Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > Victory Conditions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:20
  Old Post 23-06-2002 20:20 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Victory Support Apolyton, buy Civilization: The Boardgame

In games that are played to their conclusion or games where a concession is made, there is a winner and losser(s).

However, this is not the case in many games.
I've seen a ton of games where everybody claims that they are winning, even when it seems that they are getting killed.

It's obvious that the powergraph isn't the best way to determine who is winning at any given time...

What's the best way to determine who is winning

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:20
  Old Post 23-06-2002 20:49
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

Play untill death off course

Certainly the most fun way (if you do the killing )

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:20
  Old Post 23-06-2002 20:52 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by atawa
Play untill death off course


But after reading some of the threads around here... being killed doesn't seem to imply a loss

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:20
  Old Post 23-06-2002 20:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Y, your're right

You owe me a new keyboard btw as this one is full with Yoghurt.

markusf is offline markusf
King

Oct 1999
time: 05:20
  Old Post 23-06-2002 22:32
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Victory Support Apolyton buy from Amazon

quote:
Originally posted by Ming
However, this is not the case in many games.
I've seen a ton of games where everybody claims that they are winning, even when it seems that they are getting killed.


well in anything other then 2x 2x the person who will eventually win is the person with the highest gold production, or massive shield production. Once railroads and cannons are discovered it just comes down to who can rush buy the most canons + engineers. Someone with 40 cities and 40 gold production has no chance against someone with 20 cities and 1500 gold production on 1x 1x. On 2x 1x they are also dead but it would take a bit longer..

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 24-06-2002 03:06
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

Funny stuff....i have been in the position of the SSC, SOL, ASTF etc.....and my oppoonent has leos and STWA and both of us are claiming victory (sound familliar RAH/Ming)

of course the reverse happens alot tooo

we need to continue these games though, no one will really know how strong you are until you punish them with troops....

Rich the other game when i took a few of BB's cities.i was surprised to see only one warrior defending a gold two squares from my capital.....needless to say my vet pults made short work of that city and of the 12 legions he sent my way later

i have to agree with markus on the above statements, in x2 games its the guy with the most ciities who wins hands down.....

in x1 games it comes down to economic power in a different way

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 24-06-2002 18:09
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

Most gold production and shield production is an advantage, but you have to be able to keep the cities till you start your roll.

The pg is not acurate but it does point at some basic generalities. Very rarely is the person last in the pg able to claim he was winning. (not including "legends in their own minds" types)

I would like us to come up with some type of scoring that would provide some type of victory conditions/objectives that might add some spice to one night sessions. I'm sure we could argue them for a few years

RAH

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 24-06-2002 18:38
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by rah


I would like us to come up with some type of scoring that would provide some type of victory conditions/objectives that might add some spice to one night sessions. I'm sure we could argue them for a few years

RAH


those are called scenarios...some were even shipped with the game

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 24-06-2002 18:47
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

I was thinking something more generic silly. And scenarios with preset maps are still that, preset maps. I enjoy the exploring aspect of the game too much to give that up.

Maybe points for capturing the enemy capital, etc.

RAH

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 24-06-2002 19:05
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

this opens up a whole can of worms.....we can hardly agree on settings much less victory conditions but i do agree in theory

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 24-06-2002 19:10
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Enter the AD-FREE zone

Toss out some Ideas like.
5 points for every tech.
20 points for every wonder.
50 points for taking an enemy capital
20 points for taking an enemy city.
5 point for every 100 gold
1 point for every pop point.
1 point for every military unit.

By next year, I'm sure we'll come up with something.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 24-06-2002 19:15
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

i can see it now, all of us under the heavy influence of god knows what......tallying up the scores like yahtzee...

everyone screaming out how many points they have....the game ends up like an aussie bruhahaha

sounds great to me..when can we implement this

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:20
  Old Post 24-06-2002 19:21 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by War4ever
i can see it now, all of us under the heavy influence of god knows what......tallying up the scores like yahtzee...




After our last match war... I couldn't even see straight let alone count anything

While I agree a better point system is needed (that's why I started the thread)... I think people need to come to agreement on what things are the best for determing victory...

What rah suggests is a decent start... but I can just see people selling improvements on the last turn just to increase points...

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 24-06-2002 19:26
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Ming
What rah suggests is a decent start... but I can just see people selling improvements on the last turn just to increase points...


Just make improvements count for a point.
But you're thinking in the right direction. Make sure the scoring doesn't promote screwy things. The old saying, "be careful what you incent. You may end up with something you didn't really want"

RAH

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 24-06-2002 19:28
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

And for you fall down drunks, etc. You could always wait for the next day to load the game and tally up the points. Then post them for arguements/bragging rights.

the yahtzee line was pretty good though.

RAH

markusf is offline markusf
King

Oct 1999
time: 05:20
  Old Post 25-06-2002 00:13
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Remove this text

quote:
Originally posted by rah
Toss out some Ideas like.
5 points for every tech.
20 points for every wonder.
50 points for taking an enemy capital
20 points for taking an enemy city.
5 point for every 100 gold
1 point for every pop point.
1 point for every military unit.

By next year, I'm sure we'll come up with something.


I got a better idea, how about actually playing a second session to see who wins

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 25-06-2002 00:25
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yea yea yea, stating the obvious again.

Try being a little more useful smartass.

What things do you think should be counted for points towards a victory. It would be fun to have more sense of closure after a one seesion game.

markusf is offline markusf
King

Oct 1999
time: 05:20
  Old Post 25-06-2002 00:47
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by rah
Yea yea yea, stating the obvious again.

Try being a little more useful smartass.

What things do you think should be counted for points towards a victory. It would be fun to have more sense of closure after a one seesion game.


If me and you are ahead in a game when it ends chances are we would win. If someone like barono is ahead in session one chances are they wouldn't be in the second session. Session 1 is heavilly based on luck and starting position where as session 2+ is mostly about skill. In my experience the person with the most infustructure wins in the long run.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 25-06-2002 00:50
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

As long as you can keep it. That's the one thing that might not be recognized when a session ends. Your forces may be just ready to move out. While infrastructure will help you respond quickly, it doesn't always allow you to stop something if enough is coming at you.

RAH

markusf is offline markusf
King

Oct 1999
time: 05:20
  Old Post 25-06-2002 01:03
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by rah
As long as you can keep it. That's the one thing that might not be recognized when a session ends. Your forces may be just ready to move out. While infrastructure will help you respond quickly, it doesn't always allow you to stop something if enough is coming at you.

RAH



Early 2x is a defensive game, your virtually unattackable. I don't care if you send 50 crusaders at me you won't get a single city (unless you use ships) If you have units that move 2 squares inside the city you can just move them out and kill any attackers.

Once railroads are discovered the only defence is offence. And if you don't pay attention you could lose 15-20 cities a turn to a well planed attack.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 25-06-2002 01:50
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

The moving fortress up the river/road can be very useful early in 2x games.

Or that mountain square that's two squares away from the city can also be a great attack point. Having a horse or chariot in a city can't defend against that.

markusf is offline markusf
King

Oct 1999
time: 05:20
  Old Post 25-06-2002 02:27
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by rah
The moving fortress up the river/road can be very useful early in 2x games.

Or that mountain square that's two squares away from the city can also be a great attack point. Having a horse or chariot in a city can't defend against that.


saying it and doing it are 2 different things

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:20
  Old Post 25-06-2002 03:18
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Help yourself to an AD-FREE life

In alot of games someone gets the dream start and the winner is clear enough, other games are closer and should be saved and continued if you want a winner, if winning or losing is that important to find out.

It would be very hard to find a system of scoring that doesn't involve changing your gamestyle . eg build 200 warriors to get points for military units, I would hate to play a game where for the last 10 turns someone does that and is declared the winner.

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:20
  Old Post 25-06-2002 04:23
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Put an end to popups!

Another problem with the point system is what about teh person who is one turn away from building the wonder or getting the key tech that allows the window for an attack.

I'm with Markus on this one - play a second session. I know that isn,t always possible but it never even seems to be discussed in the RAH games I've played.

Flatlander Fox is offline Flatlander Fox
Prince
Fort Living Room
Jul 2001
time: 06:20
  Old Post 25-06-2002 04:37
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I'm up for continuing games, but how much fun is it to continue a game (Second session) when you are losing?

The obvious answer is none, but you would be suprised at how comebacks are possible.

The problem is (I've this stated before) is that the really good players won't let a guy up after he is down.

If you continue games, you would have to change the rules that many play by now. Makeshift alliances, tech trading after a certain date, and other measures can be taken to increase the fun for the "losers" who seem to tag along in the evening games.

I would like to get a continuing game going, because no one has seen me in my full glory as a mid-game manager!

As markus said (I'm agreeing with Markus ) it's all about the luck of the start with good players. Some players, myself included, can f**k up a good thing quite quickly, but a better player won't. And if that better player doesn't blow it, he is in the driver's seat for the game.

Now to contradict myself entirely, I really don't care if there is a "winner". I like the game, the challenge of playing good MP players, and the little squares surrounded by darkness at the beginning of the game. As long as I am competitive, and stay away from the big boys who like to pick on me, I'll keep playing.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 25-06-2002 04:52
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton buy from Amazon

well often it becomes a duel with what feels like a bothersome ai in the game.....

you need three of the four playrs to be somewhat close....when the advantage is huge there can feel like little point..

also with the ever revolving door of playrs....its hard to get the same group all the time

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 25-06-2002 17:41
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Get a bigger avatar today!

That's probably the biggest problem. When you have 7-8 regulars, the odds of the exact same 4 being around are not good. It's always tough to exclude someone that was looking forward to playing.

RAH

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 25-06-2002 18:52
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Lose 30 kilos (of popups)

its almost impossible to get back to backers...ie fri/sat...and when we do, two of us are in the lead ...with cannon fodder pulling up the rear

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:20
  Old Post 01-07-2002 19:57
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Inflate your Upload Space

The trick is to schedule both nights at the same time and hope no one has mysterious connection problems.

RAH

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 01-07-2002 21:29
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Increase Your PM Length

speaking of mysterious connection problems..my connection was lousy all night ....seeemed slow, i dropped once, you dropped, and caused me a huge problem...sigh...

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0619 seconds (92.20% PHP - 7.80% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net