, the game does show all battles. It still doesn't show bombarding though but I think CD solved that nicely.

Hope that helps,

Locutus

MadWoodster is offline MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
time: 05:12
Post  Old Post 06-06-2000 17:55 Visit MadWoodster's homepage!
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WesW are you planning to incorporate the two above triggers in your brilliant mod at some point? Thanks

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 07-06-2000 08:16 Visit WesW's homepage!
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Woodster, I hadn't planned on adding those triggers. Is the *big ranking* any different than that shown on the Rankings screen? (It's on the list at the left side of the screen.)

Forster is offline Forster
Settler
Columbus, GA
Oct 1999
time: 05:12
Post  Old Post 07-06-2000 15:39
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I installed CTP, 1.2 patch, 1.21 hack, the Apolton pack and the med mod from Wes G's home site three times. Every time I try to play, it goes a couple of turns, then crashes me to desktop. Any ideas what is happening?

Also,I notice the mods show up as scenarios, do we have to select them to play, or will they affect a normal game launch?

MadWoodster is offline MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
time: 05:12
Post  Old Post 07-06-2000 16:29 Visit MadWoodster's homepage!
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Sorry WesW I got a bit muddled up I was on about the above function but more importantly about the function on the cruise missile fix.
The one here isn't of major importance though is a nice feature.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 08-06-2000 05:59 Visit WesW's homepage!
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Forster, the mods do show up as scenarios. You do have to select your scenario. Do not start default games if you plan to play a scenario later in the session, as it makes you have to start default games before you can load the scenario thereafter.

As for the crashes; did you get all three components of the mod from my site?

Forster is offline Forster
Settler
Columbus, GA
Oct 1999
time: 05:12
Red face  Old Post 08-06-2000 06:51
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I believe I got all three. Do they have to be loaded in any order? When you say copy to the CCTP directory, do you mean to the overall directory, or do I have to figure out where they go?

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 08-06-2000 09:19 Visit Paul's homepage!
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The files should be unzipped into the main CTP directory. The zip has the pathnames for all the files so they should automatically go to the right place. Just make sure that you have the "use folder names" option checked. You don't have to unzip them in any particular order.
[This message has been edited by Paul (edited June 08, 2000).]

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