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stankarp
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australia
Feb 2002 time: 05:20
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Having played Civ 3 a fair bit now, mainly gigantic maps with up to 15 AI, it is very obvious to me that it desparately needs two things.
1) an empire summary page that is concise, easy to read (not crammed with compressed silly faces) and allows you to quickly check the status of cities. In CTP 1 & 2 there was a very good summary which allowed you to see which cities were at risk of disorder.
2) an army based combat system to reduce the number of mouse movements and time taken for each turn. CTP had a very good simple system that reduced 12 units attacking 6 units to one mouse click with an option for a withdrawal if you started to loose.
I find that when you get to 750 AD plus, facing 10 empires still and have 40-50 cities, turns become slow, very tedious and, in fact I am getting sore eyes and a sore right hand from clicking and holding the button on the mouse all the time.
Any thoughts?
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by stankarp
Having played Civ 3 a fair bit now, mainly gigantic maps with up to 15 AI, it is very obvious to me that it desparately needs two things.
1) an empire summary page that is concise, easy to read (not crammed with compressed silly faces) and allows you to quickly check the status of cities. In CTP 1 & 2 there was a very good summary which allowed you to see which cities were at risk of disorder.
2) an army based combat system to reduce the number of mouse movements and time taken for each turn. CTP had a very good simple system that reduced 12 units attacking 6 units to one mouse click with an option for a withdrawal if you started to loose.
I find that when you get to 750 AD plus, facing 10 empires still and have 40-50 cities, turns become slow, very tedious and, in fact I am getting sore eyes and a sore right hand from clicking and holding the button on the mouse all the time.
Any thoughts? |
hi ,
, the problem is that they never thought that the game would work with 16 civ's , now it does , ....
it can be hard , yes , but after a while you get used to it , ...
there are a number of things that you can do to make it a bit faster , close down the internet connection , shut down programs you dont need , defrag ones in a while , shut down antivirus programs , some are the reason the game goes really slow , ...
that should be a start , ...
have a nice day
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stankarp
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australia
Feb 2002 time: 05:20
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Thanks Panag but I think you missed the point of my thread. Its not the time the computer takes to have a move but the time it takes ME to complete a move in a big game.
If I want to stay on top of city disorder or production, it is very tedious and time consuming, either browsing over my whole empire on the map or trying to interprit those faces on the city lists. CTP had a drop down list that showed the vital information in clear black and white figures and, cities in risk of disorder were in red. Very, VERY easy to keep tabs. There was a production list as well that showed what was being produced and turns to complete and you could rush buy from there rather thatn having to go to the individual city display. Again, VERY, VERY EASY. In fact , CTP 1 had a a mini empire display at the bottom and a little box told you at a glance how many cities were in the red for that turn.
The point about combat is that YOU HAVE TO CLICK AND DRAG FOR EVERY SINGLE UNIT BOMBARDING OR HAVING COMBAT. After a while, it is just VERY, VERY TIME CONSUMING and tedious and after a while, not good for my hand or my eyes.
It seems to me that nearly 2 decades of computer games being made, that I am entitled to expect a game to have simple interfaces that are readable and concise and game mechanisms that are streamlined to make playing it INTERESTING AND FUN, NOT TEDIOUS AND A HAZARD TO MY HEALTH. I went to the optomertrist yesterday and he agreed with my assessment that much of the material on computer screens in general is very poorly laid out, with colours used to make things attractive rather than readable. Civ 3 is very poorly constructed in MANY places with very small activation targets to aim for to drop screens etc, light coloured and unecessarily small writing, and then movement is still click and drag instead of pointing to the destination and clicking once. With due respect to Firaxis, despite their warnings and disclaimers, given the propensity for Americans to litigate, I think they are foolish not to consider these issues.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:20
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And you could always use the numerical pad.
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Coracle
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quote: Originally posted by stankarp
. . .an army based combat system to reduce the number of mouse movements and time taken for each turn. CTP had a very good simple system that reduced 12 units attacking 6 units to one mouse click with an option for a withdrawal if you started to loose.
I find that when you get to 750 AD plus, facing 10 empires still and have 40-50 cities, turns become slow, very tedious and, in fact I am getting sore eyes and a sore right hand from clicking and holding the button on the mouse all the time.
Any thoughts? |
YES!!! You are so right.
After Civ 2 came out many of us wanted STACK COMBAT in which STACKS of units fought OTHER stacks, their combat strengths being combined. This one unit attacking another unit is extremely tedious later in the game, and not very realistic. Plus, with stack combat we could fight a battle realtime and give tactical commands. I saw that exact sort of thing first in the old "Kingmaker" game.
We also wanted "rally points", and combining large numbers of units into real armies, not that three unit thing Soren dreamed up and called "an army".
Modern Warfare could be most interesting, but the tedium of moving the units has caused me to give up. I just don't have that much time, nor the inclination for it.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:20
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Could you please clarify "rally point"? I don't see why it's so hard to just send a unit using the go to command off to a rally point manually. Why must this be automatic?
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ShredZ
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quote: The point about combat is that YOU HAVE TO CLICK AND DRAG FOR EVERY SINGLE UNIT BOMBARDING OR HAVING COMBAT. After a while, it is just VERY, VERY TIME CONSUMING and tedious and after a while, not good for my hand or my eyes. |
Theres a super easy solution that you can leave on or just turn it on while you are about to get into a big battle.
Turn all of the unit animation off !!!
Believe me, it works wonders, you can bombard with 20 artillery in 2 seconds.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by ShredZ
Theres a super easy solution that you can leave on or just turn it on while you are about to get into a big battle.
Turn all of the unit animation off !!!
Believe me, it works wonders, you can bombard with 20 artillery in 2 seconds. |
hi ,
okay , agreed , but most people like the animations , ....
but , like you pointed out , there is the option to us it or not , .....that should do it , ...
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by kring
I would like to have a notice that my city is about to starve or go into civil disorder. Checking for civil disorder is easier than checking for starvation, but both are hard on the eyes, esp. for nearsighted people, like me. |
hi ,
, , no joking , try to get a MAC , it works , ....
it works excellent with a 23 inch flat screen , .....
more pop-up , yeah , souds reasonable , with options to turn it on / off , for the young and not so young players , ...
have a nice day
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:20
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quote: Originally posted by kring
I would like to have a notice that my city is about to starve or go into civil disorder. Checking for civil disorder is easier than checking for starvation, but both are hard on the eyes, esp. for nearsighted people, like me. |
You do know if your cities have negative food production (ie starvation). The city pop number turns red. A civil disorder one is needed, also.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:20
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I know you see the red, but considering if you have a lot of cities, and I typically due by early mid game, you won't see it without going to every city. Also, you can see it by going into the F1 screen and looking for any cities that have -1 excess food. Both of these options don't help the more visually challenged of us.
It would be nice if you got a warning saying cities A, B, and C are not producing enough food, esp. if one or more created an entertainer from someone that was working the fields.
I rarely have civil disorder problems for 2 reasons: one is I let the governor manage happiness (I may go behind him to reassign other workers since the entertainer may be taken from a good square); 2) I have used one of the pop heads mods that allows me at a glance to see how many unhappy people I have and take the preventive measure before the CG needs to.
The reports would be good, you could view them in the F1 screen.
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jsw363
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quote: Originally posted by Carver
I understand the appeal of stack combat, ala CTP, it seems more realistic. Perhaps it would be easier for you to swallow the 1 vs. 1 combat if you think of these fights as battles within a battle, rather than battles themselves . You shell an infantry with your arty, You attack an infantry with armour, you attack infantry with calvalry. Think of all these fights as part of one battle. In that sense you are giving tactical orders to your troops within the battle.
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I think that this approach would work as long as the units were "power matched." This way the best units would engage each other within each stack (or non-stack) and it would be the same as if the stacks didn't exist. This would allow for economized movement without some of the overpowering effects of stacks. If each unit can kill only one other unit than t stacks wouldn't provide a dramatic advantage.
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