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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:20
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quote: Originally posted by heidlejohn
After nationalism, you can also DRAFT a citizen and disband the conscript unit in a distant corrupt city.
A mech inf will give you 22 shields. The trade-off is increased unhappiness in the city, but as long as you have the usual happiness improvements there seems to be few problems with this. I do it a lot and have not encountered many problems yet. |
My math is 22 for infantry and 27 for mech inf.
I think I may have just found a chink in the game design. If drafting and pop rushing produce equal unhappiness (and I've never tested whether or not that's the case), once infantry become available, draft-and-disband is actually a better deal. Further, draft-and-disband is available to monarchies, republics, and democracies, so unless the happiness penalty for drafting is greater, those governments actually have as much pop rushing potential as despotism and communism do late in the game (as long as the right resources are available).
Nathan
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Alkis
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Athens, Greece
May 1999 time: 05:20
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Drafting and disbanding is a wellknown trick. There has been a thread on that some time ago. I have tried it a lot and the unhappiness it brings is not something you can't handle.
Some players consider it an exploit though. I usually build courthouses and factories in corrupted cities (ok and temples too). Then at some point far away cities become productive.
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