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HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 23-06-2002 02:47
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Natural disasters Help yourself to an AD-FREE life

Anybody think Natural disasters like in simcity would be cool? Just to spice things up a little!

Ignorance is offline Ignorance
Chieftain
Tampereen betonihelvetti
Dec 2001
time: 07:20
  Old Post 23-06-2002 02:57
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In Civ 1 there was occasional "Floods strike Rome! Houses washed away. Citizens demand city walls.","Fire sweeps through Rome! temple destroyed. citizens demand aqueduct." or "Volcano erupts near Rome! Citizens flee in terror. Citizens demand temple."
What happened to those? Only thing left is disease.
Citizens demand random events!

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:20
  Old Post 23-06-2002 03:35 Visit Gatekeeper's homepage!
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I wouldn't mind having natural disasters as an option in the game. It's something that I do miss from Civ I.

Gatekeeper

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 23-06-2002 03:37
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lol, in simcity if i ever got bored, i'd save my game, sound the alarm (if i felt nice) then set off loads of disasters!

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:20
  Old Post 23-06-2002 03:51 Visit dexters's homepage!
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agreed.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Exclamation  Old Post 23-06-2002 05:45 Visit panag's homepage!
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quote:
Originally posted by Ignorance
In Civ 1 there was occasional "Floods strike Rome! Houses washed away. Citizens demand city walls.","Fire sweeps through Rome! temple destroyed. citizens demand aqueduct." or "Volcano erupts near Rome! Citizens flee in terror. Citizens demand temple."
What happened to those? Only thing left is disease.
Citizens demand random events!


hi ,

yes the could have brought that in the game , with more details , example , a nearby mountain would go off every 1000 years , and go back to sleep after a couple of turns , afer destroying all the improvements in a 9 tile radius , ....

or a tidal wave could come from the sea, same thing , ...

it would make the game more intresting , ...

a fire could rage true the city , the only way to prevent it would be to build a fire-station or so , ...

have a nice day

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:20
  Old Post 23-06-2002 06:04
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I wouldn't mind having the option for disasters, but I'd certainly turn it off at all times. I don't think there's room for it in Civ3. But that's just me.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:20
  Old Post 23-06-2002 07:08 Visit Zachriel's homepage!
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quote:
Originally posted by panag
yes the could have brought that in the game , with more details , example , a nearby mountain would go off every 1000 years , and go back to sleep after a couple of turns , afer destroying all the improvements in a 9 tile radius , ....


Good idea! I like the fact that it is recurring, so you can prepare. Maybe it should have a resource associated with it.

Ignorance is offline Ignorance
Chieftain
Tampereen betonihelvetti
Dec 2001
time: 07:20
  Old Post 23-06-2002 17:16
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What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:20
  Old Post 23-06-2002 17:30 Visit Zachriel's homepage!
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quote:
Originally posted by Ignorance
What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.


You wouldn't know when it was going to erupt -- maybe just once every few hundred years. And like real life, there are strong incentives to use the land around the volcano in the meantime.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 23-06-2002 18:15
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he said nothing about every 1000years on the dot! and how can you prepare, cept for moving a worker out of the way or some other unit!
You could have a geoligist unit who can work out when its gunna happen and in the future, stop it! (stop it could mearly make longer intivals in the middle, but of an unknown amount of time!).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Arrow  Old Post 24-06-2002 00:10 Visit panag's homepage!
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quote:
Originally posted by Ignorance
What would be the point of volcano erupting if you'd know when it's going to happen?
The danger from volcanoes in real life comes mostly from their unpredictability.


hi ,

of course this would be ine the old days , by the year X , and tech Y we should have an advance , ....

and get a warning , ...

have a nice day

Qilue is offline Qilue
King
Australia
Dec 1999
time: 15:20
  Old Post 24-06-2002 00:21
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If you'd like to 'test drive' natural disarsters, you should try playing SMAC with random events on.

I imagine after being meteored, flooded by global warming and volcanoed a few times, you'll enjoy coming back to Civ3 which has none of that.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 24-06-2002 00:40 Visit panag's homepage!
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quote:
Originally posted by Qilue
If you'd like to 'test drive' natural disarsters, you should try playing SMAC with random events on.

I imagine after being meteored, flooded by global warming and volcanoed a few times, you'll enjoy coming back to Civ3 which has none of that.


hi ,

no SMAC , it has to improved , ......the whole way , ....

it is not ment to spoil the fun , just to add more , ....

have a nice day

Reptilicus is offline Reptilicus
Settler

Aug 2001
time: 05:20
  Old Post 24-06-2002 01:15
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Ya, it makes it more interesting when you are killing all the other civs and your main city gets obliterated by a meteor and the world economy goes to crap.

Really adds a lot, i think.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
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quote:
Originally posted by Reptilicus
Ya, it makes it more interesting when you are killing all the other civs and your main city gets obliterated by a meteor and the world economy goes to crap.

Really adds a lot, i think.


hi ,

with in limits is the goal of course , ......

have a nice day

SomeOneElse is offline SomeOneElse
Chieftain
Somewhere, Someplace
Jun 2002
time: 00:20
  Old Post 24-06-2002 19:12
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this is something i really expected to see in civ3. after all, it was in smac, and it seemed to work there, atleast for me. of course it would be an option, for all those wimps out there who couldnt deal with it

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 24-06-2002 21:13
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when it hits the water it could cause a tidal wave!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Arrow  Old Post 24-06-2002 21:28 Visit panag's homepage!
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quote:
Originally posted by HazieDaVampire
when it hits the water it could cause a tidal wave!


hi ,

yes , and when it hits land it should move inland , one or two squares , and destroy a mix of roads and other improvements , .....

have a nice day

Papa Chubby is offline Papa Chubby
Warlord
Iceland
Jun 2002
time: 05:20
  Old Post 24-06-2002 21:42
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There could also be forest fires that would have to be contained by workers, otherwise they would destroy improvements and even threaten cities. Then there are of course hurricanes and tornados, but if those disasters would be implemented they would have to keep them in their natural habitats. That is to say near the equatore ( donīt know how it is written). Of course in order to implement these thing they would have to make the game a whole lot more complex, a weather system.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Arrow  Old Post 24-06-2002 21:57 Visit panag's homepage!
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quote:
Originally posted by Papa Chubby
There could also be forest fires that would have to be contained by workers, otherwise they would destroy improvements and even threaten cities. Then there are of course hurricanes and tornados, but if those disasters would be implemented they would have to keep them in their natural habitats. That is to say near the equatore ( donīt know how it is written). Of course in order to implement these thing they would have to make the game a whole lot more complex, a weather system.


hi ,

they could put a whole range of natural disasters in the game , ......

now the real question is , will they do so , ....

have a nice day

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:20
  Old Post 25-06-2002 03:38 Visit ALPHA WOLF 64's homepage!
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natural disasters would be a great addition. imagine stomping on all your opponents only to find your best cities flooded so that now your opponents have a chance to catch up.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 25-06-2002 03:51 Visit panag's homepage!
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quote:
Originally posted by ALPHA WOLF 64
natural disasters would be a great addition. imagine stomping on all your opponents only to find your best cities flooded so that now your opponents have a chance to catch up.


hi ,

well , what about a nuke , going of , in front of the coast line , creating a tidal-wave , .....

have a nice day

Christantine The Great is offline Christantine The Great
Prince
Massachusetts
Jun 2000
time: 00:20
  Old Post 25-06-2002 04:16
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I rather destroy the city, not the improvements.

Every option adds to the game, even if I'd keep this one off.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 25-06-2002 20:29
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Craters created by mountains and hills would be pritty cool! Coral reafs could be wiped out (neaby sea squares change to ocean squares). Any other nice things to destroy?

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 25-06-2002 23:39
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Some fun disasters (not fun in real life)

I think all the destructive ones should kill one or two pop points and have a chance of destroying one random improvement.

Hurricaines (coastal cities)
Tornados (open spaces cities)
Forest Fires (forest tiles)
Earthquakes (along fault lines which can be put into the map)
Drought (each tile making 2 or more food makes one less for 3 or 4 turns... any tile)
Floods (rivers)
Volcanoes (mountains... but especially along fault lines)
Avalanches (snow capped mountains)
City Fires (any city)
Windstorm (desert)
Rock Slides (hills or mountains)

Size 1 or 2 size towns could be wiped out and anything bigger is safe from total destruction.

Maybe a 1-5% chance that any disaster could be an "Ultimate Disaster" that could destroy 2 or 3 times as much.

There could be a tech like "Modern Architecture" which would reduce the likleyhood that these disasters destroy buildings. The population should always have the same risk though (no technology will save you if you're caught out in a hurricaine without shelter). Added improvements like a firehouse would be welcome and would halve the chance of destruction from a city fire.

Frequency could be selected at the start of the game... Happy Planet, Content Planet, Restless Planet, Angry Planet.

Last edited by dunk on 25-06-2002 at 23:44

Christantine The Great is offline Christantine The Great
Prince
Massachusetts
Jun 2000
time: 00:20
  Old Post 26-06-2002 00:35
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I live on a happy planet!

Sorry, can't say that with a straight face.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Lightbulb  Old Post 26-06-2002 01:36 Visit panag's homepage!
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quote:
Originally posted by dunk999
Some fun disasters (not fun in real life)

I think all the destructive ones should kill one or two pop points and have a chance of destroying one random improvement.

Hurricaines (coastal cities)
Tornados (open spaces cities)
Forest Fires (forest tiles)
Earthquakes (along fault lines which can be put into the map)
Drought (each tile making 2 or more food makes one less for 3 or 4 turns... any tile)
Floods (rivers)
Volcanoes (mountains... but especially along fault lines)
Avalanches (snow capped mountains)
City Fires (any city)
Windstorm (desert)
Rock Slides (hills or mountains)

Size 1 or 2 size towns could be wiped out and anything bigger is safe from total destruction.

Maybe a 1-5% chance that any disaster could be an "Ultimate Disaster" that could destroy 2 or 3 times as much.

There could be a tech like "Modern Architecture" which would reduce the likleyhood that these disasters destroy buildings. The population should always have the same risk though (no technology will save you if you're caught out in a hurricaine without shelter). Added improvements like a firehouse would be welcome and would halve the chance of destruction from a city fire.

Frequency could be selected at the start of the game... Happy Planet, Content Planet, Restless Planet, Angry Planet.


hi ,

, very good , and the idea of building certain buildings would be great to , they would serve just for the disaster's , or to protect against a bombing run , like the firestation , the damage would be a bit less , or against a spy , putting a fire in a city , ...

have a nice day

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 26-06-2002 02:00
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quote:
Originally posted by Christantine The Great
I live on a happy planet!

Sorry, can't say that with a straight face.


Touchet!

It is pretty funny.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 26-06-2002 02:04
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quote:
Originally posted by panag


hi ,

, very good , and the idea of building certain buildings would be great to , they would serve just for the disaster's , or to protect against a bombing run , like the firestation , the damage would be a bit less , or against a spy , putting a fire in a city , ...

have a nice day


Good idea about the spy. Makes me think of a Far Side cartoon. There's two cows sitting in a stable outside Chicago circa "Great Chicago Fire" time. The city is ablaze and one of the cows says, "Looks like agent 02843 accomplished her mission."



And you have a nice day as well.

 
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