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dunk
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Philadelphia, PA
Mar 2002 time: 00:20
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dp
Last edited by dunk on 26-06-2002 at 18:11
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GePap
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of the Big Apple
Nov 2001 time: 23:20
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This subjet comes up about every few months. I myself wrote an old thread calling for these, but ususally the idea gets voted down since most players don't want to deal with random events that may mess up their plans. I would not mind it, if it was made an option, like civ specific traits. I do think that if the feature was installed, it would have to be mandator in the hardest level, and I would make various events with real teeth. I think city specific threats, like earthquakaes, volvanoes, floods are nice, but also larger area, longer lasting ones like draught (similar to various SMAC events) or plagues, which woul decimae population and have the ability to spread through trade routs, would really spice up the game, and no, I would not allow certain buildings to stop events like earthquakes or volcanoes, thought medicine and hospitals would curtail plagues.
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dunk
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Philadelphia, PA
Mar 2002 time: 00:20
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quote: Originally posted by GePap
This subjet comes up about every few months. I myself wrote an old thread calling for these, but ususally the idea gets voted down since most players don't want to deal with random events that may mess up their plans. I would not mind it, if it was made an option, like civ specific traits. I do think that if the feature was installed, it would have to be mandator in the hardest level, and I would make various events with real teeth. I think city specific threats, like earthquakaes, volvanoes, floods are nice, but also larger area, longer lasting ones like draught (similar to various SMAC events) or plagues, which woul decimae population and have the ability to spread through trade routs, would really spice up the game, and no, I would not allow certain buildings to stop events like earthquakes or volcanoes, thought medicine and hospitals would curtail plagues. |
While the devastating disaster would spice up the game, the game may come to be defined by them. That's why I think it's better to have either settings for severity and frequency or simply nusciance disasters. If I'm toodling along building my temples and libraries and BAM! the bubonic plague hits and 50-70% of my people die over 3 turns, I'm going to turn the game off. I don't think buildings should prevent the disasters from occuring, but could lessen the effect. A fire house wouldn't stop a city fire, but it would eliminate the chance that a random improvement is destoyed. The population would still suffer, though.
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:20
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I agree with most of the disaster suggestions. Having the possibility to turn disasters off would, however, be preferable.
quote: but ususally the idea gets voted down since most players don't want to deal with random events that may mess up their plans |
Perhaps someone should make a poll.
quote: Hmmmm, interesting idea. Who knows, maybe we should have a meteorstrike event which wipes out Civilization as we know it so you'll have to start again from scrath! |
Great idea, but perhaps some cities would survive (depending on where the meteor strikes) and all tech-discoveries would, naturally, still be available. Also, the terrain should change significantly.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by sabrewolf
ok, no natural desaster.. but another possible random-occuring desaster:
when you build the wall street small wonder you could sometimes get a "black XXXday"-crash, e.g.:
- "black monday": loose ALL your treasury, 2 unhappy citizens
- "black friday": loose HALF of your treasury, 1 unhappy citizen
then, on the other hand, there could be a "boom" phase, having a similar but shorter effect like GA. |
hi ,
, well random events should be in , lets say "stockmarket" , this turn you loose your intrest , ....
ones every 50 years or so , ...
have a nice day
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