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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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"Hammurabi cried in a whisper at some image, at some vision -- he cried out twice, a cry that was no more than a breath:" 'The horror! The horror!'
_____________________________
The Babylonians and the Japanese knew that the Egyptians were a peaceful, cultural people. Throughout known history, they had only engaged in one war, but even that was a war supported by the world community when the evil Aztecs had threatened all.
(Little did they know that the Egyptians kept close a dark secret: The rape, pillage, and dastardly destruction of a Roman people, far in ancient history. The Egyptians, soldier and civilian alike, reveled in their ancient martial past, and held strange, arcane rituals celebrating the fall of Rome, and the ancient heroes Ramses and Cheops.)
Strangely, since the Egyptians had developed and sold the technology of Steel, they had gone incommunicado. No word for hundreds of years...
"Tokugawa, have you seen the reaaally big Destroyers that Cleo just positioned in all of Egypt's key straits and seas?"
"Those aren't Destroyers, Hammy, you idiot. Those are called Battleships... my scientists have been working on the concept for some time now," said the Japanese ruler.
"Well, aren't you worried that these Destroyers, or Battleships, WHATever, represent a threat to our sovereign nations?"
"No, not really. I'd keep an eye on those big bastards, but number one, Cleo's never gone to war except when we asked her to take on that psycho Monte-zoom up your a$$, and number two, I don't know about you, but my Infantry and Cavalry forces are strong enough to deal with anything she can dish out. I am a little worried that she's got 15 of the 18 Great Wonders, but we always knew she could build like crazy... it's too bad she picked up Leonardo's Workshop from Monty, but, hey, she deserved it."
"By the way, have you spoken with her recently?"
"No, it's been a while... she's probably busy building stuff. I really wouldn't worry."
"OK, Toke, I'll relax; you cover my back, and I've got yours... let's talk about who gets what part of China."
Many, many years past. Egyptian cities were truly well developed, and could support a balanced effort of building, researching, and increasing the Royal Treasury. Cleo refused any contact with any other ruler, for fear that even a hint of her rapidly developing technology would become known to the world. Her scientists developed Tanks, and she set her mind to building a huge force of them.
And yet still Egypt remained isolated.
Her scientists developed Flight and Rocketry, and her cities built Fighter Jets.
And yet still Egypt remained isolated.
Her scientists developed a vision of radically improved Tanks, called Modern Armor... they developed new materials, and Cleo gained the approval of the Egyptian people to spend practically the entire Royal Treasury on a one-time military splurge.
The first "communication" came in 1864-66 AD, when both the Japanese and the Babylonians were introduced to Modern Armor.
The Japanese were unprepared and devastated, as their forces had overextended in a bid to capture much of China.
Hammurabi thought his continent secure, as he had left as homeland security the Longstanding Longbowmen Reserve, over 50 strong... nothing on the planet could possible overcome his Infantry and ready reaction Reserve!
'The horror! The horror!'
____________________________________
Having failed miserably in the 2nd mini-tourney, I tried my hand at Nathan's June Tournament game. For those that haven;t played it, I don;t know all the settings, but here's what he wrote in description:
"Here's the set-up: Monarch setting, standard size map, archipelego with maximum water, other map settings random. (Don't worry, it didn't come out warm and wet. No barbarians, so the only thing you have to guard your cities against is other civs. (Also, there aren't any goodie huts, so don't waste your time looking for them.)"
SPOILER BELOW
You start in a pretty good spot, sharing a continent with Rome. Buh-bye Caesar, here's a pack of slavering Swordsmen... SPQR my a$$.
Got lucky with two GLs in the final stages of the massacre (BTW, thanks Arrian for the tip on "cleaning up your home continent messes before the rest of the world finds out what a psycho bastard you really are"), and build my FP and the Lighthouse.
So then I went builder / settler. A good break from the military messes I've gotten myself into lately. Saved my GA for later, too. Expanded like crazy, got a lock on various resources... I think at one point I had 4 out of 5 Horses!!
I built a force of 40-50 WCs for later upgrade, and didn;t really touch them until I had gotten Military Trad... who has that kind of money??!! 100 gps a pop!!! I scrambled to pay for the upgrades.
As time went on, the Aztec became the only serious competition. A surgical strike with Cavs and Rifleman took out their top 2 cities, also netting me Pyramids, Hanging Gardens, Leonardo, Bach, Sun Tzu, and furs!!
I build TOE and Smith's, which triggered my GA. I had it all... Ultimate Power (tm).
So I decided to experiment a little with the late game, rather than just a Cav / Tank domination win.
MY GOD, have you seen MAs in action??!!
And we thought Samurai cut through Spearmen like butter?? MAs are unbelievable, crazy strong, juggernauts.
24-16-3.
Just think about those stats for a second... knowing that the AI civs are slow to upgrade unless they gots lots o' dough.
Take along a few Arty just too wear down the top defenders, and NOTHING can handle these guys.
When Hammy threw a huge stack of Infantry, Rifleman, and Longbowmen (!) at me, I had too laugh. Bang bang bang... all elite, all the time, and I finally had 1, 2, 3 ARMIES. Can;t believe I played almost a whole game without them!! BTW, Do NOT put a lot of MAs in Armies, as you lose individual unit blitz. So, 2xMA Armies, and some 3xInfantry Armies. Voila, quick late game builds of Heroic Epic and the Academy, it only gets better.
I'm beelining for Robotics, just to see what kind of mayhem I can commit with RAs as well. I mistakenly researched Rocketry, thinking that the picture in the tech tree was of RAs (instead of SAMs). Jet Fighters, big whoop.
I don;t know how I'll score in the tournament, but boy am I having fun!!
Fun and games with MAs: otherwise known as late-game unstoppable evisceration.
Sidenote #1: I'm experimenting with just taking major cities. I am NOT bombarding them back into the stone age... if you can handle flipping, it seems bigger captured cities maintain many more of their buildings, including Marketplaces and Harbors, which are both obviously invaluable. Also, being 7 pop or higher is very useful for the counter-attack.
Sidenote #2: Related to some other threads, I think we are all in for a big surprise when it comes to MP. I staged two invasions that were more or less the same: show up out of nowhere and land on a Hill with 24 MAs, 8 Arty (should of used 16), and 4-8 Infantry. Actually the Aztec invasion was the same, but with very early usage of Cavs and Rifles. This is more or less unstoppable.
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dawidge
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Chicago
Apr 2002 time: 23:20
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MAs are wonderful. When a game is running tight into the Modern Era, I beeline those bad boys and launch Operation: Grass-Goose (so named because I'll go though them like grass through a goose).
MAs. How do I live thee, let me count the ways...
1) multiple attacks.
2) ZOC.
3) The ability to strike at ther third sector deep in the enemy culture zone (take advantage of the corner strikes. Wanna defend your civ in the ME, find a way to defend the corners).
4) The absolutely devastating firepower that will go though anything short of MechInf like it isn't even there, even in metropoli).
5) Did I mention multiple attacks? A tank on guard duty can strike at three fools dumb enough to walk into railroad range, or two fools and still have mobility to go back to a barrackstown.
6) The only thing that defends better than MA is MI.
In 1.17 and earlier, I would hold off on "the manifest destiny war" until the very end. Sure, I'd pick off the easy targets, but after digesting two other Civs you have 30-50 cities which are hindered by corruption. So I'd wait for tanks, build like crazy, beeline for MA, upgrade, and two turns later the continent was mine, except for mopping-up actions. Add in a troop transport or two, hop over to the next continent, and rush-build an airport and the next continent is mine, too.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:20
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You think MA and infantry on a hill is unstoppable? I landed an army of MI (4x with Pentagon), about a dozen more MI, an army of MA, and another dozen or so MA, on a mountain, in Persian territory. After weathering a few pitiful MI assaults, I sent my MA to swipe a city on a hill.
Over the next three turns, the Persians sent over a HUNDRED infantry and mech infantry (for some reason they had no tanks... and they hadn't gotten to MA yet) to assault my captured city. The first assault was brutal, costing me about 4-5 MI, but the rest weathered the assault long enough for me to throw up a barracks.
...lemme tell ya. Barracks + 2 MI armies (I got a leader but couldn't move him anywhere... might as well
), and all the MA you can load up, and any city is UNTOUCHABLE. Period. They'll never take it. They'll throw EVERYTHING at it, and it will never, ever fall.
Want more modern fun, you say? Go for Robotics. No, not for RA. For manufacturing plants. Factory + Nuke Plant + Manufacturing Plant = 1 turn MA (in some cities)! But alas, all those MA are being produced in the core empire, not the besieged beachhead city! No sweat! Rush an airport in the city in question (make sure the producing cities each have an airport), and airlift a dozen units into the city - every turn! The modern warfare paradigm is all about NOT allowing any city to fall/be established on your territory. The minute a single airport goes up, EVERY city in your core empire is just a SHIFT-T away... isn't that sweet?
STILL not having fun? Use those dozens upon dozens of MA to start a blitzing chain - just leave the railroads intact and take city after city - DAMN THE FLIPS, you don't need it longer than one turn! Blitz, steal the city, railroad hop, blitz some more. The only limit is pure, brutal force limitations!
Sick of MI stifling your MA invasion? ICBMs are your friend! Half the time, if you declare war properly and only drop Da Bomb in enemy territory (i.e., no spillover), nobody will really COMPLAIN (would you complain if somebody outnumbered you, was steamrolling over a rival civ, and had nuclear sticks aplenty?). Waltz into those cities with ease and enjoy the ride!
Well, well... you're *still* not happy? After all of that? How about you conquer the world in one turn? That's right, the whole world. How do you manage that? No sweat, compadre! Just play nice enough to get ROP agreements with everybody else on the planet and park your happy, friendly MA outside every other city. When you feel sufficient numbers are in place, crush the whole of the world, capturing every city that doesn't fight you off. Domination is assured!
I have a save of this. It's a low-level game (warlord I think?), but it's truly sickening. Three to five MA per city on the central continent. All you have to do is attack, and you win a Domination victory two turns later, flips and all. Just need to find the save... 
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King of Rasslin
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I don't think researching rocketry was a bad idea. MA require aluminum and you have to have rocketry to be able to see aluminum, I think.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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I love Modern Armor. I haven't used them, however, since before the 1.21 patch came out. Since going warmonger, my games haven't lasted that long.
The key is getting MA before the AI has MI. 
Seriously, though. MA chews through Infantry much like Knights (or equivalent) through spearmen. We all know that's not a fair fight. MI, however, is much tougher. Especially since it prevents retreat.
I'm amused Theseus. We each took a beating in the Emperor mini tourney, so we got our pride back by unleashing hell upon poor, unsuspecting Monarch. I continue to play around with China (two games going. One at home, one at my girlfriend's place). Both started a targetted archer strike. The second is the more powerful, due to the free settler from hut I got, and the GL I got from my early archer war. Heh. Archer army (which, upon first combat, dropped to 1hp before finally defeating the regular spearman inside London). I finally managed to have a Chinese GA while NOT a despot - I beelined for Monarchy and bit the bullet early on, figuring I'd be a Monarch for a long time. Oh, how true. I've entered the mop up phase: Japan and India have 1 city each, England has 4, and France has an island off the main continent, probably 10 cities. Caravels loading Riders and Elite horsemen now...
Though I hate not being religious, I have taken quite a liking to the Chinese. They were built for the archer rush. Absolutely built for it. Then, they have what I consider to be the best UU in the game (a 3 move knight, are you KIDDING ME?).
My girlfriend started a game as Persia (she loves them for some reason) on Regent and, as usual, got bored with it once the initial exploration and core city building was done. Unlike usual, I took over. HAH! Regent! I built and warmongered all at once! Then I quit, because I felt slightly... dirty. 
-Arrian
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:20
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MA is easier than ever to get now. Yes, you need Rocketry, but you can get around that easily; it's cheap, and besides, it's the free advance for Scientific civs, so you can get it yourself, or just trade for it.
Since the patch that changed the requirements for Synthetic Fibers (you no longer need Recycling), MA comes 3 techs into the modern age - 4 if you shoot for Computers first.
The weird thing is, the AI *never* goes this route first. I think Ecology is low-priority, so they delve deep into the other lines of the modern tech tree before they finally consider it worthwhile. Methinks this is a bit of a mistake...
...oh, and thumbs up to the Chinese Rider. I never thought Knights could strike so unexpectedly, but there it is! 
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Catt
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California - SF Bay Area
May 2002 time: 21:20
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quote: Originally posted by King of Rasslin
I don't think researching rocketry was a bad idea. MA require aluminum and you have to have rocketry to be able to see aluminum, I think. |
quote: Originally posted by jskelr
Indeed you do. I've got Murphey's Law experience as proof. Also, it's a good idea to find out you don't have aluminum before you choose to wait before attacking in order to get MA. |

So I see that I'm not the only one to have beelined for MA, made sure my core cities wouldn't build something on the turn Synthetic Fibers was discovered (a kind of a pre-build tactic, but without a lot of conscious planning), prepared to switch production to MA and also upgrade all those tanks to start the modern blitz, only to find that I need to "discover" aluminum first. Okay, spend several turns on Rocketry if I can't buy it, again get ready for the build switches, the upgrade fest, and the MA rush . . . and see all the pretty aluminum cans sprout up outside my borders. Tank blitz here we come.
Catt 
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dawidge
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Chicago
Apr 2002 time: 23:20
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quote: Originally posted by jshelr
Also, it's a good idea to find out you don't have aluminum before you choose to wait before attacking in order to get MA.
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Been there, done that. standard, regent, small continents. I played the Greeks sharing a continent with Rome. My half of the island had no rubber, no oil, and no aluminum (Caesar had all three). I should have been much, much more aggressive in the early game, but between the legions and the hoplites, the front line didn't budge through 3000 years of near-continuous warfare.
quote:
While Arrian is undoubtedly right that this is a good way to get even after being pounded at higher difficulty levels, the real fun will come when we get to engage in MA wars with multiple AI civs at one time. You may not like your railroads as much after you watch them sequentially used to capture all your cities before you have any chance to respond. |
That's what fortresses are all about. Stops 'em cold. I cussed up a blue streak the first time Soren's pathfinding algorithm ran a stack of 60 MA onto a (formerly) enemy (now neutral) fortress. I knew it was there and would have gone around it (but move 60 MA by hand!?!), so I reloaded the autosave.
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Catt
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California - SF Bay Area
May 2002 time: 21:20
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It's been a while since I used modern armor (since about the time I stopped turing off SS, diplo, and cultural victories). In my current game, I reached the modern age with the game firmly in hand -- an easy diplo / ss victory / domination if I played it out. But, given the upcoming mini-tourney III (which I haven't started yet but will!) I decided to brush up on my modern era warfare -- I challenged myself to win by conquest, and not to win via diplo / cultural / spaceship / domination -- and also to do so utilizing MA just to reaquaint myself with its power.
I had truly forgotten the power of MA. Playing as Persia, one smaller continent to myself, about 3/8ths of the larger continent now mine, with Rome and Greece remaining. Rome has 10 or 11 cities. I have just researched Synthetic Fibers, and upgraded +/- 100 tanks to MA. Wanted to see if I could take Rome down in one turn and so I ready for the invasion -- Rome thoughfully sneak attacks me (very ineffectively I might add). At this point, Rome has approxiamtely 15 tanks and 40 infantry -- no MI yet.
Three-move, 24 attack MA takes all of Rome in one turn. I was of course careful to conquer and hold cities, utilizing Rome's own rail network to advance to the next town. I then abandoned all cities (except one with a wonder) before the end of the turn. Wonderful (though long) one-turn war. The threat of war weariness in my non-religious civ simply disappears.
Am currently trying the same thing against Greece -- but Greece's greater cultural strength has prevented me from taking everything in one or two turns. The Greeks seem to be presenting a stauncher defense as well (sorry NYE) due to more fortuitous city terrain-- I am losing a large number of (non-retreating) MA to veteran infantry fortified in metropoli (minimum defense of 23.5, more if on a hill / across a river).
Lots of fun (but not a lot of challenge against a significantly inferior foe ).
Catt 
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phunny_pharmer
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What's the best part about MA? The enemy has RAILROADS.
This means that provided that one can cross the border and still attack (less than 1000 culture for the city if attacking from the weak point), the whole rail network will fall.
I've only done this on emp, but I wiped a civ off a huge map in four turns. Their cities were packed so close together so that my 40 MA could steamroll through their territory. Once the first city was captured, their rail lines allowed me to move close to their next city and attack. Their capital, which was orrigionally 20 squares from the front, was razed in the first turn.
Even if the enemy only has roads, razing cities will provide the necessary workers to create a rail line. In the modern era, it takes only 6 workers to make a non-industrious civ build a railroad where a road already exists. Just have a few "combat settlers" available to found the new cities/airbases/repair points.
Perhaps the AI needs to learn to blow its own roads/railroads to stop this attack, because the only defender that might slow the MA down a mountain with its movement toll.
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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